1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
| #include <stdlib.h>
#include <stdio.h>
#include <SDL/SDL.h>
int main(int argc, char *argv[])
{
SDL_Joystick *joystick = NULL;
SDL_Surface *ecran = NULL, *zozor = NULL;
SDL_Rect positionZozor;
SDL_Event event;
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
ecran = SDL_SetVideoMode(640,480,32,SDL_HWSURFACE | SDL_DOUBLEBUF);
SDL_WM_SetCaption("Joystick Zozor",NULL);
SDL_LoadBMP("zozor.bmp");
SDL_SetColorKey(zozor,SDL_SRCCOLORKEY, SDL_MapRGB(zozor->format,0,0,255));
positionZozor.x = ecran->w / 2 - zozor->w / 2;
positionZozor.y = ecran->h / 2 - zozor->h / 2;
int continuer = 1;
SDL_JoystickEventState(SDL_ENABLE);
joystick = SDL_JoystickOpen(0);
while(continuer)
{
SDL_WaitEvent(&event);
switch(event.type)
{
case SDL_QUIT:
continuer = 0;
break;
case SDL_JOYBUTTONDOWN:
if(event.jbutton.button == 0) //Arrête du programme si on appuie sur le 1er bouton
continuer = 0;
break;
case SDL_JOYAXISMOTION:
if(event.jaxis.axis == 0 && event.jaxis.value < -3200) //Vers la gauche
positionZozor.x--;
else if(event.jaxis.axis == 0 && event.jaxis.value > 3200) //Vers la droite
positionZozor.x++;
else if(event.jaxis.axis == 1 && event.jaxis.value < -3200) //Vers le haut
positionZozor.y--;
else if(event.jaxis.axis == 1 && event.jaxis.value > 3200) //Vers le bas
positionZozor.y++;
break;
}
SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 255,255,255));
SDL_BlitSurface(zozor,NULL,ecran,&positionZozor);
SDL_Flip(ecran);
}
SDL_JoystickClose(joystick);
SDL_FreeSurface(zozor);
SDL_QUIT;
return EXIT_SUCCESS;
} |
Partager