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| #include <iostream>
#include "SLE.h"
using namespace SLE;
using namespace Audio;
int main(int argc, char **argv)
{
CSLEngine *pEngine = CSLEngine::getInstance();
pEngine->CreateVideoMode(800, 600, 32, false, "SLEngine v0.1 - Démo", 4);
CSprite *Heros = new CSprite("Data/Image/Héros.jpg", 100, 100)
while(pEngine->IsRunning())
{
pEngine->BeginScene(true, true, true, 0, 0, 0, 0);
pEngine->OnEvent();
pEngine->EndScene();
}
pEngine->killInstance();
return EXIT_SUCCESS;
} |
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