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| import pygame
surf = pygame.display.set_mode((800,600))
run = True
posX = 30
vx = 1
posY = 30
vy = 1
clock=pygame.time.Clock()
while run :
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
clock.tick(60)
surf.fill((0,0,0))
pygame.draw.circle(surf, (255,0,0), (posX, 300), 30, 2)
if posX>770 or posX<30 :
vx=-vx
posX = posX + vx
pygame.draw.circle(surf, (255,0,0), (400, posY), 30, 2)
if posY>570 or posY<30 :
vy=-vy
posY = posY + vy
pygame.display.flip()
pygame.quit() |
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