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| import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.KeyEvent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.event.KeyListener;
public class Game extends JPanel{
//int mapNbBriqueW = 15;
//int mapNbBriqueH = 30;
int mapNbBriqueW = 30; //Nombre briques en longueur
int mapNbBriqueH = 45; //Nombre briques en hauteur
int mapBriqueW = 45; //Longueur d'une brique
int mapBriqueH = 15; //Hauteur d'une brique
int mapW = mapNbBriqueW*mapBriqueW; //Longueur de la fenêtre
int mapH = mapNbBriqueH*mapBriqueH; //Hauteur de la fenêtre
int longT = 100; //Longueur de la raquette
int xr = mapW/2-longT/2; //Placement raquette
int xr2 = xr;
//int yr = mapH/2;
int x = 100; //Initialisation de la balle en (0; 0)
int y = 150;
int incX = 1; //Incrément des vitesses
int incVitesse = (int)(mapW/600*1.2);
//int incVitesse = 1;
int incXVitesse = incVitesse;
int incY = 1;
int incYVitesse = incVitesse;
int gameOver = 0;
int trait2 = 0;
int touche = KeyEvent.VK_UNDEFINED;
int map[][]={ //"dessin" de la carte
//map #1
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,6,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
public Game(JFrame pFrame) { //Réception des touches
pFrame.setSize(mapW+19, mapH+48+50);
addKeyListener(new KeyListener() {
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
touche = KeyEvent.VK_UNDEFINED;
}
@Override
public void keyPressed(KeyEvent e) {
touche = e.getKeyCode();
}
});
setFocusable(true);
}
public void trait_move() { //Propriétés raquette
if (touche == KeyEvent.VK_LEFT)
xr-= 10*incVitesse/4;
if (touche == KeyEvent.VK_RIGHT)
xr+= 10*incVitesse/4;
/*if (touche == KeyEvent.VK_UP)
yr-= 10*incVitesse/4;
if (touche == KeyEvent.VK_DOWN)
yr+= 10*incVitesse/4;*/
if(xr >= mapW-longT)
xr = mapW-longT;
if(xr <= 0)
xr = 0;
}
public void trait2_move() {
if (touche == KeyEvent.VK_RIGHT)
xr2-= 10*incVitesse/4;
if (touche == KeyEvent.VK_LEFT)
xr2+= 10*incVitesse/4;
/*if (touche == KeyEvent.VK_UP)
yr-= 10*incVitesse/4;
if (touche == KeyEvent.VK_DOWN)
yr+= 10*incVitesse/4;*/
if(xr2 >= mapW-longT)
xr2 = mapW-longT;
if(xr2 <= 0)
xr2 = 0;
}
@Override
public void paint(Graphics g) { //Formes et couleurs
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
for (int i=0; i<map.length; i++) {
for (int j=0; j<map[i].length; j++) {
Color briqueColor = Color.RED;
switch (map[i][j]) {
case 1:
briqueColor = Color.RED;
break;
case 2:
briqueColor = Color.YELLOW;
break;
case 3:
briqueColor = Color.BLUE;
break;
case 4:
briqueColor = Color.GRAY;
break;
case 5:
briqueColor = Color.MAGENTA;
break;
case 6:
briqueColor = Color.GREEN;
break;
}
g2d.setColor(briqueColor); //Briques
if (map[i][j]>0)
g2d.fillRect(i*mapBriqueW, j*mapBriqueH, mapBriqueW-1, mapBriqueH-1);
}
}
g2d.setColor(Color.BLUE); //Balle
g2d.fillOval(x, y, 15, 15);
