1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148
| import pygame, sys
from pygame.locals import *
pygame.init()
fpsClock = pygame.time.Clock()
maSurface = pygame.display.set_mode((800, 400))
pygame.display.set_caption('Pentago')
# IMAGES
carre_jeton = pygame.image.load('bloc.png')
BLANC = pygame.image.load('pion1.png')
NOIR = pygame.image.load('pion2.png')
fleche1 = pygame.image.load('arrow1.png')
fleche2 = pygame.image.load('arrow2.png')
infoJeu = {'marge1': 70, 'marge2': 60, 'nbcarre': 6, 'espCarre': 40}
# FONCTIONS
def createTable(n):
return [[0 for i in range(n)] for k in range(n)]
def GameBoard(arr, surface):
for i in range(1, 5):
Grille1234(arr, surface, i)
PionGrille(arr, surface, i)
def Grille1234(arr, surface, quadrant):
Rang = int((quadrant - 1) / 2) + 1
Col = (quadrant - (Rang - 1) * 3)
Info = [arr[i][(Col - 1) * int(len(arr)/2):
(Col) * int(len(arr)/2)] for i in range((Rang - 1) * int(len(arr)/2), (Rang) * int(len(arr)/2))]
Col, Rang, tailleQuadrant = Col - 1, Rang - 1, (len(arr) / 2) + 1
baseX, baseY = Col * tailleQuadrant * infoJeu['espCarre'] + infoJeu['marge2'], Rang * tailleQuadrant * infoJeu['espCarre'] + infoJeu['marge1']
for i, k in enumerate(Info):
for ii, kk in enumerate(k):
surface.blit(carre_jeton, ( baseX + ii * infoJeu['espCarre'], baseY + i * infoJeu['espCarre'] ))
def PionGrille(arr, surface, quadrant):
Rang = int((quadrant - 1) / 2) + 1
Col = (quadrant - (Rang - 1) * 2)
Info = [arr[i][(Col - 1) * int(len(arr) / 2):
(Col) * int(len(arr) / 2)] for i in range((Rang - 1) * int(len(arr) / 2), (Rang) * int(len(arr) / 2))]
Col, Rang, tailleQuadrant = Col - 1, Rang - 1, (len(arr) / 2) + 1
baseX, baseY = Col * tailleQuadrant * infoJeu['espCarre'] + infoJeu['marge2'], Rang * tailleQuadrant * infoJeu['espCarre'] + infoJeu['marge1']
for i, k in enumerate(Info):
for ii, kk in enumerate(k):
if (kk == 0): continue
if (kk == 1):
surface.blit(BLANC, ( baseX + ii * infoJeu['espCarre'], baseY + i * infoJeu['espCarre'] ))
if (kk == -1):
surface.blit(NOIR, ( baseX + ii * infoJeu['espCarre'], baseY + i * infoJeu['espCarre'] ))
def PoserUnPion(table,maSurface,players):
global player
global state
x,y = pygame.mouse.get_pos()
caseX, caseY = int( ( x -infoJeu['marge2'] ) / infoJeu['espCarre'] ), int( ( y -infoJeu['marge1'] ) / infoJeu['espCarre'] )
if caseX <= int(len(table)) and caseY <= int(len(table)):
if caseX >= int(len(table) / 2):
caseX, caseY = int(caseX - 1), int(caseY)
if caseY >= int(len(table) / 2):
caseX, caseY = int(caseX + 1), int(caseY)
else:
caseX, caseY = int( caseX + 1 ), int( caseY + 1 )
if table[caseY-1][caseX-1] == 0:
table[caseY-1][caseX-1] = player
player *= -1
state = 1
def write(text,y,c):
myfont = pygame.font.SysFont("Comic Sans MS", 30)
label = myfont.render(text, 1, c)
maSurface.fill(pygame.Color("Lightblue"))
maSurface.blit(label, (infoJeu['marge2']+(infoJeu['nbcarre']*infoJeu['espCarre'])+200, y))
def rotation(table,maSurface):
x = (infoJeu['marge2'] + (infoJeu['espCarre']*-1))
y = (infoJeu['marge1'] + (infoJeu['espCarre']*0))
maSurface.blit(pygame.transform.flip(fleche2,1,0), (x,y))#Q1-l
x = (infoJeu['marge2'] + (infoJeu['espCarre']*0))
y = (infoJeu['marge1'] + (infoJeu['espCarre']*-1))
maSurface.blit(fleche1, (x, y))
x = (infoJeu['marge2'] + (infoJeu['espCarre']*infoJeu['nbcarre']))
y = (infoJeu['marge1'] + (infoJeu['espCarre']*-1))
maSurface.blit(pygame.transform.flip(fleche1,1,0), (x,y))
x = (infoJeu['marge2'] + (infoJeu['espCarre']*(infoJeu['nbcarre']+1)))
y = (infoJeu['marge1'] + (infoJeu['espCarre']*0))
maSurface.blit(fleche2, (x,y))
x = (infoJeu['marge2'] + (infoJeu['espCarre']*-1))
y = (infoJeu['marge1'] + (infoJeu['espCarre']*infoJeu['nbcarre']))
maSurface.blit(pygame.transform.flip(fleche2,1,1), (x,y))
x = (infoJeu['marge2'] + (infoJeu['espCarre']*0))
y = (infoJeu['marge1'] + (infoJeu['espCarre']*(infoJeu['nbcarre']+1)))
maSurface.blit(pygame.transform.flip(fleche1,0,1), (x,y))
x = (infoJeu['marge2'] + (infoJeu['espCarre']*infoJeu['nbcarre']))
y = (infoJeu['marge1'] + (infoJeu['espCarre']*(infoJeu['nbcarre']+1)))
maSurface.blit(pygame.transform.flip(fleche1,1,1), (x,y))
x = infoJeu['marge2'] + (infoJeu['espCarre']*(infoJeu['nbcarre']+1))
y = (infoJeu['marge1'] + (infoJeu['espCarre']*infoJeu['nbcarre']))
maSurface.blit(pygame.transform.flip(fleche2,0,1), (x,y))
pygame.display.update()
x,y = 0, 0
while x == 0:
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
x, y = pygame.mouse.get_pos()
caseX, caseY = int( ( x -infoJeu['marge2'] ) / infoJeu['espCarre'] ), int( ( x -infoJeu['marge1'] ) / infoJeu['espCarre'] )
player, table = 1, createTable(infoJeu['nbcarre'])
inProgress = True
# BOUCLE PRINCIPALE
while inProgress:
for event in pygame.event.get():
if event.type == QUIT:
inProgress = False
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
PoserUnPion(table, maSurface, player)
write('Faire tourner un cadrant',70,(0,0,0))
GameBoard(table, maSurface)
pygame.display.update()
rotation(table, maSurface)
if player == 1: playerName = 'Blanc'
else: playerName = 'Noir'
write('Au tout du Joueur : '+str(playerName),70,(255,0,0))
GameBoard(table, maSurface)
pygame.display.update()
fpsClock.tick(20)
pygame.quit() |
Partager