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 | # -*- coding: cp1252 -*-
 
# import
from Tkinter import *
from random import randrange
import time
 
def cercle(can,x,y,r,coul="white",bord="black"):
    return can.create_oval(x-r,y-r,x+r,y+r, fill=coul, outline=bord)
 
def rectangle(can, x,y,lx,ly,coul="white",bord="black"):
    return can.create_polygon(x-lx/2,y-ly/2, x-lx/2,y+ly/2, x+lx/2,y+ly/2, x+lx/2,y-ly/2,
                              fill=coul, outline=bord)
 
##### CLASS #####
 
class Plateau(Canvas):
    "Canvas du plateau de jeu des petits chevaux"
    def __init__(self, boss=None, r=10):
        "Constructeur du plateau de jeu des petits chevaux"
        # parametres
        self.boss=boss
        self.rayon=r
        self.couleurPlat='light goldenrod'
        #self.couleur=['red', 'blue', 'green', 'purple']
        self.couleurFond=['coral', 'light blue', 'light green', 'MediumPurple1']
 
        # construction du widget parent
        Canvas.__init__(self)
        n=47*r
        self.configure(width=n,height=n, bg=self.couleurPlat)
        self.grid(row=1, column=1, rowspan=10)
 
        # dessin du plateau
            # chemin
        caseX=[20*r,20*r,20*r,20*r,20*r,20*r,20*r,17*r,14*r,11*r,8*r,5*r,2*r,2*r,
               2*r,5*r,8*r,11*r,14*r,17*r,20*r,20*r,20*r,20*r,20*r,20*r,20*r,24*r,
               28*r,28*r,28*r,28*r,28*r,28*r,28*r,31*r,34*r,37*r,40*r,43*r,46*r,46*r,
               46*r,43*r,40*r,37*r,34*r,31*r,28*r,28*r,28*r,28*r,28*r,28*r,28*r,24*r]
        caseY=[46*r,43*r,40*r,37*r,34*r,31*r,28*r,28*r,28*r,28*r,28*r,28*r,28*r,24*r,
               20*r,20*r,20*r,20*r,20*r,20*r,20*r,17*r,14*r,11*r,8*r,5*r,2*r,2*r,
               2*r,5*r,8*r,11*r,14*r,17*r,20*r,20*r,20*r,20*r,20*r,20*r,20*r,24*r,
               28*r,28*r,28*r,28*r,28*r,28*r,28*r,31*r,34*r,37*r,40*r,43*r,46*r,46*r]
        caseCoul=[self.couleurFond[0]]*14+[self.couleurFond[1]]*14+[self.couleurFond[2]]*14+[self.couleurFond[3]]*14
        for i in range(14*4):
            cercle(self,caseX[i],caseY[i],r, coul=caseCoul[i], bord='white')
            # maison
        self.create_polygon(0,47*r, 0,30*r, 18*r,30*r, 18*r,47*r, fill=self.couleurFond[0], outline='white')
        self.create_polygon(0,18*r, 0,0, 18*r,0, 18*r,18*r, fill=self.couleurFond[1], outline='white')
        self.create_polygon(30*r,18*r, 30*r,0, 47*r,0, 47*r,18*r, fill=self.couleurFond[2], outline='white')
        self.create_polygon(30*r,47*r, 30*r,30*r, 47*r,30*r, 47*r,47*r, fill=self.couleurFond[3], outline='white')
            # ecurie
        ecuX=[24*r,24*r,24*r,24*r,24*r,24*r,
              5*r,8*r,11*r,14*r,17*r,20*r,
              24*r,24*r,24*r,24*r,24*r,24*r,
              28*r,31*r,34*r,37*r,40*r,43*r]
        ecuY=[43*r,40*r,37*r,34*r,31*r,28*r,
              24*r,24*r,24*r,24*r,24*r,24*r,
              20*r,17*r,14*r,11*r,8*r,5*r,
              24*r,24*r,24*r,24*r,24*r,24*r]
        eculx=[3*r]*6+[2*r]*6+[3*r]*6+[2*r]*6
        eculy=[2*r]*6+[3*r]*6+[2*r]*6+[3*r]*6
        ecuCoul=[self.couleurFond[0]]*6+[self.couleurFond[1]]*6+[self.couleurFond[2]]*6+[self.couleurFond[3]]*6
        for i in range(4*6):
            rectangle(self, ecuX[i], ecuY[i], eculx[i], eculy[i], coul=ecuCoul[i], bord='white')
            # des
        self.des=[Canvas(boss, bg='white', height=70, width=70),
                 Canvas(boss, bg='white', height=70, width=70),
                 Canvas(boss, bg='white', height=70, width=70)]
        self.desPoint=[]
        for i in range(len(self.des)):
            self.des[i].grid(row=i+2, column=2)
            self.desPoint.append([cercle(self.des[i], 15,15,5, coul='white', bord='white'),
                                  cercle(self.des[i], 15,35,5, coul='white', bord='white'),
                                  cercle(self.des[i], 15,55,5, coul='white', bord='white'),
                                  cercle(self.des[i], 55,15,5, coul='white', bord='white'),
                                  cercle(self.des[i], 55,35,5, coul='white', bord='white'),
                                  cercle(self.des[i], 55,55,5, coul='white', bord='white'),
                                  cercle(self.des[i], 35,25,5, coul='white', bord='white'),
                                  cercle(self.des[i], 35,35,5, coul='white', bord='white'),
                                  cercle(self.des[i], 35,45,5, coul='white', bord='white')])
 
