Bonjour,
Je suis en deuxième année de licence maths informatiques et j'ai un projet à réaliser en python.
Ce projet consiste a programmer un jeu de pente.
Ce jeu consiste à aligner 5 pions de la même couleur ou bien capturer 5 paire de la même couleur.
Il faut faire une IA
j'ai déjà commencé à coder.
Mon problème est au niveau du placage de pion et plus précisément coder les stratégies
Voici mon code :

Player.py
Code : Sélectionner tout - Visualiser dans une fenêtre à part
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# -*- coding: utf-8 -*-
"""
Created on Mon Apr  6 13:26:32 2020
 
@author: Nguyen
"""
from Model import*
from random import*
 
class SamplePlayer:
    def __init__(self):
        self.board = []
 
    def initGame(self,color):
        self.color=color
        self.board = []
        for i in range(19):
            self.board.append(19*[None])
        self.capturesPlayer = 0
        self.capturesAdv = 0
        self.turn = 1                   # Numéros du tour        
        self.currentMove = None
 
    def searchMove(self, moves):
        #Mise a jour du plateau du jeu d'après le coup de l'adversaire
        if (moves != []):
            self.apply(moves[0], self.color.next())
 
        if (self.turn == 1 and self.color == Color.White):
            self.currentMove = Move(0,0)
            self.turn += 1
        elif (self.turn == 1):
            found = False
            while (not found):
                x = randint(-9, 9)
                y = randint(-9, 9)
                found = self.board[x+9][y+9] == None
            self.currentMove = Move(x,y)
            self.turn += 1
        elif (self.turn == 2 and self .color == Color.Black):
            found = False 
            while (not found):
                x = randint(-9,9)
                y = randint(-9,9)
                found = (abs(x) > 2 or abs(y) >2) and self.board[x+9][y+9] == None
            self.currentMove = Move(x,y)
            self.turn += 1
### ligne rajoutée
 
        elif (self.turn == 3 and self .color == Color.Black):
            found = False 
            while (not found):
                x = randint(-9,9)
                y = randint(-9,9)
                found = (abs(x) > 2 or abs(y) >2) and self.board[x+9][y+9] == None
            self.currentMove = Move(x,y)
            self.turn += 1
        elif (self.turn == 4 and self .color == Color.Black):
            found = False 
            while (not found):
                x = randint(-9,9)
                y = randint(-9,9)
                found = (abs(x) > 2 or abs(y) >2) and self.board[x+9][y+9] == None
            self.currentMove = Move(x,y)
            self.turn += 1
 
        elif (self.turn == 5 and self .color == Color.Black):
            found = False 
            while (not found):
                x = randint(-9,9)
                y = randint(-9,9)
                found = (abs(x) > 2 or abs(y) >2) and self.board[x+9][y+9] == None
            self.currentMove = Move(x,y)
            self.turn += 1
 
        elif (self.turn == 6 and self .color == Color.Black):
            found = False 
            while (not found):
                x = randint(-9,9)
                y = randint(-9,9)
                found = (abs(x) > 2 or abs(y) >2) and self.board[x+9][y+9] == None
            self.currentMove = Move(x,y)
            self.turn += 1
 
        elif (self.turn == 7 and self .color == Color.Black):
            found = False 
            while (not found):
                x = randint(-9,9)
                y = randint(-9,9)
                found = (abs(x) > 2 or abs(y) >2) and self.board[x+9][y+9] == None
            self.currentMove = Move(x,y)
            self.turn += 1
 
        elif (self.turn == 8 and self .color == Color.Black):
            found = False 
            while (not found):
                x = randint(-9,9)
                y = randint(-9,9)
                found = (abs(x) > 2 or abs(y) >2) and self.board[x+9][y+9] == None
            self.currentMove = Move(x,y)
            self.turn += 1
 
 
        else:
            self.currentMove = None      # currentMove = coup à jouer
            self.movesAlign4 = []
            self.movesAlign3 = []
            self.movesAlign2 = []
            found = self.evalBoard(self.board)
            if (not found):
                if (self.movesAlign4 != []):
                    n = randint(len(self.movesAlign4))
                    self.currentMove = self.movesAlign4[n]
##                elif (self.movesAlign3 != []):
##                    n= randint(len(self.movesAlign3))
##                    self.currentMove = self.movesAlign3[n]
##                elif (self.movesAlign2 != []):
##                    n= randint(len(self.movesAlign2))
##                    self.currentMove = self.movesAlign2[n]
 
