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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.ComponentModel;
namespace WpfExpandableDGV
{
/// <summary>
/// Logique d'interaction pour UserControl1.xaml
/// </summary>
public partial class UserControl1 : UserControl
{
private int minValue = -5;
private int maxValue = +5;
public UserControl1()
{
InitializeComponent();
}
public bool IsChecked
{
get { return (bool)GetValue(IsCheckedProperty); }
set { SetValue(IsCheckedProperty, value); }
}
// Using a DependencyProperty as the backing store for IsChecked. This enables animation, styling, binding, etc...
public static readonly DependencyProperty IsCheckedProperty =
DependencyProperty.Register("IsChecked", typeof(bool), typeof(UserControl1 ),
new UIPropertyMetadata(true ));
public int Value
{
get { return (int)GetValue(ValueProperty); }
set { SetValue(ValueProperty, value); }
}
// Using a DependencyProperty as the backing store for Value. This enables animation, styling, binding, etc...
public static readonly DependencyProperty ValueProperty =
DependencyProperty.Register("Value", typeof(int), typeof(UserControl1 ),
new UIPropertyMetadata(0));
private void chk1_Checked(object sender, RoutedEventArgs e)
{
Value++;
if (Value > maxValue) Value = minValue;
}
}
} |
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