 
 
    def changeDes(self, noDe, no):
        point=[[0,0,0,0,0,0,0,0,0],
               [0,0,0,0,0,0,0,1,0],
               [1,0,0,0,0,1,0,0,0],
               [1,0,0,0,0,1,0,1,0],
               [1,0,1,1,0,1,0,0,0],
               [1,0,1,1,0,1,0,1,0],
               [1,1,1,1,1,1,0,0,0],
               [1,1,1,1,1,1,0,1,0],
               [1,1,1,1,1,1,1,0,1]]
        for i in range(9):
            if point[no][i]==0:
                self.des[noDe].itemconfigure(self.desPoint[noDe][i],fill='white')
            else:
                self.des[noDe].itemconfigure(self.desPoint[noDe][i],fill='black')
 
 
 
 
 
 
class Joueur:
    "Joueur de petits chevaux"
    def __init__(self, root, coul="red", nb=4, initX=5,initY=34):
        "Constructeur des joueurs de petits chevaux"
        # parametre
        self.plat=plat
        self.coul=coul
        self.nb=nb
        self.rayon=self.plat.rayon
        self.des=[0,0,0]
        self.initX=[]
        self.initY=[]
        for i in range(self.nb):
            self.initX.append(self.rayon*(initX+i*3))
            self.initY.append(self.rayon*(initY+i*3))
 
        # chevaux
        self.cheval=[]
        for i in range(self.nb):
            self.cheval.append(cercle(self.plat, self.initX[i],self.initY[i], self.rayon,
                                                coul=self.coul, bord="black"))
        self.chevalCoordX=self.initX
        self.chevalCoordY=self.initY
        self.chevalSelec=None
 
    def jetDes(self):
        self.des[0]=randrange(8)+1
        self.plat.changeDes(0,self.des[0])
        time.sleep(1)
        self.des[1]=randrange(8)+1
        self.plat.changeDes(1,self.des[1])
        time.sleep(1)
        self.des[2]=randrange(8)+1
        self.plat.changeDes(2,self.des[2])
 
 
 
 
 
 
 
 
 
 
##### MAIN #####
if __name__=='__main__':
    root=Tk()
    root.title("Petits cheveaux")
    ##### test fonctions
    #can=Canvas(root)
    #can.grid()
    #cercle(can, 50,50,10)
    #cercle(can, 100,20,15, coul='red', bord='green')
    #rectangle(can, 20,30,5,30)
    #rectangle(can,100,50,20,10 ,coul='blue', bord='yellow')
 
    #### test class Plateau
    plat=Plateau(root)
    plat.grid(row=1, column=1, rowspan=10)
    j1=Joueur(plat)
    Button(root, text="Lancer dés", command=j1.jetDes).grid(row=1, column=2)
 
    J1=Joueur(plat)
 
 
 
 
 
    root.mainloop() | 
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