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// Etape 1 :
// Importation des packages Java 2
import java.applet.Applet;
import java.awt.*;
// Etape 2 :
// Importation des packages Java 3D
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.media.j3d.Material;
import javax.vecmath.*;
import com.sun.j3d.utils.image.TextureLoader;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.Text2D;
import com.sun.j3d.utils.universe.SimpleUniverse;
import com.sun.j3d.utils.universe.ViewingPlatform;
import java.awt.BorderLayout;
import java.awt.Color;
import javax.vecmath.Color3f;
import com.sun.j3d.utils.behaviors.mouse.*;
import com.sun.j3d.utils.picking.behaviors.*;
import com.sun.j3d.utils.behaviors.keyboard.*;
import com.sun.j3d.utils.picking.*;
public class test_sphere extends Applet {
BranchGroup BG_etoiles;
TransformGroup TG, TG_global, tg1, tg2;
public test_sphere() {
this.setLayout(new BorderLayout());
// Etape 3 :
// Creation du Canvas 3D
Canvas3D canvas3D = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
this.add(canvas3D, BorderLayout.CENTER);
// Etape 4 :
// Creation d'un objet SimpleUniverse
SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
// Etape 5 :
// Positionnement du point d'observation pour avoir une vue correcte de la
// scene 3D
simpleU.getViewingPlatform().setNominalViewingTransform();
// Etape 6 :
// Creation de la scene 3D qui contient tous les objets 3D que l'on veut visualiser
BranchGroup scene = createSceneGraph();
// Etape 7 :
// Compilation de la scene 3D
scene.compile();
// Etape 8:
// Attachement de la scene 3D a l'objet SimpleUniverse
simpleU.addBranchGraph(scene);
actualiser();
}
/**
* Creation de la scene 3D qui contient tous les objets 3D
* @return scene 3D
*/
public BranchGroup createSceneGraph() {
// Creation de l'objet parent qui contiendra tous les autres objets 3D
BranchGroup parent = new BranchGroup();
/************ Partie de code concernant l'animation *************/
/* Elle sera expliquee en details dans les chapitres relatifs aux
transformations geometriques et aux animations */
TG_global = new TransformGroup();
TG_global.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
TG_global.setCapability(TransformGroup.ALLOW_CHILDREN_WRITE);
TG_global.setCapability(TransformGroup.ALLOW_CHILDREN_READ);
TG_global.setCapability(TransformGroup.ALLOW_CHILDREN_EXTEND);
TG = new TransformGroup();
TG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
TG.setCapability(TransformGroup.ALLOW_CHILDREN_WRITE);
TG.setCapability(TransformGroup.ALLOW_CHILDREN_READ);
// Arriere plan en blanc
Background background = new Background(1, 1, 1);
background.setApplicationBounds(new BoundingBox());
parent.addChild(background);
parent.addChild(TG_global);
BG_etoiles=new BranchGroup();
BG_etoiles.setCapability(BranchGroup.ALLOW_DETACH);
BG_etoiles.setUserData("etoile");
Transform3D t3d;
(t3d = new Transform3D()).setTranslation(new Vector3f(-0.50f,-0.25f,0.0f));
tg1 = new TransformGroup(t3d);
tg1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
tg1.setCapability(TransformGroup.ALLOW_CHILDREN_WRITE);
tg1.setCapability(TransformGroup.ALLOW_CHILDREN_READ);
Sphere s=new Sphere(0.25f);
tg1.addChild(s);
BG_etoiles.addChild(tg1);
Transform3D t3d2;
(t3d2 = new Transform3D()).setTranslation(new Vector3f(0.50f,0.25f,0.0f));
tg2 = new TransformGroup(t3d2);
tg2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
tg2.setCapability(TransformGroup.ALLOW_CHILDREN_WRITE);
tg2.setCapability(TransformGroup.ALLOW_CHILDREN_READ);
Sphere s2=new Sphere(0.25f);
tg2.addChild(s2);
BG_etoiles.addChild(tg2);
TG_global.addChild(BG_etoiles);
return parent;
}
void actualiser()
{
// On enlève le BranchGroup contenant la sphère.
for (int kk=0;kk<TG_global.numChildren();kk++)
{
String s=(String) TG_global.getChild(kk).getUserData();
System.out.println(kk+" "+s+" "+TG_global.getChild(0).toString());
if (s.equals("etoile")) TG_global.removeChild(kk);
}
// On reconstruit le BranchGroup contenant la sphère.
BG_etoiles=new BranchGroup();
BG_etoiles.setCapability(BranchGroup.ALLOW_DETACH);
BG_etoiles.setUserData("etoile");
Transform3D t3d;
(t3d = new Transform3D()).setTranslation(new Vector3f(0.0f,0.0f,0.0f));
tg1 = new TransformGroup(t3d);
tg1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
tg1.setCapability(TransformGroup.ALLOW_CHILDREN_WRITE);
tg1.setCapability(TransformGroup.ALLOW_CHILDREN_READ);
Sphere s=new Sphere(0.05f);
tg1.addChild(s);
BG_etoiles.addChild(tg1);
TG_global.addChild(BG_etoiles);
}
/**
* Etape 9 :
* Methode main() nous permettant d'utiliser cette classe comme une applet
* ou une application.
* @param args
*/
public static void main(String[] args) {
Frame frame = new MainFrame(new test_sphere(), 1440, 900);
}
} |
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