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 | /*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.
 */
package bulles;
 
import java.awt.BasicStroke;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import java.awt.EventQueue;
import java.awt.Point;
import java.awt.Dimension;
import java.awt.BorderLayout;
import java.awt.RenderingHints;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Color;
import java.awt.GradientPaint;
 
/**
 *
 * @author
 */
public class Bulles {
 
    public static void main(String[] args) {
        new Bulles();
    }
 
    // Ball objects
    private Ball[] balls = new Ball[5];
    private int ballCount = 0;
 
    public Bulles() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException ex) {
                } catch (InstantiationException ex) {
                } catch (IllegalAccessException ex) {
                } catch (UnsupportedLookAndFeelException ex) {
                }
 
                JFrame frame = new JFrame("Bulles");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLayout(new BorderLayout());
                Balls balls = new Balls();
                frame.add(balls);
                frame.setSize(600, 600);
                frame.setVisible(true);
 
                new Thread(new BounceEngine(balls)).start();
 
            }
        });
    }
 
    public static int random(int maxRange) {
        return (int) Math.round((Math.random() * maxRange));
    }
 
    public class Balls extends JPanel {
 
        public Balls() {
 
            for (int index = 0; index < 5; index++) {
                Ball tempBall = new Ball(new Color(random(255), random(255), random(255)));
                balls[ballCount] = tempBall;
		ballCount++;
            }
        }
 
        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g.create();
            g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
            for (Ball ball : balls) {
                ball.paint(g2d);
            }
            g2d.dispose();
        }
 
        public Ball[] getBalls() {
            return balls;
        }
    }
 
    public class BounceEngine implements Runnable {
 
        private Balls parent;
 
        public BounceEngine(Balls parent) {
            this.parent = parent;
        }
 
        @Override
        public void run() {
 
            int width = getParent().getWidth();
            int height = getParent().getHeight();
 
            // Position de départ aléatoire...
            for (Ball ball : getParent().getBalls()) {
                int x = random(width);
                int y = random(height);
 
                Dimension size = ball.getSize();
 
                if (x + size.width > width) {
                    x = width - size.width;
                }
                if (y + size.height > height) {
                    y = height - size.height;
                }
 
                ball.setLocation(new Point(x, y));
 
            }
 
            while (getParent().isVisible()) {
 
                // Redessiner les balles...
                SwingUtilities.invokeLater(new Runnable() {
                    @Override
                    public void run() {
                        getParent().repaint();
                    }
                });
 
                // dessiner à nouveau quand il y a une modification de position...
                for (Ball ball : getParent().getBalls()) {
                    move(ball);
                }
 
                // vérifier s'il y a collision
                collision();
 
                // Ralentissement de la vitesse...
                try {
                    Thread.sleep(300);
                } catch (InterruptedException ex) {
                }
 
            }
 
        }
 
        public Balls getParent() {
            return parent;
        }
 
        public void move(Ball ball) {
 
            Point p = ball.getLocation();
            Point speed = ball.getSpeed();
            Dimension size = ball.getSize();
 
            int vx = speed.x;
            int vy = speed.y;
 
            int x = p.x;
            int y = p.y;
 
            if (x + vx < 0 || x + size.width + vx > getParent().getWidth()) {
                vx *= -1;
            }
            if (y + vy < 0 || y + size.height + vy > getParent().getHeight()) {
                vy *= -1;
            }
            x += vx;
            y += vy;
 
            ball.setSpeed(new Point(vx, vy));
            ball.setLocation(new Point(x, y));
 
        }
 
        public void collision() {
 
            for(int i = 0; i < ballCount; i++)
                {
 
                Point pos1 = balls[i].getLocation();
                Point speed1 = balls[i].getSpeed();
                Dimension size1 = balls[i].getSize();
 
                int vx1 = speed1.x;
                int vy1 = speed1.y;
 
                int x1 = pos1.x;
                int y1 = pos1.y;
 
                    for(int j = i + 1; j < ballCount; j++)
                        {   
                        Point pos2 = balls[j].getLocation();
                        Point speed2 = balls[j].getSpeed();
                        Dimension size2 = balls[j].getSize();
 
                        int vx2 = speed2.x;
                        int vy2 = speed2.y;
 
                        int x2 = pos2.x;
                        int y2 = pos2.y;
 
                        double d = (x1-x2)*(x1-x2) + (y1-y2)*(y1-y2);
 
                        d = Math.sqrt(d);
 
                        if(d < size1.width/2+size2.width/2) {
                            //collision
 
                            vx1 *= -1;
                            vy1 *= -1;
                            vx2 *= -1;
                            vy2 *= -1;
 
                            }
 
                            x1 += vx1;
                            y1 += vy1;
 
                            x2 += vx2;
                            y2 += vy2;
 
                            balls[i].setSpeed(new Point(vx1, vy1));
                            balls[i].setLocation(new Point(x1, y1));
 
                            balls[j].setSpeed(new Point(vx2, vy2));
                            balls[j].setLocation(new Point(x2, y2));
 
                        }
                }
 
            }
 
    }
 
    public class Ball {
 
        private Color color;
        private Point location;
        private Dimension size;
        private Point speed;
 
        public Ball(Color color) {
 
            setColor(color);
 
            speed = new Point(5, 5);
            size = new Dimension(30, 30);
 
        }
 
        public Dimension getSize() {
            return size;
        }
 
        public void setColor(Color color) {
            this.color = color;
        }
 
        public void setLocation(Point location) {
            this.location = location;
        }
 
        public Color getColor() {
            return color;
        }
 
        public Point getLocation() {
            return location;
        }
 
        public Point getSpeed() {
            return speed;
        }
 
        public void setSpeed(Point speed) {
            this.speed = speed;
        }
 
 	public void paint(Graphics2D g2d) {
		g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
				RenderingHints.VALUE_ANTIALIAS_ON);
		g2d.setColor(color);
		g2d.setStroke(new BasicStroke(3));
                GradientPaint gradient = new GradientPaint(size.width / 2, 4,
				color, (size.width) / 2, 4 + size.width, new Color(195,205,215,240));
		g2d.setPaint(gradient);
 
 
		g2d.fillOval(4, 4, size.width, size.width);
		gradient = new GradientPaint(size.width / 25, 4, Color.white,
				(size.width * 6) / 6, (size.width * 6) / 6, new Color(color
						.getRed(), color.getGreen(), color
						.getBlue(), 0));
		g2d.setPaint(gradient); 
		g2d.fillOval(size.width / 25, 4, (size.width * 6) / 6,
				(size.width * 6) / 6);
	}
    }
} | 
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