Bonjour,

N'étant pas du métier, je suis en train d'apprendre en autodidacte grace à internet et différents livres le language.
J'apprend actuellement avec le "cahier de programmeur SWING" de Emmanuel Puybaret.

J'aimerai transformer une des classes Java3D du livre en classe java2D pour mon application.

Pouvez vous m'orienter ou m'aider à transformer cette classe en java2D?
Pour ma part, l'exercice n'est pas évident... j'y travail depuis un moment


Code : Sélectionner tout - Visualiser dans une fenêtre à part
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import java.awt.Color;
import java.awt.GridLayout;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.Reader;
import java.util.Enumeration;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.Executor;
import java.util.concurrent.Executors;
 
import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingBox;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.Bounds;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Group;
import javax.media.j3d.Light;
import javax.media.j3d.Material;
import javax.media.j3d.Node;
import javax.media.j3d.Shape3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.swing.JComponent;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;
 
import com.eteks.sweethome3d.model.FurnitureEvent;
import com.eteks.sweethome3d.model.FurnitureListener;
import com.eteks.sweethome3d.model.Home;
import com.eteks.sweethome3d.model.HomePieceOfFurniture;
import com.eteks.sweethome3d.model.PieceOfFurniture;
import com.eteks.sweethome3d.model.Wall;
import com.eteks.sweethome3d.model.WallEvent;
import com.eteks.sweethome3d.model.WallListener;
import com.sun.j3d.loaders.IncorrectFormatException;
import com.sun.j3d.loaders.ParsingErrorException;
import com.sun.j3d.loaders.Scene;
import com.sun.j3d.loaders.objectfile.ObjectFile;
import com.sun.j3d.utils.behaviors.mouse.MouseRotate;
import com.sun.j3d.utils.geometry.Box;
import com.sun.j3d.utils.geometry.GeometryInfo;
import com.sun.j3d.utils.geometry.NormalGenerator;
import com.sun.j3d.utils.universe.SimpleUniverse;
 
/**
 * A component that displays home walls and furniture with Java 3D. 
 * @author Emmanuel Puybaret
 */
public class HomeComponent3D extends JComponent {
  private Map<Object, ObjectBranch> homeObjects = 
      new HashMap<Object, ObjectBranch>();
 
  /**
   * Creates a 3D component that displays <code>home</code> walls and furniture.
   */
  public HomeComponent3D(Home home) {
    // Create the Java 3D canvas that will display home 
    Canvas3D canvas3D = new Canvas3D(
        SimpleUniverse.getPreferredConfiguration());
    // Link it to a default univers
    SimpleUniverse universe = new SimpleUniverse(canvas3D);
    universe.getViewingPlatform().setNominalViewingTransform();
    // Link scene matching home to universe
    universe.addBranchGraph(getSceneTree(home));
 
    // Layout canvas3D
    setLayout(new GridLayout(1, 1));
    add(canvas3D);
    // This component doesn't manage keyboard at this time, 
    // so it's useless to let its canvas be focusable  
    canvas3D.setFocusable(false);
  }
 
  /**
   * Returns scene tree root.
   */
  private BranchGroup getSceneTree(Home home) {
    BranchGroup root = new BranchGroup();
    Group mainGroup = getMainGroup();
    Group behaviorGroup = getBehaviorGroup();
 
    // Build scene tree
    behaviorGroup.addChild(getHomeTree(home)); 
    mainGroup.addChild(behaviorGroup); 
    root.addChild(mainGroup);
    root.addChild(getBackgroundNode());
    for (Light light : getLights()) {
      root.addChild(light);
    }
    return root;
  }
 
  /**
   * Returns the group initialized to view a home 
   * with a angle of view of 45?.
   */
  private Group getMainGroup() {
    Transform3D rotationX = new Transform3D();
    rotationX.rotX(Math.PI / 4);
    return new TransformGroup(rotationX); 
  }
 
  /**
   * Returns the group which behavior controls the orientation of the scene. 
   */
  private Group getBehaviorGroup() {
    TransformGroup transformGroup = new TransformGroup();
    transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    MouseRotate mouseBehavior = new MouseRotate(transformGroup);
    mouseBehavior.setFactor(mouseBehavior.getXFactor(), 0);
    Bounds schedulingBounds = new BoundingBox();
    mouseBehavior.setSchedulingBounds(schedulingBounds);
    // Add behavior to transform group to activate it
    transformGroup.addChild(mouseBehavior);    
    return transformGroup;
  }
 
  /**
   * Returns the background node.  
   */
  private Node getBackgroundNode() {
    Background background = new Background(0.9f, 0.9f, 0.9f);
    background.setApplicationBounds(new BoundingBox());
    return background;
  }
 
