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//
// Quiz_GameViewController.m
// Quiz Game
//
// Created by David Cole on 3/17/09.
// Copyright __MyCompanyName__ 2009. All rights reserved.
//
#import "Quiz_GameViewController.h"
@implementation Quiz_GameViewController
@synthesize theQuestion;
@synthesize theScore;
@synthesize theLives;
@synthesize answerOne;
@synthesize answerTwo;
@synthesize answerThree;
@synthesize answerFour;
@synthesize theQuiz;
@synthesize timer;
-(void)askQuestion
{
// Unhide all the answer buttons.
[answerOne setHidden:NO];
[answerTwo setHidden:NO];
[answerThree setHidden:NO];
[answerFour setHidden:NO];
// Set the game to a "live" question (for timer purposes)
questionLive = YES;
// Set the time for the timer
time = 8.0;
// Go to the next question
questionNumber = questionNumber + 1;
// THIS IS REALLY TERRIBLE CODE!!!
// We get the question from the questionNumber * the row that we look up in the array.
// This is absolutely horrible, just a placeholder until the right way.
// I cannot even begin to describe how wrong this solution is.
NSInteger row = 0;
if(questionNumber == 1)
{
row = questionNumber - 1;
}
else
{
row = ((questionNumber - 1) * 6);
}
// Set the question string, and set the buttons the the answers
NSString *selected = [theQuiz objectAtIndex:row];
NSString *activeQuestion = [[NSString alloc] initWithFormat:@"Question: %@", selected];
[answerOne setTitle:[theQuiz objectAtIndex:row+1] forState:UIControlStateNormal];
[answerTwo setTitle:[theQuiz objectAtIndex:row+2] forState:UIControlStateNormal];
[answerThree setTitle:[theQuiz objectAtIndex:row+3] forState:UIControlStateNormal];
[answerFour setTitle:[theQuiz objectAtIndex:row+4] forState:UIControlStateNormal];
rightAnswer = [[theQuiz objectAtIndex:row+5] intValue];
// Set theQuestion label to the active question
theQuestion.text = activeQuestion;
// Start the timer for the countdown
timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(countDown) userInfo:nil repeats:YES];
[selected release];
[activeQuestion release];
}
-(void)updateScore
{
// If the score is being updated, the question is not live
questionLive = NO;
[timer invalidate];
// Hide the answers from the previous question
[answerOne setHidden:YES];
[answerTwo setHidden:YES];
[answerThree setHidden:YES];
[answerFour setHidden:YES];
NSString *scoreUpdate = [[NSString alloc] initWithFormat:@"Score: %d", myScore];
theScore.text = scoreUpdate;
[scoreUpdate release];
// END THE GAME.
NSInteger endOfQuiz = [theQuiz count];
if((((questionNumber - 1) * 6) + 6) == endOfQuiz)
{
// Game is over.
if(myScore > 0)
{
NSString *finishingStatement = [[NSString alloc] initWithFormat:@"That's game!\nNice going \nYou scored %i!", myScore];
theQuestion.text = finishingStatement;
[finishingStatement release];
}
else
{
NSString *finishingStatement = [[NSString alloc] initWithFormat:@"That's game!\nWow. You're terrible! \nYou scored %i.", myScore];
theQuestion.text = finishingStatement;
[finishingStatement release];
}
theLives.text = @"";
// Make button 1 appear as a reset game button
restartGame = YES;
[answerOne setHidden:NO];
[answerOne addTarget:self action:@selector(reset)forControlEvents:UIControlEventTouchDown];
[answerOne setTitle:@"Restart the game" forState:UIControlStateNormal];
}
else
{
// Give a short rest between questions
time = 3.0;
// Initialize the timer
timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(countDown) userInfo:nil repeats:YES];
}
}
-(void)countDown
{
// Question live counter
if(questionLive==YES)
{
time = time - 1;
theLives.text = [NSString stringWithFormat:@"Time remaining: %i!", time];
if(time == 0)
{
// Loser!
questionLive = NO;
theQuestion.text = @"Sorry, you ran out of time!";
myScore = myScore - 50;
[timer invalidate];
[self updateScore];
}
}
// In-between Question counter
else
{
time = time - 1;
theLives.text = [NSString stringWithFormat:@"Next question in...%i!", time];
if(time == 0)
{
[timer invalidate];
theLives.text = @"";
[self askQuestion];
}
}
if(time < 0)
{
[timer invalidate];
}
}
- (IBAction)buttonOne
{
if(questionNumber == 0){
// This means that we are at the startup-state
// We need to make the other buttons visible, and start the game.
[answerTwo setHidden:NO];
[answerThree setHidden:NO];
[answerFour setHidden:NO];
[self askQuestion];
}
else
{
NSInteger theAnswerValue = 1;
[self checkAnswer:(int)theAnswerValue];
if(restartGame==YES)
{
// Create a restart game function.
}
}
}
- (IBAction)buttonTwo
{
NSInteger theAnswerValue = 2;
[self checkAnswer:(int)theAnswerValue];
}
- (IBAction)buttonThree
{
NSInteger theAnswerValue = 3;
[self checkAnswer:(int)theAnswerValue];
}
- (IBAction)buttonFour
{
NSInteger theAnswerValue = 4;
[self checkAnswer:(int)theAnswerValue];
}
// Check for the answer (this is not written right, but it runs)
-(void)checkAnswer:(int)theAnswerValue
{
if(rightAnswer == theAnswerValue)
{
theQuestion.text = @"You're so money baby! Good work.";
myScore = myScore + 50;
}
else
{
theQuestion.text = @"Sorry weaksauce, you came up empty on that one!";
myScore = myScore - 50;
}
[self updateScore];
}
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
questionLive = NO;
restartGame = NO;
theQuestion.text = @"Welcome to the Quiz Game! Think you're a pretty smart cookie, huh? Well, let's test your knowledge!";
theScore.text = @"Score:0";
theLives.text = @"";
questionNumber = 0;
myScore = 0;
myLives = 0;
[answerOne setTitle:@"Let's Play!" forState:UIControlStateNormal];
[answerTwo setHidden:YES];
[answerThree setHidden:YES];
[answerFour setHidden:YES];
[self loadQuiz];
}
-(void)loadQuiz
{
NSBundle *bundle = [NSBundle mainBundle];
NSString *textFilePath = [bundle pathForResource:@"quizgame" ofType:@"txt"];
NSString *fileContents = [NSString stringWithContentsOfFile:textFilePath];
NSArray *quizArray = [[NSArray alloc] initWithArray:[fileContents componentsSeparatedByString:@"\n"]];
self.theQuiz = quizArray;
//[quizArray release];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview
// Release anything that's not essential, such as cached data
}
- (void)dealloc {
[theQuestion release];
[theScore release];
[theLives release];
[answerOne release];
[answerTwo release];
[answerThree release];
[answerFour release];
[theQuiz release];
[timer release];
[super dealloc];
}
-(void)reset {
[answerOne removeTarget:self action:@selector(reset)forControlEvents:UIControlEventTouchDown];
[self viewDidLoad];
}
@end |
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