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////////////////////////////////////////////////////////////
//
// FAST - Free Automatons with States and Transitions
// Copyright (C) 2009-2012 Crim'17++ (crim17plusplus@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef STATE_HPP
#define STATE_HPP
#include <map>
#include "Transition.hpp"
using namespace std;
namespace FAST
{
namespace StateType
{
enum class T_type{initialState, intermediaryState, finalState};
}
template<typename Type, typename Label>
class State
{
public :
typedef std::map< Transition<Type,Label>*, State<Type,Label>*> T_transitionsMap;
State(const Label& label, const T_transitionsMap& transitionsMap , const StateType::T_type& type = StateType::T_type::intermediaryState);
State(const Label& label, const StateType::T_type& type, const T_transitionsMap& transitionsMap = T_transitionsMap());
~State();
const Label& GetLabel() const;
Label& GetLabel();
void SetLabel(const Label& label);
const Transition<Type,Label>* GetTransitionByLabel(const Label& label) const;
Transition<Type,Label>* GetTransitionByLabel(const Label& label);
void NewTransition(Transition<Type,Label>* transition, State<Type,Label>* stateReached);
const State<Type,Label>* GetStateReachedByTransition(const Label& label) const;
State<Type,Label>* GetStateReachedByTransition(const Label& label);
const StateType::T_type& GetType() const;
StateType::T_type& GetType();
void SetType(const StateType::T_type& type);
private :
Label label;
T_transitionsMap transitionsMap;
StateType::T_type type;
};
template<typename Type, typename Label>
State<Type,Label>::State(const Label& label, const T_transitionsMap& transitionsMap , const StateType::T_type& type) :
label(label),
transitionsMap(transitionsMap),
type(type)
{
//nothing to do
}
template<typename Type, typename Label>
State<Type,Label>::State(const Label& label, const StateType::T_type& type, const T_transitionsMap& transitionsMap) :
label(label),
transitionsMap(transitionsMap),
type(type)
{
}
template<typename Type, typename Label>
State<Type, Label>::~State()
{
}
template<typename Type, typename Label>
const Label& State<Type,Label>::GetLabel() const
{
return label;
}
template<typename Type, typename Label>
Label& State<Type,Label>::GetLabel()
{
return label;
}
template<typename Type, typename Label>
void State<Type,Label>::SetLabel(const Label& label)
{
label = label;
}
template<typename Type, typename Label>
const Transition<Type,Label>* State<Type,Label>::GetTransitionByLabel(const Label& label) const
{
for ( auto t : transitionsMap )
if (t.first->GetLabel() == label)
return t.first;
return nullptr;
}
template<typename Type,typename Label>
Transition<Type,Label>* State<Type, Label>::GetTransitionByLabel(const Label& label)
{
for ( auto t : transitionsMap )
if (t.first->GetLabel() == label)
return t.first;
return nullptr;
}
template<typename Type, typename Label>
void State<Type,Label>::NewTransition(Transition<Type,Label>* transition, State<Type,Label>* stateReached)
{
transitionsMap[transition]=stateReached;
}
template<typename Type, typename Label>
const State<Type,Label>* State<Type,Label>::GetStateReachedByTransition(const Label& label) const
{
for ( auto t : transitionsMap )
if (t.first->GetLabel() == label)
return t.second;
return nullptr;
}
template<typename Type, typename Label>
State<Type,Label>* State<Type,Label>::GetStateReachedByTransition(const Label& label)
{
for (auto t : transitionsMap)
if (t.first->GetLabel() == label)
return t.second;
return nullptr;
}
template<typename Type, typename Label>
const StateType::T_type& State<Type,Label>::GetType() const
{
return type;
}
template<typename Type, typename Label>
StateType::T_type& State<Type,Label>::GetType()
{
return type;
}
template<typename Type, typename Label>
void State<Type,Label>::SetType(const StateType::T_type& type)
{
type = type;
}
}
#endif |
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