  /**
   * Returns the lights of the scene.
   */
  private Light [] getLights() {
    Light [] lights = {
      new DirectionalLight(new Color3f(1, 1, 1), 
                           new Vector3f(1, -1, -1)), 
      new DirectionalLight(new Color3f(1, 1, 1), 
                           new Vector3f(-1, -1, -1)), 
      new AmbientLight(new Color3f(0.6f, 0.6f, 0.6f))}; 
 
    for (Light light : lights) {
      light.setInfluencingBounds(new BoundingSphere(new Point3d(), 1000000));
    }
    return lights;
  }
 
  /**
   * Returns <code>home</code> tree node, with branches for each wall 
   * and piece of furniture of <code>home</code>. 
   */
  private Node getHomeTree(Home home) {
    Group homeRoot = getHomeRoot();
    // Add walls and pieces already available 
    for (Wall wall : home.getWalls())
      addWall(homeRoot, wall, home);
    for (HomePieceOfFurniture piece : home.getFurniture())
      addPieceOfFurniture(homeRoot, piece);
    // Add wall and furniture listeners to home for further update
    addHomeListeners(home, homeRoot);
    return homeRoot;
  }
 
  /**
   * Returns the group at home subtree root.
   */
  private Group getHomeRoot() {
    // Create a transform group initialized to view 
    // a home of 1000 centimeters wide in a box of 1 unit centered at origin
    Transform3D translation = new Transform3D();
    translation.setTranslation(new Vector3f(-500, 0, -500));
    Transform3D homeTransform = new Transform3D();
    homeTransform.setScale(0.001);
    homeTransform.mul(translation);
    TransformGroup homeTransformGroup = 
        new TransformGroup(homeTransform);
 
    //  Allow transform group to have new children
    homeTransformGroup.setCapability(Group.ALLOW_CHILDREN_WRITE);
    homeTransformGroup.setCapability(Group.ALLOW_CHILDREN_EXTEND);
    return homeTransformGroup;
  }
 
  /**
   * Adds listeners to <code>home</code> that updates the scene <code>homeRoot</code>, 
   * each time a piece of furniture or a wall is added, updated or deleted. 
   */
  private void addHomeListeners(final Home home, final Group homeRoot) {
    home.addWallListener(new WallListener() {
      public void wallChanged(WallEvent ev) {
        Wall wall = ev.getWall();
        switch (ev.getType()) {
          case ADD :
            addWall(homeRoot, wall, home);
            break;
          case UPDATE :
            updateWall(wall);
            break;
          case DELETE :
            deleteObject(wall);
            break;
        }
      }
    });      
    home.addFurnitureListener(new FurnitureListener() {
      public void pieceOfFurnitureChanged(FurnitureEvent ev) {
        HomePieceOfFurniture piece = (HomePieceOfFurniture)ev.getPieceOfFurniture();
        switch (ev.getType()) {
          case ADD :
            addPieceOfFurniture(homeRoot, piece);
            break;
          case UPDATE :
            updatePieceOfFurniture(piece);
            break;
          case DELETE :
            deleteObject(piece);
            break;
        }
      }
    });
  }
 
  /**
   * Adds to <code>homeRoot</code> a wall branch matching <code>wall</code>.
   */
  private void addWall(Group homeRoot, Wall wall, Home home) {
    Wall3D wall3D = new Wall3D(wall, home);
    this.homeObjects.put(wall, wall3D);
    homeRoot.addChild(wall3D);
  }
 
  /**
   * Updates <code>wall</code> geometry, 
   * and the walls at its end or start.
   */
  private void updateWall(Wall wall) {
    this.homeObjects.get(wall).update();
    if (wall.getWallAtStart() != null) {
      this.homeObjects.get(wall.getWallAtStart()).update();                
    }
    if (wall.getWallAtEnd() != null) {
      this.homeObjects.get(wall.getWallAtEnd()).update();                
    }
  }
 
  /**
   * Detaches from the scene the branch matching <code>homeObject</code>.
   */
  private void deleteObject(Object homeObject) {
    this.homeObjects.get(homeObject).detach();
    this.homeObjects.remove(homeObject);
  }
 
  /**
   * Adds to <code>homeRoot</code> a piece branch matching <code>piece</code>.
   */
  private void addPieceOfFurniture(Group homeRoot, HomePieceOfFurniture piece) {
    HomePieceOfFurniture3D piece3D = new HomePieceOfFurniture3D(piece);
    this.homeObjects.put(piece, piece3D);
    homeRoot.addChild(piece3D);
  }
 
  /**
   * Updates <code>piece</code> scale, angle and location.
   */
  private void updatePieceOfFurniture(HomePieceOfFurniture piece) {
    this.homeObjects.get(piece).update();
  }
 
