bonjour,

j'ai fait le programme suivant, normalement on devrait voir deux cubes tourner, puis lorsqu'on clique avec la souris, les cubes doivent être remplacés par des dés.
Mais lorsque je lance le programme, il n'y a pas de message d'erreur mais ça ne fonctionne pas, et je ne comprend pas pourquoi.

au lieu d'écrire un message d'erreur ça écrit juste : <function lancedes at 0x03BEC9B0>

Code : Sélectionner tout - Visualiser dans une fenêtre à part
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import pygame,math,time
import numpy as np
import random
 
 
 
RED=(255,0,0)
GREEN=(0,255,0)
BLUE=(0,0,255)
BLACK=(0,0,0)
GRAY=(128,128,128)
WHITE=(255,255,255)
YELLOW=(0,255,255)
 
pygame.init()
 
fond=pygame.image.load("fond.jpg")
 
de11=pygame.image.load("des11.jpg")
de12=pygame.image.load("des12.jpg")
de13=pygame.image.load("des13.jpg")
de14=pygame.image.load("des14.jpg")
de15=pygame.image.load("des15.jpg")
de16=pygame.image.load("des16.jpg")
 
 
sizeim=fond.get_size()
size=(sizeim[0],sizeim[1])
screen = pygame.display.set_mode(size)
 
def drawFace(screen,face,color=(0,0,255),echelle=200,centre=(512,400)):
    npoints=face.shape[0]
    for i in range(0,npoints-1):
        pygame.draw.aaline(screen, color, \
              (centre[0]+echelle*face[i,0]/face[i,2], centre[1]-echelle*face[i,1]/face[i,2]), \
              (centre[0]+echelle*face[i+1,0]/face[i+1,2], centre[1]-echelle*face[i+1,1]/face[i+1,2]))
    pygame.draw.aaline(screen, color, \
          (centre[0]+echelle*face[npoints-1,0]/face[npoints-1,2], centre[1]-echelle*face[npoints-1,1]/face[npoints-1,2]), \
          (centre[0]+echelle*face[0,0]/face[0,2], centre[1]-echelle*face[0,1]/face[0,2]))
 
 
 
def cube(L):
    faceA=np.matrix([[float(L)/2,-float(L)/2,float(L)/2],[float(L)/2,float(L)/2,float(L)/2],[float(L)/2,float(L)/2,-float(L)/2],[float(L)/2,-float(L)/2,-float(L)/2]])
    faceB=np.matrix([[float(L)/2,float(L)/2,float(L)/2],[-float(L)/2,float(L)/2,float(L)/2],[-float(L)/2,float(L)/2,-float(L)/2],[float(L)/2,float(L)/2,-float(L)/2]])
    faceC=np.matrix([[float(L)/2,-float(L)/2,float(L)/2],[float(L)/2,float(L)/2,float(L)/2],[-float(L)/2,float(L)/2,float(L)/2],[-float(L)/2,-float(L)/2,float(L)/2]])
    faceD=(-1)*faceA
    faceE=(-1)*faceB
    faceF=(-1)*faceC
    return [faceA, faceB, faceC, faceD, faceE, faceF]
 
def translation(face, dx, dy,dz):
    X=np.matrix([[dx,0,0],[dx,0,0],[dx,0,0],[dx,0,0]])
    Y=np.matrix([[0,dy,0],[0,dy,0],[0,dy,0],[0,dy,0]])
    Z=np.matrix([[0,0,dz],[0,0,dz],[0,0,dz],[0,0,dz]])
    T=X+Y+Z
    return face+T
 
def rotationz(point,a):
    M=[[math.cos(a),math.sin(a),0],[-math.sin(a),math.cos(a),0],[0,0,1]]
    R=(point)*M
    return R
 
def rotationx(point,a):
    M=[[1,0,0],[0,math.cos(a),math.sin(a)],[0,-math.sin(a),math.cos(a)]]
    R=(point)*M
    return R
 
def rotationy(point,a):
    M=[[math.cos(a),0,math.sin(a)],[0,1,0],[-math.sin(a),0,math.cos(a)]]
    R=(point)*M
    return R
 
def rotationface(face,a):
    for k in range(0,4) :
        face[k]=rotation(face[k],a)
    return [face[0],face[1],face[2],face[3]]
 
 
def lancedes():
    running=1
    a=1
    b=0
    c=0
    while running:
        if a>0 :
            event = pygame.event.poll()
            if event.type == pygame.QUIT:
                running = 0
                screen.fill((0, 0, 0))
            t=time.time()
            screen.blit(fond,(0,0))
            drawFace(screen,translation(rotationx(rotationy(rotationz(cube(2)[0],5*t),5*t),0),18,25,20),BLACK)
            drawFace(screen,translation(rotationx(rotationy(rotationz(cube(2)[1],5*t),5*t),0),18,25,20),BLACK)
            drawFace(screen,translation(rotationx(rotationy(rotationz(cube(2)[2],5*t),5*t),0),18,25,20),BLACK)
            drawFace(screen,translation(rotationx(rotationy(rotationz(cube(2)[3],5*t),5*t),0),18,25,20),BLACK)
            drawFace(screen,translation(rotationx(rotationy(rotationz(cube(2)[4],5*t),5*t),0),18,25,20),BLACK)
            drawFace(screen,translation(rotationx(rotationy(rotationz(cube(2)[5],5*t),5*t),0),18,25,20),BLACK)
 
            drawFace(screen,translation(rotationx(rotationy(rotationz(cube(2)[0],5*t),5*t),0),25,25,20),BLACK)
            drawFace(screen,translation(rotationx(rotationy(rotationz(cube(2)[1],5*t),5*t),0),25,25,20),BLACK)
            drawFace(screen,translation(rotationx(rotationy(rotationz(cube(2)[2],5*t),5*t),0),25,25,20),BLACK)
            drawFace(screen,translation(rotationx(rotationy(rotationz(cube(2)[3],5*t),5*t),0),25,25,20),BLACK)
            drawFace(screen,translation(rotationx(rotationy(rotationz(cube(2)[4],5*t),5*t),0),25,25,20),BLACK)
            drawFace(screen,translation(rotationx(rotationy(rotationz(cube(2)[5],5*t),5*t),0),25,25,20),BLACK)
            for event in pygame.event.get():
                if event.type == pygame.MOUSEBUTTONUP :
                    a=0
                else : pass
        else :
            b=random.randint(1,6)
            c=random.randint(1,6)
            if 0<b<2 : screen.blit(de11,(650,120))
            if 1<b<3 : screen.blit(de12,(650,120))
            if 2<b<4 : screen.blit(de13,(650,120))
            if 3<b<5 : screen.blit(de14,(650,120))
            if 4<b<6 : screen.blit(de15,(650,120))
            if 5<b : screen.blit(de16,(650,120))
            if 0<c<2 : screen.blit(de11,(730,120))
            if 1<c<3 : screen.blit(de12,(730,120))
            if 2<c<4 : screen.blit(de13,(730,120))
            if 3<c<5 : screen.blit(de14,(730,120))
            if 4<c<6 : screen.blit(de15,(730,120))
            if 5<c : screen.blit(de16,(730,120))
            running=0
 
            pygame.display.flip ()
 
 
print lancedes
J'espère que vous pourrez m'aider