Command line en mode realease :
/OUT:"H:\3DEngines\DirectX 11 Engine\Release Version\SebsEngineDX11.exe" /MANIFEST /LTCG /NXCOMPAT /PDB:"H:\3DEngines\DirectX 11 Engine\Release Version\SebsEngineDX11.pdb" /DYNAMICBASE "xinput.lib" "DXGI.lib" "DirectXTex.lib" "D3DCompiler.lib" "D3DX11.lib" "D3D11.lib" "kernel32.lib" "user32.lib" "gdi32.lib" "winspool.lib" "comdlg32.lib" "advapi32.lib" "shell32.lib" "ole32.lib" "oleaut32.lib" "uuid.lib" "odbc32.lib" "odbccp32.lib" "fmod_X64.lib" "fmodL_X64.lib" "legacy_stdio_definitions.lib" "msvcprt.lib" "MSVCRT.lib" "User32.lib" /MACHINE:X64 /OPT:REF /INCREMENTAL /PGD:"H:\3DEngines\DirectX 11 Engine\Release Version\SebsEngineDX11.pgd" /SUBSYSTEM:WINDOWS /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /ManifestFile:"H:\3DEngines\DirectX 11 Engine\Release Version\Obj\SebsEngineDX11.exe.intermediate.manifest" /OPT:ICF /ERRORREPORT:PROMPT /NOLOGO /LIBPATH:"C:\Program Files (x86)\Visual Leak Detector\lib\Win64" /TLBID:1
Command line en mode debug ( qui compile correctement ) :
/OUT:"H:\3DEngines\DirectX 11 Engine\Debug Version\SebsEngineDX11.exe" /MANIFEST /LTCG /NXCOMPAT /PDB:"H:\3DEngines\DirectX 11 Engine\Debug Version\SebsEngineDX11.pdb" /DYNAMICBASE "xinput.lib" "msvcprtd.lib" "User32.lib" "DXGI.lib" "DirectXTex.lib" "D3DCompiler.lib" "D3DX11.lib" "D3D11.lib" "kernel32.lib" "user32.lib" "gdi32.lib" "winspool.lib" "comdlg32.lib" "advapi32.lib" "shell32.lib" "ole32.lib" "oleaut32.lib" "uuid.lib" "odbc32.lib" "odbccp32.lib" "fmod_X64.lib" "fmodL_X64.lib" /DEBUG /LTCG:NOSTATUS /MACHINE:X64 /INCREMENTAL /PGD:"H:\3DEngines\DirectX 11 Engine\Debug Version\SebsEngineDX11.pgd" /SUBSYSTEM:WINDOWS /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /ManifestFile:"H:\3DEngines\DirectX 11 Engine\Debug Version\Obj\SebsEngineDX11.exe.intermediate.manifest" /ERRORREPORT:PROMPT /NOLOGO /LIBPATH:"C:\Program Files (x86)\Visual Leak Detector\lib\Win64" /TLBID:1
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