  /**
   * Root of a branch that matches a home object. 
   */
  private static abstract class ObjectBranch extends BranchGroup {
    public abstract void update();
  }
 
  /**
   * Root of wall branch.
   */
  private static class Wall3D extends ObjectBranch {
    private Home home;
 
    public Wall3D(Wall wall, Home home) {
      setUserData(wall);
      this.home = home;
 
      // Allow wall branch to be removed from its parent
      setCapability(BranchGroup.ALLOW_DETACH);
      // Allow to read branch shape child
      setCapability(BranchGroup.ALLOW_CHILDREN_READ);
 
      // Add wall shape to branch
      addChild(getWallShape());
      // Set wall shape geometry and appearance
      updateWallGeometry();
      updateWallAppearance();
    }
 
    /**
     * Returns an empty wall shape.
     */
    private Node getWallShape() {
      Shape3D wallShape = new Shape3D();
      // Allow wall shape to change its geometry
      wallShape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
      return wallShape;
    }
 
    @Override
    public void update() {
      updateWallGeometry();
    }
 
    /**
     * Sets the 3D geometry of this wall that matches its 2D geometry.  
     */
    private void updateWallGeometry() {
      float [][] wallPoints = ((Wall)getUserData()).getPoints();
      // Create points for the bottom and the top of the wall
      Point3f [] bottom = new Point3f [4];
      Point3f [] top    = new Point3f [4];
      for (int i = 0; i < bottom.length; i++) {
        bottom [i] = new Point3f(
            wallPoints[i][0], 0, wallPoints[i][1]);
        top [i] = new Point3f(
            wallPoints[i][0], this.home.getWallHeight(), wallPoints[i][1]);
      }
      // List of the 6 quadrilaterals of the wall
      Point3f [] wallCoordinates = {
          bottom [0], bottom [1], bottom [2], bottom [3],
          bottom [1], bottom [0], top [0], top [1],
          bottom [2], bottom [1], top [1], top [2],
          bottom [3], bottom [2], top [2], top [3],
          bottom [0], bottom [3], top [3], top [0],  
          top [3],    top [2],    top [1], top [0]};
 
      // Build wall geomtry
      GeometryInfo geometryInfo = 
        new GeometryInfo(GeometryInfo.QUAD_ARRAY);
      geometryInfo.setCoordinates(wallCoordinates);
      // Generates normals
      new NormalGenerator(0).generateNormals(geometryInfo);
      // Change wall geometry 
      ((Shape3D)getChild(0)).setGeometry(
          geometryInfo.getIndexedGeometryArray());
    }
 
    /**
     * Sets wall appearance with a white color.
     */
    private void updateWallAppearance() {
      Appearance wallAppearance = new Appearance();
      Material material = new Material();
      wallAppearance.setMaterial(material);
      ((Shape3D)getChild(0)).setAppearance(wallAppearance);
    }    
  }
 
  /**
   * Root of piece of furniture branch.
   */
  private static class HomePieceOfFurniture3D extends ObjectBranch {
    private static Executor modelLoader = Executors.newSingleThreadExecutor();
 
    public HomePieceOfFurniture3D(HomePieceOfFurniture piece) {
      setUserData(piece);      
 
      // Allow piece branch to be removed from its parent
      setCapability(BranchGroup.ALLOW_DETACH);
      // Allow to read branch transform child
      setCapability(BranchGroup.ALLOW_CHILDREN_READ);
 
      addChild(getPieceOfFurnitureNode());
 
      // Set piece model initial location, orientation and size 
      updatePieceOfFurnitureTransform();
    }
 
    /**
     * Returns piece node with its transform group. 
     */
    private Node getPieceOfFurnitureNode() {
      final TransformGroup pieceTransformGroup = new TransformGroup();
      // Allow the change of the transformation that sets piece size and position
      pieceTransformGroup.setCapability(
          TransformGroup.ALLOW_TRANSFORM_WRITE);
 
      pieceTransformGroup.setCapability(Group.ALLOW_CHILDREN_WRITE);
      pieceTransformGroup.setCapability(Group.ALLOW_CHILDREN_EXTEND);
 
      // While loading model use a temporary node that displays a white box  
      final BranchGroup waitBranch = new BranchGroup();
      waitBranch.setCapability(BranchGroup.ALLOW_DETACH);
 
      waitBranch.addChild(getModelBox(Color.WHITE));      
      pieceTransformGroup.addChild(waitBranch);
 
      // Load piece real 3D model
      modelLoader.execute(new Runnable() {
        public void run() {
          BranchGroup modelBranch = new BranchGroup();
          modelBranch.addChild(getModelNode());
          pieceTransformGroup.addChild(modelBranch);
          // Remove temporary node
          waitBranch.detach();
        }
      });
 
      return pieceTransformGroup;
    }
 
    @Override
    public void update() {
      updatePieceOfFurnitureTransform();
    }
 
