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| # -*- coding: cp1252 -*-
# import
from Tkinter import *
from random import randrange
import time
def cercle(can,x,y,r,coul="white",bord="black"):
return can.create_oval(x-r,y-r,x+r,y+r, fill=coul, outline=bord)
def rectangle(can, x,y,lx,ly,coul="white",bord="black"):
return can.create_polygon(x-lx/2,y-ly/2, x-lx/2,y+ly/2, x+lx/2,y+ly/2, x+lx/2,y-ly/2,
fill=coul, outline=bord)
##### CLASS #####
class Plateau(Canvas):
"Canvas du plateau de jeu des petits chevaux"
def __init__(self, boss=None, r=10):
"Constructeur du plateau de jeu des petits chevaux"
# parametres
self.boss=boss
self.rayon=r
self.couleurPlat='light goldenrod'
#self.couleur=['red', 'blue', 'green', 'purple']
self.couleurFond=['coral', 'light blue', 'light green', 'MediumPurple1']
# construction du widget parent
Canvas.__init__(self)
n=47*r
self.configure(width=n,height=n, bg=self.couleurPlat)
self.grid(row=1, column=1, rowspan=10)
# dessin du plateau
# chemin
caseX=[20*r,20*r,20*r,20*r,20*r,20*r,20*r,17*r,14*r,11*r,8*r,5*r,2*r,2*r,
2*r,5*r,8*r,11*r,14*r,17*r,20*r,20*r,20*r,20*r,20*r,20*r,20*r,24*r,
28*r,28*r,28*r,28*r,28*r,28*r,28*r,31*r,34*r,37*r,40*r,43*r,46*r,46*r,
46*r,43*r,40*r,37*r,34*r,31*r,28*r,28*r,28*r,28*r,28*r,28*r,28*r,24*r]
caseY=[46*r,43*r,40*r,37*r,34*r,31*r,28*r,28*r,28*r,28*r,28*r,28*r,28*r,24*r,
20*r,20*r,20*r,20*r,20*r,20*r,20*r,17*r,14*r,11*r,8*r,5*r,2*r,2*r,
2*r,5*r,8*r,11*r,14*r,17*r,20*r,20*r,20*r,20*r,20*r,20*r,20*r,24*r,
28*r,28*r,28*r,28*r,28*r,28*r,28*r,31*r,34*r,37*r,40*r,43*r,46*r,46*r]
caseCoul=[self.couleurFond[0]]*14+[self.couleurFond[1]]*14+[self.couleurFond[2]]*14+[self.couleurFond[3]]*14
for i in range(14*4):
cercle(self,caseX[i],caseY[i],r, coul=caseCoul[i], bord='white')
# maison
self.create_polygon(0,47*r, 0,30*r, 18*r,30*r, 18*r,47*r, fill=self.couleurFond[0], outline='white')
self.create_polygon(0,18*r, 0,0, 18*r,0, 18*r,18*r, fill=self.couleurFond[1], outline='white')
self.create_polygon(30*r,18*r, 30*r,0, 47*r,0, 47*r,18*r, fill=self.couleurFond[2], outline='white')
self.create_polygon(30*r,47*r, 30*r,30*r, 47*r,30*r, 47*r,47*r, fill=self.couleurFond[3], outline='white')
# ecurie
ecuX=[24*r,24*r,24*r,24*r,24*r,24*r,
5*r,8*r,11*r,14*r,17*r,20*r,
24*r,24*r,24*r,24*r,24*r,24*r,
28*r,31*r,34*r,37*r,40*r,43*r]
ecuY=[43*r,40*r,37*r,34*r,31*r,28*r,
24*r,24*r,24*r,24*r,24*r,24*r,
20*r,17*r,14*r,11*r,8*r,5*r,
24*r,24*r,24*r,24*r,24*r,24*r]
eculx=[3*r]*6+[2*r]*6+[3*r]*6+[2*r]*6
eculy=[2*r]*6+[3*r]*6+[2*r]*6+[3*r]*6
ecuCoul=[self.couleurFond[0]]*6+[self.couleurFond[1]]*6+[self.couleurFond[2]]*6+[self.couleurFond[3]]*6
for i in range(4*6):
