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Game Specific error LNK2005: "protected: void __thiscall std::ios_base::_Init(void)" (?_Init@ios_base@std@@IAEXXZ) already defined in msvcprtd.lib(MSVCP71D.dll)
Game Specific error LNK2005: "public: __thiscall std::_Locinfo::_Locinfo(char const *)" (??0_Locinfo@std@@QAE@PBD@Z) already defined in msvcprtd.lib(MSVCP71D.dll)
Game Specific error LNK2005: "public: __thiscall std::_Locinfo::~_Locinfo(void)" (??1_Locinfo@std@@QAE@XZ) already defined in msvcprtd.lib(MSVCP71D.dll)
Game Specific error LNK2005: "public: __thiscall std::_Lockit::_Lockit(int)" (??0_Lockit@std@@QAE@H@Z) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: __thiscall std::_Lockit::~_Lockit(void)" (??1_Lockit@std@@QAE@XZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::~basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(void)" (??1?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@XZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(char const *)" (??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@PBD@Z) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@ABV01@@Z) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(unsigned int,char)" (??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@ID@Z) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: __thiscall std::locale::~locale(void)" (??1locale@std@@QAE@XZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: __thiscall std::locale::id::operator unsigned int(void)" (??Bid@locale@std@@QAEIXZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: __thiscall std::locale::locale(void)" (??0locale@std@@QAE@XZ) already defined in msvcprtd.lib(MSVCP71D.dll)
Game Specific error LNK2005: "public: bool __thiscall std::ios_base::good(void)const " (?good@ios_base@std@@QBE_NXZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: char __thiscall std::basic_ios<char,struct std::char_traits<char> >::fill(void)const " (?fill@?$basic_ios@DU?$char_traits@D@std@@@std@@QBEDXZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: char __thiscall std::basic_ios<char,struct std::char_traits<char> >::widen(char)const " (?widen@?$basic_ios@DU?$char_traits@D@std@@@std@@QBEDD@Z) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: char const & __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::operator[](unsigned int)const " (??A?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEABDI@Z) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: class std::basic_ostream<char,struct std::char_traits<char> > & __thiscall std::basic_ostream<char,struct std::char_traits<char> >::flush(void)" (?flush@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV12@XZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: class std::basic_ostream<char,struct std::char_traits<char> > * __thiscall std::basic_ios<char,struct std::char_traits<char> >::tie(void)const " (?tie@?$basic_ios@DU?$char_traits@D@std@@@std@@QBEPAV?$basic_ostream@DU?$char_traits@D@std@@@2@XZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: class std::basic_streambuf<char,struct std::char_traits<char> > * __thiscall std::basic_ios<char,struct std::char_traits<char> >::rdbuf(void)const " (?rdbuf@?$basic_ios@DU?$char_traits@D@std@@@std@@QBEPAV?$basic_streambuf@DU?$char_traits@D@std@@@2@XZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > & __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::append(unsigned int,char)" (?append@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@ID@Z) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > & __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::erase(unsigned int,unsigned int)" (?erase@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@II@Z) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: class std::locale __thiscall std::ios_base::getloc(void)const " (?getloc@ios_base@std@@QBE?AVlocale@2@XZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: class std::locale::facet const * __thiscall std::locale::_Getfacet(unsigned int)const " (?_Getfacet@locale@std@@QBEPBVfacet@12@I@Z) already defined in msvcprtd.lib(MSVCP71D.dll)
Game Specific error LNK2005: "public: int __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::sputc(char)" (?sputc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHD@Z) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: int __thiscall std::ios_base::flags(void)const " (?flags@ios_base@std@@QBEHXZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: int __thiscall std::ios_base::width(int)" (?width@ios_base@std@@QAEHH@Z) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: int __thiscall std::ios_base::width(void)const " (?width@ios_base@std@@QBEHXZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: static bool __cdecl std::char_traits<char>::eq_int_type(int const &,int const &)" (?eq_int_type@?$char_traits@D@std@@SA_NABH0@Z) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: static char __cdecl std::char_traits<char>::to_char_type(int const &)" (?to_char_type@?