g2d.setColor(Color.DARK_GRAY); //Raquette
g2d.fillRect(xr, /*yr*/mapH-15, longT, 3);
g2d.setColor(Color.MAGENTA); //Contours de la map
g2d.drawRect(0, 0, mapW, mapH);
g2d.setColor(Color.BLACK);
//Légende
g2d.setColor(Color.RED);
g2d.fillRect(500, mapH+48-40, mapBriqueW, mapBriqueH);
g2d.setColor(Color.YELLOW);
g2d.fillRect(500, mapH+48-25/2, mapBriqueW, mapBriqueH);
g2d.setColor(Color.BLUE);
g2d.fillRect(750, mapH+48-40, mapBriqueW, mapBriqueH);
g2d.setColor(Color.DARK_GRAY);
g2d.fillRect(750, mapH+48-25/2, mapBriqueW, mapBriqueH);
g2d.setColor(Color.MAGENTA);
g2d.fillRect(1000, mapH+48-40, mapBriqueW, mapBriqueH);
g2d.setColor(Color.GREEN);
g2d.fillRect(1000, mapH+48-25/2, mapBriqueW, mapBriqueH);
g2d.setColor(Color.DARK_GRAY);
g2d.drawString("Brique '1'", 500+mapBriqueW, mapH+48-40+10);
g2d.drawString("Brique '2'", 500+mapBriqueW, mapH+48-25/2+10);
g2d.drawString("Brique '3'", 750+mapBriqueW, mapH+48-40+10);
g2d.drawString("Malus (Raquette /2)", 750+mapBriqueW, mapH+48-25/2+10);
g2d.drawString("Bonus (Raquette *2)", 1000+mapBriqueW, mapH+48-40+10);
g2d.drawString("Fin du niveau", 1000+mapBriqueW, mapH+48-25/2+10);
String result = String.format("coordonnées de la balle : %d,%d", x, y);
g2d.drawString(result, 10, mapH+48-25);
result = String.format("coordonnées de la balle (briques) : %d,%d", x/mapBriqueW, y/mapBriqueH);
g2d.drawString(result, 10, mapH+48-25/2);
/*result = String.format("map.length = %d, map[0].length = %d", map.length, map[0].length);
g2d.drawString(result, 200, mapH+48-25);*/
if (gameOver==1) {
g2d.setColor(Color.DARK_GRAY);
g.setFont(new Font("TimesRoman", Font.BOLD, 50));
g2d.drawString("Fin du jeu", mapW/2-75, mapH/2);
}
if (gameOver==2) {
g2d.setColor(Color.DARK_GRAY);
g.setFont(new Font("TimesRoman", Font.PLAIN, 50));
g2d.drawString("Niveau terminé", mapW/2-125, mapH/2);
}
if (trait2==0) {
}
if (trait2==1) {
g2d.setColor(Color.RED);
g2d.fillRect(xr2, /*yr*/mapH-15, longT, 3);
}
}
public void balle_move() throws InterruptedException { //Propriétés balle
if(y < mapH) {
if(map[x/mapBriqueW][y/mapBriqueH]>0 && map[x/mapBriqueW][y/mapBriqueH]<4) {
map[x/mapBriqueW][y/mapBriqueH]--;
incY = incY*-1;
}
else if(map[x/mapBriqueW][y/mapBriqueH]==4) {
map[x/mapBriqueW][y/mapBriqueH]=0;
if (trait2==0) {
longT = longT/2;
incY = incY*-1;
//Thread.sleep(5000);
//longT = 100;
}
else {
trait2 = 0;
}
}
else if(map[x/mapBriqueW][y/mapBriqueH]==5) {
map[x/mapBriqueW][y/mapBriqueH]=0;
trait2 = 1;
incY = incY*-1;
}
else if(map[x/mapBriqueW][y/mapBriqueH]==6) {
map[x/mapBriqueW][y/mapBriqueH]=0;
incVitesse = 0;
gameOver=2;
}
if(x+incX*incXVitesse*incVitesse <= 0 || x+incX*incXVitesse*incVitesse >= mapW-15)
incX = incX*-1;
if(y+incY*incYVitesse*incVitesse <= 0 /*|| y+incYVitesse*incVitesse >= mapH-15*/)
incY = incY*-1;