rectangle(self, ecuX[i], ecuY[i], eculx[i], eculy[i], coul=ecuCoul[i], bord='white')
# des
self.des=[Canvas(boss, bg='white', height=70, width=70),
Canvas(boss, bg='white', height=70, width=70),
Canvas(boss, bg='white', height=70, width=70)]
self.desPoint=[]
for i in range(len(self.des)):
self.des[i].grid(row=i+2, column=2)
self.desPoint.append([cercle(self.des[i], 15,15,5, coul='white', bord='white'),
cercle(self.des[i], 15,35,5, coul='white', bord='white'),
cercle(self.des[i], 15,55,5, coul='white', bord='white'),
cercle(self.des[i], 55,15,5, coul='white', bord='white'),
cercle(self.des[i], 55,35,5, coul='white', bord='white'),
cercle(self.des[i], 55,55,5, coul='white', bord='white'),
cercle(self.des[i], 35,25,5, coul='white', bord='white'),
cercle(self.des[i], 35,35,5, coul='white', bord='white'),
cercle(self.des[i], 35,45,5, coul='white', bord='white')])
def changeDes(self, noDe, no):
point=[[0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,0],
[1,0,0,0,0,1,0,0,0],
[1,0,0,0,0,1,0,1,0],
[1,0,1,1,0,1,0,0,0],
[1,0,1,1,0,1,0,1,0],
[1,1,1,1,1,1,0,0,0],
[1,1,1,1,1,1,0,1,0],
[1,1,1,1,1,1,1,0,1]]
for i in range(9):
if point[no][i]==0:
self.des[noDe].itemconfigure(self.desPoint[noDe][i],fill='white')
else:
self.des[noDe].itemconfigure(self.desPoint[noDe][i],fill='black')
class Joueur:
"Joueur de petits chevaux"
def __init__(self, root, coul="red", nb=4, initX=5,initY=34):
"Constructeur des joueurs de petits chevaux"
# parametre
self.plat=plat
self.coul=coul
self.nb=nb
self.rayon=self.plat.rayon
self.des=[0,0,0]
self.initX=[]
self.initY=[]
for i in range(self.nb):
self.initX.append(self.rayon*(initX+i*3))
self.initY.append(self.rayon*(initY+i*3))
# chevaux
self.cheval=[]
for i in range(self.nb):
self.cheval.append(cercle(self.plat, self.initX[i],self.initY[i], self.rayon,
coul=self.coul, bord="black"))
self.chevalCoordX=self.initX
self.chevalCoordY=self.initY
self.chevalSelec=None
def jetDes(self):
self.des[0]=randrange(8)+1
self.plat.changeDes(0,self.des[0])
time.sleep(1)
self.des[1]=randrange(8)+1
self.plat.changeDes(1,self.des[1])
time.sleep(1)
self.des[2]=randrange(8)+1
self.plat.changeDes(2,self.des[2])
##### MAIN #####
if __name__=='__main__':
root=Tk()
root.title("Petits cheveaux")
##### test fonctions
#can=Canvas(root)
#can.grid()
#cercle(can, 50,50,10)
#cercle(can, 100,20,15, coul='red', bord='green')
#rectangle(can, 20,30,5,30)
#rectangle(can,100,50,20,10 ,coul='blue', bord='yellow')
#### test class Plateau
plat=Plateau(root)
plat.grid(row=1, column=1, rowspan=10)
j1=Joueur(plat)
Button(root, text="Lancer dés", command=j1.jetDes).grid(row=1, column=2)
J1=Joueur(plat)
root.mainloop() |
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