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| <html>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<head>
<title>test Three.js app</title>
<style>
body { margin: 0; }
canvas { width: 50%; height: 50% }
</style>
</head>
<body>
<script src="/JScript/3d/three.min.js"></script>
<script src="/JScript/3d/STLLoader.js"></script>
<script src="/JScript/3d/OrbitControls.js"></script>
<script src="/JScript/3d/TrackballControls.js"></script>
<script src="/JScript/3d/Detector.js"></script>
<a href="#" onclick="SelectSTL('test.stl')"><img src="Images/8to4.png"></a>
<a href="#" onclick="SelectSTL('/New_Patin_Y_Moi3D.stl')"><img src="Images/Cap.png"></a>
<a href="#" onclick="SelectSTL('test.stl')" id="tester"> <img src="Images/SHose.png"></a>
<script>
//***********************************************************************
object = "/Models/titre.stl";
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
function SelectSTL(LoadStl) {
if ( typeof(LoadStl) != 'undefined') {
object = LoadStl;
}
//object = "/Models/test.stl";
//document.write("LoadStl : " + LoadStl + "<br>");
return object;
}
toto = SelectSTL(); //<<<*************************** toto: variable de l'objet à afficher *****************************
//----------------------------------------------------------------
// ********** Scene
var scene = new THREE.Scene();
//*********** Camera
var camera = new THREE.PerspectiveCamera( 65, window.innerWidth/window.innerHeight, 1, 2000 );
camera.position.z =5;
camera.position.y = 1;
camera.position.x = 6;
//controls = new THREE.OrbitControls( camera );
//controls.addEventListener( 'change', render );
//SelectSTL();
// ********* Fog
scene.fog = new THREE.Fog( 0x929292, 10, 30 );
// ******** debug
document.write("<br>" + "SelectSTL() : " + SelectSTL() + "<br>");
function CtrlMouse(){
//************ control par la souris
//controls = new THREE.TrackballControls( camera );
controls = new THREE.OrbitControls( camera );
controls.addEventListener( 'change', render );//*/
controls.damping = 0.2; //slows down the movement
//controls.maxPolarAngle = Math.PI/2; //Quaternion rotation
//controls.minPolarAngle = 1;
controls.minDistance = 3.5;
controls.maxDistance = 15;
}
function addShadowedLight( x, y, z, color, intensity ) {
// *************Shadowed light
var directionalLight = new THREE.DirectionalLight( color, intensity );
directionalLight.position.set( x, y, z );
scene.add( directionalLight );
directionalLight.castShadow = true;
var d = 5;
directionalLight.shadowCameraLeft = -d;
directionalLight.shadowCameraRight = d;
directionalLight.shadowCameraTop = d;
directionalLight.shadowCameraBottom = -d;
directionalLight.shadowCameraNear = -1;
directionalLight.shadowCameraFar = 4;
directionalLight.shadowMapWidth = 1024;
directionalLight.shadowMapHeight = 1024;
directionalLight.shadowBias = -0.005;
}
// **************renderer
var renderer = new THREE.WebGLRenderer({ antialias: true } );
renderer.shadowMap.enabled = true;
renderer.shadowMap.cullFace = THREE.CullFaceBack;
renderer.setClearColor( scene.fog.color );//initialisation du brouillard
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );// rafraichissement après redimensionnement
//**********Light
var light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
scene.add( light );
addShadowedLight( 0.5, 1, -1, 0xffff99, 1 );
//************ ASCII STL file
var loader = new THREE.STLLoader();
//var object = "/Models/test.stl";
loader.load( (toto), function ( geometry ) { // <<<*************************** toto: variable de l'objet à afficher *****************************
var material = new THREE.MeshPhongMaterial( { color: 0xff5533, specular: 0x111111, shininess: 200 } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0, 0, 0);
mesh.rotation.set( - Math.PI / 2, 0, 0 );
mesh.scale.set( 0.1,0.1,0.1 );
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
} );
//*****************
// Grille
var size = 10;
var step = 1;
var gridHelper = new THREE.GridHelper( size, step );
gridHelper.receiveShadow = true;
scene.add( gridHelper );
//
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
controls.handleResize();
render();
}
function animate() {
requestAnimationFrame( animate );
//requestAnimationFrame( render );
scene.rotation.y -= .0005;
//cube.rotation.x += 0.01;
//cube.rotation.y += 0.01;
//controls.update();
render();
update();
}
function update(){
toto = SelectSTL();
controls.update();
}
function render() {
renderer.render(scene, camera);
};
CtrlMouse();
animate();
//render();
//*************
</script>
</body>
</html> |
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