if(y+incY*incYVitesse*incVitesse >= mapH-30+3 && (x+incX*incXVitesse*incVitesse+15/2 >= xr && x+incX*incXVitesse*incVitesse+15/2 <= xr+longT)) {
if(x+incX*incXVitesse*incVitesse+15/2 >= xr+longT/4 && x+incX*incXVitesse*incVitesse+15/2 <= xr+longT/2+longT/4) {
incXVitesse = incVitesse;
System.out.print("vitesse normale\nok\n");
}
else if(x+incX*incXVitesse*incVitesse+15/2 <= xr+longT/10 || x+incX*incXVitesse*incVitesse+15/2 >= xr+longT/2+4*longT/10) {
if(incX<0 && x+incX*incXVitesse*incVitesse+15/2 >= xr+longT/2+4*longT/10) {
incXVitesse = 2*incVitesse;
incX = -1;
System.out.print("vitesse x2\nretour\nok\n");
}
else if(incX<0 && x+incX*incXVitesse*incVitesse+15/2 <= xr+longT/10) {
incXVitesse = 2*incVitesse;
System.out.print("vitesse x2\nretour\nok\n");
}
else if(incX>0 && x+incX*incXVitesse*incVitesse+15/2 >= xr+longT/2+4*longT/10) {
incXVitesse = 2*incVitesse;
System.out.print("vitesse x2\nretour\nok\n");
}
else if(incX>0 && x+incX*incXVitesse*incVitesse+15/2 <= xr+longT/10) {
incXVitesse = 2*incVitesse;
incX = -1;
System.out.print("vitesse x2\nretour\nok\n");
}
}
else{
incXVitesse = 2*incVitesse;
System.out.print("vitesse x2\nok\n");
}
incY = -1;
}
if (trait2==1) {
if(y+incY*incYVitesse*incVitesse >= mapH-30+3 && (x+incX*incXVitesse*incVitesse+15/2 >= xr2 && x+incX*incXVitesse*incVitesse+15/2 <= xr2+longT)) {
if(x+incX*incXVitesse*incVitesse+15/2 >= xr2+longT/4 && x+incX*incXVitesse*incVitesse+15/2 <= xr2+longT/2+longT/4) {
incXVitesse = incVitesse;
System.out.print("vitesse normale\nok\n");
}
else if(x+incX*incXVitesse*incVitesse+15/2 <= xr2+longT/10 || x+incX*incXVitesse*incVitesse+15/2 >= xr2+longT/2+4*longT/10) {
if(incX<0 && x+incX*incXVitesse*incVitesse+15/2 >= xr2+longT/2+4*longT/10) {
incXVitesse = 2*incVitesse;
incX = -1;
System.out.print("vitesse x2\nretour\nok\n");
}
else if(incX<0 && x+incX*incXVitesse*incVitesse+15/2 <= xr2+longT/10) {
incXVitesse = 2*incVitesse;
System.out.print("vitesse x2\nretour\nok\n");
}
else if(incX>0 && x+incX*incXVitesse*incVitesse+15/2 >= xr2+longT/2+4*longT/10) {
incXVitesse = 2*incVitesse;
System.out.print("vitesse x2\nretour\nok\n");
}
else if(incX>0 && x+incX*incXVitesse*incVitesse+15/2 <= xr2+longT/10) {
incXVitesse = 2*incVitesse;
incX = -1;
System.out.print("vitesse x2\nretour\nok\n");
}
}
else{
incXVitesse = 2*incVitesse;
System.out.print("vitesse x2\nok\n");
}
incY = -1;
}
}
x = x+incX*incXVitesse*incVitesse;
y = y+incY*incYVitesse*incVitesse;
}
else { //Perdu
gameOver = 1;
incVitesse = 0;
//System.out.println("Fin du jeu");
}
}
public static void main(String[] args) throws InterruptedException {
JFrame frame = new JFrame("Jeu");
Game jeu = new Game(frame);
frame.add(jeu);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
while(true){
jeu.balle_move();
jeu.trait_move();
jeu.trait2_move();
jeu.repaint();
Thread.sleep(10);
}
}
} |
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