                    #print('pass')   # A compléter
        self.apply(self.currentMove, self.color)
 
    def apply(self, move, color):
        i = move.x + 9
        j = move.y + 9
        self.board[i][j] = color
        for d in list(Direction):
            self.checkCapture(i, j, d, color)            
 
    def checkCapture(self, i, j, d, color):
        i1 = i + d.deltaX()
        j1 = j + d.deltaY()
        i2 = i + 2*d.deltaX()
        j2 = j + 2*d.deltaY()
        i3 = i + 3*d.deltaX()
        j3 = j + 3*d.deltaY()
        if (self.inBoard(i3, j3) and self.board[i1][j1] == color.next() and self.board[i2][j2] == color.next() and self.board[i3][j3] == color):
            self.board[i2][j2] = None
            self.board[i1][j1] = None
            if (color == self.color):
                self.capturesPlayer += 1
            else:
                self.capturesAdv += 1
 
    def inBoard(self, i, j):
        return 0 <= i < 19 and 0 <= j < 19
 
    def evalBoard(self, t):
        for i in range(19):
            for j in range(19):
                if (t[i][j] == self.color):
                    d = Direction.E
                    while (d != Direction.W):
                        found = self.evalDir(t, i, j, d)
                        if (found):
                            return True
                        else:
                            d = d.next()
                elif (t[i][j] == self.color.next()):
                    d = Direction.E
                    while (d != Direction.W):
                        found = self.evalDir(t, i, j, d)
                        if (found):
                            return True
                        else:
                            d = d.next()
                 #print('pass')   # A compléter !
 
 
    def evalDir(self, t, i, j, d):
        i1, j1 = self.nextCoord(i, j, d)
        i2, j2 = self.nextCoord(i1, j1, d)
        i3, j3 = self.nextCoord(i2, j2, d)
        i4, j4 = self.nextCoord(i3, j3, d)
        i_1, j_1 = self.nextCoord(i, j, d.next())
 
        # _ o o o o _
        if (self.inBoard(i3,j3) and t[i3][j3] == t[i2][j2] == t[i1][j1] == self.color):
            if (self.inBoard(i_1, j_1) and t[i_1][j_1] == None):
                self.currentMove = Move(i_1 - 9, j_1 - 9)
                return True
            elif (self.inBoard(i4,j4) and t[i4][j4] == None):
                self.currentMove = Move(i4 - 9, j4 - 9)
                return True
        # _ o _ o o
        elif (self.inBoard(i3, j3) and t[i3][j3] == t[i2][j2] == self.color and t[i1][j1] == None):
            self.movesAlign4.append(Move(i1-9,j1-9))
        # _ o o _
        elif (self.inBoard(i2, j2) and t[i1][j1] == self.color and t[i2][j2] == None):
            self.movesAlign3.append(Move(i2-9,j2-9))
        # O_O_O
        elif (self.inBoard(i2, j2) and t[i1][j1] == t[i3][j3] ==  self.color and t[i2][j2] == None):
            self.movesAlign3.append(Move(i2-9,j2-9))
 
    def nextCoord(self, i, j, d):
        return i + d.deltaX(), j + d.deltaY()
 
# Liste de tous les coups possibles 
#        moves = [(Move(7, 7), 100), Move(4, 3), 50),]
 
class RandomPlayer:
    def __init__(self):
        self.color=None
        self.freeMove=[]
        self.currentMove=None
 
    def initGame(self,color):
        self.color=color
        self.freeMove=[]
 
        for i in range(-9,10):
            for j in range(-9,10):
                self.freeMove.append(Move(i,j))
        self.freeMove.remove(Move(0,0))
        self.freeMove.remove(Move(0,3))
        self.freeMove.remove(Move(0,-3))
        shuffle(self.freeMove) #pour modifier l'ordre (aléatoire)
        self.freeMove=[Move(0,0),Move(0,3),Move(0,-3)]+self.freeMove
        self.currentMove=None
 
    def searchMove(self,moves): #pour ne pas mettre 2 fois le même pion dans la liste
        if(moves!=[]):
            self.freeMove.remove(moves[0])
        self.currentMove=self.freeMove[0]
        del self.freeMove[0]
PenteRun.py
Code : Sélectionner tout - Visualiser dans une fenêtre à part
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from Player import *
from PenteView import *
 
view=PenteView()
player1=RandomPlayer()
player2=SamplePlayer()
view.setPlayers(player1,player2)
view.setDelay(0.2)
view.mainloop()
Merci d'avance pour vos réponse