    /**
     * Sets the transformation applied to piece model to match
     * its location, its angle and its size.
     */
    private void updatePieceOfFurnitureTransform() {
      HomePieceOfFurniture piece = (HomePieceOfFurniture)getUserData();
      // Set piece size
      Transform3D scale = new Transform3D();
      scale.setScale(new Vector3d(piece.getWidth(), piece.getHeight(), piece.getDepth()));
      // Change its angle around y axis
      Transform3D orientation = new Transform3D();
      orientation.rotY(-piece.getAngle());
      // Translate it to its location
      Transform3D pieceTransform = new Transform3D();
      pieceTransform.setTranslation(new Vector3f(piece.getX(), piece.getHeight() / 2, piece.getY()));      
 
      pieceTransform.mul(orientation);
      pieceTransform.mul(scale);
      // Change model transformation      
      ((TransformGroup)getChild(0)).setTransform(pieceTransform);
    }
 
    /**
     * Returns the 3D model of this piece that fits 
     * in a 1 unit wide box centered at the origin. 
     */
    private Node getModelNode() {
      PieceOfFurniture piece = (PieceOfFurniture)getUserData();
      Reader modelReader = null;
      try {
        // Read piece model from a object file 
        modelReader = new InputStreamReader(piece.getModel().openStream());
        ObjectFile loader = new ObjectFile();
        Scene scene = loader.load(modelReader);
 
        // Get model bounding box size
        BranchGroup modelScene = scene.getSceneGroup();
        BoundingBox modelBounds = getBounds(modelScene);
        Point3d lower = new Point3d();
        modelBounds.getLower(lower);
        Point3d upper = new Point3d();
        modelBounds.getUpper(upper);
 
        // Translate model to its center
        Transform3D translation = new Transform3D();
        translation.setTranslation(
            new Vector3d(-lower.x - (upper.x - lower.x) / 2, 
                -lower.y - (upper.y - lower.y) / 2, 
                -lower.z - (upper.z - lower.z) / 2));      
        // Scale model to make it fit in a 1 unit wide box
        Transform3D modelTransform = new Transform3D();
        modelTransform.setScale (
            new Vector3d(1 / (upper.x -lower.x), 
                1 / (upper.y - lower.y), 
                1 / (upper.z - lower.z)));
        modelTransform.mul(translation);
        // Add model scene to transform group
        TransformGroup modelTransformGroup = 
          new TransformGroup(modelTransform);
        modelTransformGroup.addChild(modelScene);
        return modelTransformGroup;
      } catch (IOException ex) {
        // In case of problem return a default box
        return getModelBox(Color.RED);
      } catch (IncorrectFormatException ex) {
        return getModelBox(Color.RED);
      } catch (ParsingErrorException ex) {
        return getModelBox(Color.RED);
      } finally {
        try {
          if (modelReader != null) {
            modelReader.close();
          }
        } catch (IOException ex) {
          throw new RuntimeException(ex);
        }
      }
    }
 
    /**
     * Returns a box that may replace model. 
     */
    private Node getModelBox(Color color) {
      Material material = new Material();
      material.setDiffuseColor(new Color3f(color));
      material.setAmbientColor(new Color3f(color.darker()));
 
      Appearance boxAppearance = new Appearance();
      boxAppearance.setMaterial(material);
      return new Box(0.5f, 0.5f, 0.5f, boxAppearance);
    }
 
    /**
     * Returns the bounds of 3D shapes under <code>node</code>.
     * This method computes the exact box that contains all the shapes,
     * contrary to <code>node.getBounds()</code> that returns a bounding 
     * sphere for a scene.
     */
    private BoundingBox getBounds(Node node) {
      BoundingBox objectBounds = new BoundingBox(
          new Point3d(Double.POSITIVE_INFINITY, Double.POSITIVE_INFINITY, Double.POSITIVE_INFINITY),
          new Point3d(Double.NEGATIVE_INFINITY, Double.NEGATIVE_INFINITY, Double.NEGATIVE_INFINITY));
      computeBounds(node, objectBounds);
      return objectBounds;
    }
 
    private void computeBounds(Node node, BoundingBox bounds) {
      if (node instanceof Group) {
        // Compute the bounds of all the node children
        Enumeration enumeration = ((Group)node).getAllChildren();
        while (enumeration.hasMoreElements ()) {
          computeBounds((Node)enumeration.nextElement (), bounds);
        }
      } else if (node instanceof Shape3D) {
        Bounds shapeBounds = ((Shape3D)node).getBounds();
        bounds.combine(shapeBounds);
      }
    }
  }
}
merci pour votre aide et conseils