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| from tkinter import*
from random import randrange
direction=0
x=0
y=0
L=1 #longueur du serpent
def monquitter():
fen1.quit()
fen1.destroy()
fen1=Tk()
fen1.title("YILAN")
can1=Canvas(fen1,width=700,height=500,background="pink")
can1.pack()
bouton=Button(fen1,text="Quitter",command=monquitter)
bouton.pack(side=RIGHT)
titre=Label(fen1,text="BIENVENUE SUR YILAN",font=("Century",18),fg="White",background="black")
titre.pack(side=LEFT)
can1.create_line( 0, 0, 0, 700, width = 20)
can1.create_line( 0, 0, 700, 0, width = 20)
can1.create_line( 700, 0, 700, 700, width = 6)
can1.create_line( 0, 500, 700, 500, width = 6)
#deplacement gauche
def gauche(event):
global serpent
global pomme
global x1
global y1
global x2
global y2
global manger
global L
can1.delete(can1,serpent)
global direction
if direction!=2:
x2=x2-10
serpent=can1.create_rectangle(x2,y2,x2+10,y2+10,fill="green")
if x1==x2 and y1==y2:
can1.delete(can1,pomme)
x1=randrange(10,680,10)
y1=randrange(10,480,10)
pomme=can1.create_oval(x1,y1,x1+10,y1+10,fill="red")
manger=1
L=2
for i in range (L):
serpent=can1.create_rectangle(x2,y2,x2+10,y2+10,fill="green")
serpent2=can1.create_rectangle(x2,y2,x2+10,y2+10,fill="green")
#deplacement droite
def droite(event):
global serpent
global pomme
global x1
global y1
global x2
global y2
global manger
global L
can1.delete(can1,serpent)
global direction
if direction!=1:
x2=x2+10
manger=1
serpent=can1.create_rectangle(x2,y2,x2+10,y2+10,fill="green")
if x1==x2 and y1==y2:
can1.delete(can1,pomme)
x1=randrange(10,680,10)
y1=randrange(10,480,10)
pomme=can1.create_oval(x1,y1,x1+10,y1+10,fill="red")
manger=1
L=2
for i in range (L):
serpent=can1.create_rectangle(x2,y2,x2+10,y2+10,fill="green")
serpent2=can1.create_rectangle(x2,y2,x2+10,y2+10,fill="green")
#deplacement en haut
def haut(event):
global serpent
global pomme
global x1
global y1
global x2
global y2
global manger
global L
can1.delete(can1,serpent)
global direction
if direction!=1:
y2=y2-10
manger=1
serpent=can1.create_rectangle(x2,y2,x2+10,y2+10,fill="green")
if x1==x2 and y1==y2:
can1.delete(can1,pomme)
x1=randrange(10,680,10)
y1=randrange(10,480,10)
pomme=can1.create_oval(x1,y1,x1+10,y1+10,fill="red")
manger=1
L=2
for i in range (L):
serpent=can1.create_rectangle(x2,y2,x2+10,y2+10,fill="green")
serpent2=can1.create_rectangle(x2,y2,x2+10,y2+10,fill="green")
#deplacement en bas
def bas(event):
global serpent
global pomme
global x1
global y1
global x2
global y2
global manger
global L
can1.delete(can1,serpent)
global direction
if direction!=1:
y2=y2+10
manger=1
serpent=can1.create_rectangle(x2,y2,x2+10,y2+10,fill="green")
if x1==x2 and y1==y2:
can1.delete(can1,pomme)
x1=randrange(10,680,10)
y1=randrange(10,480,10)
pomme=can1.create_oval(x1,y1,x1+10,y1+10,fill="red")
manger=1
L=2
for i in range (L):
serpent=can1.create_rectangle(x2,y2,x2+10,y2+10,fill="green")
serpent2=can1.create_rectangle(x2,y2,x2+10,y2+10,fill="green")
#initiale
global x1
global y1
global x2
global y2
global pomme
global manger
manger=0
x1=randrange(10,680,10)
y1=randrange(10,480,10)
pomme=can1.create_oval(x1,y1,x1+10,y1+10,fill="red")
x2=randrange(10,680,10)
y2=randrange(10,480,10)
serpent=can1.create_rectangle(x2,y2+manger*10,x2+10,y2+manger*10+10,fill="green")
fen1.bind("<Left>",gauche)
fen1.bind("<Right>",droite)
fen1.bind("<Up>",haut)
fen1.bind("<Down>",bas)
fen1.mainloop() |
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