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| import pygame
import pyautogui
from particule import Part
class Game:
def __init__(self, screen):
self.screen = screen
self.running = True
self.clock = pygame.time.Clock()
self.parts = {}
self.color = "black"
self.z = 0
def handling_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_c]:
x = 5 * round(pyautogui.position()[0] / 5)
y = 5 * round(pyautogui.position()[1] / 5)
if {"x":x,"y":y} not in self.parts.values():
self.parts[self.z] = {"x": x,"y": y,}
self.z += 1
print(self.z)
def update(self):
for part in self.parts.copy():
if self.parts[part]["y"] <= 550 and {"x":self.parts[part]["x"],"y":self.parts[part]["y"] + 5,} not in self.parts.values():
self.parts[part]["y"] += 5
def display(self):
for part in self.parts.copy():
rect = Part(self.parts[part]["x"], self.parts[part]["y"]-5)
rect.draw(self.screen, self.color)
rect1 = Part(self.parts[part]["x"], self.parts[part]["y"])
rect1.draw(self.screen,"red")
pygame.display.flip()
def run(self):
while self.running:
self.handling_events()
self.update()
self.display()
self.clock.tick(60)
pygame.init()
screen = pygame.display.set_mode((900, 600))
game = Game(screen)
game.run()
pygame.quit() |
Partager