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#ifndef FRAMEWORK_POINTER_____
#define FRAMEWORK_POINTER_____
#include "Object.h"
namespace foundation
{
template <class T>
class MyPointer
{
private:
MyObject* ObjectPointe;
public:
//Constructeur
inline MyPointer() : ObjectPointe(NULL)
{ }
inline MyPointer(const MyObject* inPtr) : ObjectPointe( (inPtr != NULL) ? (const_cast<MyObject*>(inPtr)->refer()) : NULL )
{ }
inline MyPointer( const MyPointer& inPtr ) : ObjectPointe( (inPtr.getPointer() != NULL) ? (const_cast<foundation::MyObject*>(inPtr.getPointer())->refer()) : NULL )
{ }
inline ~MyPointer()
{
if ( this->ObjectPointe != NULL ) this->ObjectPointe->unrefer();
this->ObjectPointe = NULL;
}
inline T* getPointer()
{
return static_cast<T*>( this->ObjectPointe);
}
inline const T* getPointer() const
{
return static_cast<T*> (this->ObjectPointe);
}
inline MyPointer& operator=(const MyObject* inPtr)
{
if (this->ObjectPointe == inPtr) return *this; // si le pointeur pointe deja sur l'object
if ( this->ObjectPointe != NULL ) this->ObjectPointe->unrefer(); // liberation de l'object deja pointe
if ( inPtr )
this->ObjectPointe = const_cast<T*>(inPtr)->refer();
else this->ObjectPointe = NULL;
return *this;
}
inline MyPointer& operator=(const MyPointer& inPtr)
{
if ( this==&inPtr ) return *this;
if ( this->ObjectPointe == inPtr.getPointer() ) return *this;
if ( this->ObjectPointe )
this->ObjectPointe->unrefer();
if ( inPtr.getPointer() != NULL )
this->ObjectPointe = const_cast<T*>(inPtr.getPointer())->refer();
else this->ObjectPointe = NULL;
return *this;
}
inline T& operator*()
{
return *(static_cast<T*> (this->ObjectPointe));
}
inline const T& operator*() const
{
return *(static_cast<T*> (this->ObjectPointe));
}
inline T* operator->()
{
return static_cast<T*> (this->ObjectPointe);
}
inline const T* operator->() const
{
return static_cast<T*> (this->ObjectPointe);
}
inline bool operator!() const
{
return (!this->ObjectPointe);
}
inline bool operator==(const MyObject* inPtr) const
{
return ( this->ObjectPointe == inPtr);
}
inline bool operator==(const MyPointer& inPtr) const
{
return ( this->ObjectPointe == inPtr.getPointer());
}
inline bool operator!=(const MyObject* inPtr) const
{
return (this->ObjectPointe != inPtr);
}
inline bool operator!=(const MyPointer& inPtr) const
{
return ( this->ObjectPointe != inPtr.getPointer());
}
};
}
#endif |
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