$char_traits@D@std@@SADABH@Z) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: static int __cdecl std::char_traits<char>::eof(void)" (?eof@?$char_traits@D@std@@SAHXZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: static int __cdecl std::char_traits<char>::to_int_type(char const &)" (?to_int_type@?$char_traits@D@std@@SAHABD@Z) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: static unsigned int __cdecl std::ctype<char>::_Getcat(class std::locale::facet const * *)" (?_Getcat@?$ctype@D@std@@SAIPAPBVfacet@locale@2@@Z) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: unsigned int __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::max_size(void)const " (?max_size@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEIXZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: unsigned int __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::size(void)const " (?size@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEIXZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: virtual __thiscall std::ios_base::~ios_base(void)" (??1ios_base@std@@UAE@XZ) already defined in msvcprtd.lib(MSVCP71D.dll)
Game Specific error LNK2005: "public: void __thiscall std::basic_ios<char,struct std::char_traits<char> >::setstate(int,bool)" (?setstate@?$basic_ios@DU?$char_traits@D@std@@@std@@QAEXH_N@Z) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: void __thiscall std::basic_ostream<char,struct std::char_traits<char> >::_Osfx(void)" (?_Osfx@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEXXZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: void __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::_Lock(void)" (?_Lock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEXXZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: void __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::_Unlock(void)" (?_Unlock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEXXZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: void __thiscall std::ios_base::_Addstd(void)" (?_Addstd@ios_base@std@@QAEXXZ) already defined in msvcprtd.lib(MSVCP71D.dll)
Game Specific error LNK2005: "public: void __thiscall std::ios_base::clear(int,bool)" (?clear@ios_base@std@@QAEXH_N@Z) already defined in msvcprtd.lib(MSVCP71D.dll)
Game Specific error LNK2005: "public: void __thiscall std::locale::facet::_Incref(void)" (?_Incref@facet@locale@std@@QAEXXZ) already defined in Globals.lib(MemoryManager.obj)
Game Specific error LNK2005: "public: void __thiscall std::locale::facet::_Register(void)" (?_Register@facet@locale@std@@QAEXXZ) already defined in msvcprtd.lib(MSVCP71D.dll)
Game Specific error LNK2005: "void * __cdecl operator new(unsigned int,struct std::_DebugHeapTag_t const &,char *,int)" (??2@YAPAXIABU_DebugHeapTag_t@std@@PADH@Z) already defined in msvcprtd.lib(MSVCP71D.dll)
Game Specific error LNK2005: "void * __cdecl operator new[](unsigned int,struct std::_DebugHeapTag_t const &,char *,int)" (??_U@YAPAXIABU_DebugHeapTag_t@std@@PADH@Z) already defined in msvcprtd.lib(MSVCP71D.dll)
Game Specific error LNK2005: "void __cdecl operator delete(void *,struct std::_DebugHeapTag_t const &,char *,int)" (??3@YAXPAXABU_DebugHeapTag_t@std@@PADH@Z) already defined in msvcprtd.lib(MSVCP71D.dll)
Game Specific error LNK2005: ___xc_a already defined in MSVCRTD.lib(cinitexe.obj)
Game Specific error LNK2005: ___xc_z already defined in MSVCRTD.lib(cinitexe.obj)
Game Specific error LNK2005: ___xi_a already defined in MSVCRTD.lib(cinitexe.obj)
Game Specific error LNK2005: ___xi_z already defined in MSVCRTD.lib(cinitexe.obj)
Game Specific error LNK2005: __amsg_exit already defined in MSVCRTD.lib(MSVCR71D.dll)
Game Specific error LNK2005: __c_exit already defined in MSVCRTD.lib(MSVCR71D.dll)
Game Specific error LNK2005: __cexit already defined in MSVCRTD.lib(MSVCR71D.dll)
Game Specific error LNK2005: __CrtDumpMemoryLeaks already defined in MSVCRTD.lib(MSVCR71D.dll)
Game Specific error LNK2005: __exit already defined in MSVCRTD.lib(MSVCR71D.dll)
Game Specific error LNK2005: __XcptFilter already defined in MSVCRTD.lib(MSVCR71D.dll)
Game Specific error LNK2005: _exit already defined in MSVCRTD.lib(MSVCR71D.dll)
Game Specific error LNK2005: _fflush already defined in MSVCRTD.lib(MSVCR71D.dll)
Game Specific error LNK2005: _free already defined in MSVCRTD.lib(MSVCR71D.dll)
Game Specific error LNK2005: _localeconv already defined in MSVCRTD.lib(MSVCR71D.dll)
Game Specific error LNK2005: _mainCRTStartup already defined in MSVCRTD.lib(crtexe.obj)
Game Specific error LNK2005: _malloc already defined in MSVCRTD.lib(MSVCR71D.dll)
Game Specific fatal error LNK1169: one or more multiply defined symbols found
d:\Romain\Beatle Engine 8\Globals\Core\Core.cpp(45): warning C4390: ';' : empty controlled statement found; is this the intent?
Game Specific warning LNK4098: defaultlib 'LIBCD' conflicts with use of other libs; use /NODEFAULTLIB:library
Game Specific warning LNK4098: defaultlib 'MSVCRTD' conflicts with use of other libs; use /NODEFAULTLIB:library | 
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