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| CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
PROJECT(Projet_VI51)
SET(EXE_NAME "Projet")
SET(EXECUTABLE_OUTPUT bin/${CMAKE_BUILD_TYPE})
FILE (GLOB_RECURSE sourceFiles src/*)
ADD_EXECUTABLE(${EXE_NAME} ${sourceFiles})
FIND_FILE(SFML_CMAKE_DIR "cmake/Modules/FindSFML.cmake")
if(SFML_CMAKE_DIR)
string(REPLACE "FindSFML.cmake" "" SFML_CMAKE_DIR ${SFML_CMAKE_DIR})
set(CMAKE_MODULE_PATH "${CMAKE_MODULE_PATH}" "${SFML_CMAKE_DIR}")
endif()
FIND_PACKAGE(SFML COMPONENTS system window graphics audio REQUIRED)
INCLUDE_DIRECTORIES(${SFML_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(${EXE_NAME} ${SFML_LIBRARIES})
FIND_PACKAGE(GLEW REQUIRED)
INCLUDE_DIRECTORIES(${GLEW_INCLUDE_PATH})
LINK_LIBRARIES(${GLEW_LIBRARY})
ADD_DEFINITIONS(${GLEW_DEFINITIONS})
if(GLEW_FOUND)
TARGET_LINK_LIBRARIES(${EXE_NAME} ${GLEW_LIBRARY})
endif()
FIND_PACKAGE(OpenGL REQUIRED)
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
if(OPENGL_FOUND)
TARGET_LINK_LIBRARIES(${EXE_NAME} ${OPENGL_LIBRARIES})
endif()
FIND_FILE(GLM_CMAKE_DIR "util/FindGLM.cmake")
if(GLM_CMAKE_DIR)
string(REPLACE "FindGLM.cmake" "" GLM_CMAKE_DIR ${GLM_CMAKE_DIR})
set(CMAKE_MODULE_PATH "${CMAKE_MODULE_PATH}" "${GLM_CMAKE_DIR}")
endif()
FIND_PACKAGE(GLM REQUIRED)
INCLUDE_DIRECTORIES(${GLM_INCLUDE_DIRS})
LINK_DIRECTORIES(${GLM_LIBRARY_DIRS})
ADD_DEFINITIONS(${GLM_DEFINITIONS})
if(GLM_FOUND)
TARGET_LINK_LIBRARIES(${EXE_NAME} ${GLM_LIBRARY})
endif()
FIND_PACKAGE(TBB REQUIRED)
INCLUDE_DIRECTORIES(${TBB_INCLUDE_DIR})
LINK_DIRECTORIES(${TBB_LIBRARY_DIRS})
TARGET_LINK_LIBRARIES(${EXE_NAME} ${TBB_LIBRARY}) |
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