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| class Vector3
{
public:
union {
struct { double x,y,z; };
double _array[3];
};
Vector3() : x(0), y(0), z(0) {
}
Vector3( double ax, double ay, double az ) : x(ax), y(ay), z(az) {
}
const Vector3 operator+ ( const Vector3 & rhs ) const {
return Vector3( x+rhs.x, y+rhs.y, z+rhs.z );
}
void add ( const Vector3 & rhs ) {
x+=rhs.x;
y+=rhs.y;
z+=rhs.z;
}
};
int main(int argc, char* argv[])
{
Vector3 v1( 10, 10, 10 );
Vector3 v2( 1, 2, 3 );
// vaut-il mieux
v1 = v1 + v2;
// ou bien
v1.add( v2 );
} |
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