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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class script : MonoBehaviour
{
int i=0;
public GameObject obj;
List<GameObject> ObjectList;
// Use this for initialization
void Start()
{
ObjectList=new List<GameObject>(); //création dynamique
ObjectList[0]=obj;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.I))
{
i++:
ObjectList.Add(obj);
ObjectList[i] = new GameObject("toto"); //création dynamique
}
}
} |
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