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 | #include <iostream>
 
using namespace std;
 
class BaseEnemy
{
    protected:
        int health;
        int defensive;
        std::string name;
 
        BaseEnemy(int _h, int _d, std::string _n)
            : health(_h), defensive(_d), name(_n) {};
 
    public:
        ~BaseEnemy() {};
 
        virtual int getHealth() const {return health;};
        virtual int getDefensive() const {return defensive;};
        virtual std::string getName() const {return name;};
 
        virtual void getInformations() const
        {
            std::cout << "Vie : " << health << std::endl;
            std::cout << "Defense : " << defensive << std::endl;
            std::cout << "Nom : " << name << std::endl << std::endl;
        };
};
 
class Enemy : public BaseEnemy
{
    public:
        Enemy(int _h, int _d, std::string _n)
            : BaseEnemy(_h,_d, _n) {};
        ~Enemy(){};
};
 
class Decorator : public BaseEnemy
{
    protected:
        BaseEnemy& base;
        Decorator(BaseEnemy& _base, int _h, int _d, std::string _n)
            : BaseEnemy(_h, _d, _n), base(_base) {};
        ~Decorator(){  };
 
    public:
        BaseEnemy& getBase() const {return base;};
};
 
class PowerSkill : public Decorator
{
    public:
        int getHealth() const {return base.getHealth()+health;};
        int getDefensive() const {return base.getDefensive()+defensive;};
        std::string getName() const {return base.getName()+" "+name;};
 
        void getInformations() const
        {
            std::cout << "Vie : " << getHealth() << std::endl;
            std::cout << "Defense : " << getDefensive() << std::endl;
            std::cout << "Nom : " << getName() << std::endl << std::endl;
        };
 
        PowerSkill(BaseEnemy& _base, int _h, int _d, std::string _n)
            : Decorator(_base, _h, _d, _n) {};
        ~PowerSkill() {};
};
 
class FireSkill : public Decorator
{
    private:
        int powerFire;
 
    public:
        int getPowerFire() const {return powerFire; };
 
        void getInformations() const
        {
            base.getInformations();
            std::cout << "Puissance de feu : " << getPowerFire() << std::endl;
        };
 
        FireSkill(BaseEnemy& _base, int _powerFire)
            : Decorator(_base, 0, 0, ""), powerFire(_powerFire) {};
        ~FireSkill() {};
};
 
int main()
{
    BaseEnemy* b = new Enemy(5, 10, "Enemy");
    b->getInformations();
 
    b = new PowerSkill(*b, 2, 3, "Power Enemy");
    b->getInformations();
 
    b = new FireSkill(*b, 100);
    b->getInformations();
 
    delete b;
 
    return 0;
} | 
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