| 12
 3
 4
 5
 6
 7
 8
 9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 
 | #define LDET_NO_FILTER 0
#define LDET_LINEAR 1
#define LDET_BILINEAR 2
#define LDET_TRILINEAR 3
#define LDET_ANISOTROPIC 4
 
struct LDEldet
{
    LDEboolean *data;
	LDEuint h, w, bpp;
	string name;
 
    void load(string path, LDEuint & id, LDEuint mode )
    {
        name = path;
        ifstream file( LDEstc(path) );
        file.read( (char*)&w, sizeof(LDEuint) );
        file.read( (char*)&h, sizeof(LDEuint) );
        file.read( (char*)&bpp, sizeof(LDEuint) );
        data = new LDEboolean[ bpp*w*h ];
        file.read(reinterpret_cast<char*>(data), bpp*w*h );
 
        glGenTextures(1, &id);
        glBindTexture(GL_TEXTURE_2D,id);
        gluBuild2DMipmaps(GL_TEXTURE_2D,
                          bpp,    // bpp
                          w,      // largeur
                          h,      // hauteur
                          (bpp == 3 ? GL_RGB : GL_RGBA), // type
                          GL_UNSIGNED_BYTE, //
                          data);
 
        free(data); // close our data
 
        // filter
        switch ( mode )
        {
            case LDET_NO_FILTER:
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
            break;
 
            case LDET_LINEAR:
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
            break;
 
            case LDET_BILINEAR:
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
            break;
 
            case LDET_TRILINEAR:
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
            break;
 
        #ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT
            case LDET_ANISOTROPIC:
            glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.0f);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
            break;
        #endif
        }
        glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
    }
}; | 
Partager