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   | private String [] chaine = null ;
 
	public LoadGlslShader(GL gl)
	{
		int vsh = gl.glCreateShader(GL.GL_VERTEX_SHADER);
		int fsh = gl.glCreateShader(GL.GL_FRAGMENT_SHADER);
 
		readFile(new String("vertexShader.txt"));
 
		gl.glShaderSource(vsh, 1, chaine, (int[])null, 0);
		chaine = null ;
 
 
		readFile(new String("fragmentShader.txt"));
 
		gl.glShaderSource(fsh, 1, chaine, (int[])null, 0);
		chaine = null ;
 
		gl.glCompileShader(vsh);
		gl.glCompileShader(fsh);	
 
		int ph = gl.glCreateProgram();//program handler
		gl.glAttachShader(ph, vsh);
		gl.glAttachShader(ph, fsh);
 
		gl.glLinkProgram(ph);
		gl.glValidateProgram(ph);
 
		gl.glUseProgram(ph);
	} | 
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