1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950
| #!/usr/bin/python
# -*- coding: iso-8859-1 -*-
import wx, os, shutil, sys, time, datetime
import urllib2
from urllib2 import urlopen
import pygame
from pygame.locals import *
from pygame.font import *
from datetime import datetime, date
# The following line is a solution to the problem
# "pygame.error: No available video device"
# but might cause problems for other users
os.environ['SDL_VIDEODRIVER'] = 'windib'
global pics_hor; pics_hor = 500
global pics_ver; pics_ver = 500
global BLACK; BLACK = (0, 0, 0)
global WHITE; WHITE = (255, 255, 255)
global RED; RED = (255, 0, 0)
global GREEN; GREEN = (0, 255, 0)
global BLUE; BLUE = (0, 0, 255)
global GREY; GREY = (100, 100, 100)
global G_BROWN_1; G_BROWN_1 = (193, 153, 57)
global G_BROWN_2; G_BROWN_2 = (255, 224, 155)
global pygame_events_on
global px, py, xpos, ypos, zoom, pxz, pyz
px=500 # map x-size in pixels
py=500 # map y-size in pixels
xpos=0 # x-offset for drawing the map
ypos=0 # y-offset for drawing the map
zoom=1
pxz = px/zoom
pyz = py/zoom
#-------------------------------------------------------------------------------
# Here the main user interface window is created
#-------------------------------------------------------------------------------
#!/usr/bin/python
# -*- coding: utf-8 -*-
class Menu(wx.Frame):
def __init__(self, parent, id, title):
wx.Frame.__init__(self, parent, id, title='Grepolis Toolkit', pos = (0,0), size=(1020, 720))
#-----------------------------------------------------------------------
# Creating the menu
#-----------------------------------------------------------------------
# load the URLs from the config file
LoadConfigData()
self.MakeWorldMap()
# Create the panel to put the widgets on
panel = wx.Panel(self)
panel.SetBackgroundColour(WHITE)
# Create a menu bar with a file menu and a map menu
menubar = wx.MenuBar()
file = wx.Menu()
map = wx.Menu()
# Define the choices for the file menu
Fetch_data = wx.MenuItem(file, 1, '&Télécharger les données de ce monde\tCtrl+F')
file.AppendItem(Fetch_data)
Load_data = wx.MenuItem(file, 2, '&Charger les données existantes de ce monde\tCtrl+L')
file.AppendItem(Load_data)
quit = wx.MenuItem(file, 3, '&Quitter\tCtrl+Q')
file.AppendItem(quit)
# Define the choices for the map menu
Show_map = wx.MenuItem(map, 4, '&Montrer/recharger la carte\tCtrl+M')
map.AppendItem(Show_map)
Draw_cities = wx.MenuItem(map, 6, '&Dessiner les villes\tCtrl+C')
map.AppendItem(Draw_cities)
Draw_conquers = wx.MenuItem(map, 9, '&Montrer les conquérants\tCtrl+C')
map.AppendItem(Draw_conquers)
Save_Map = wx.MenuItem(map, 8, '&Sauvegarder la carte\tCtrl+S')
map.AppendItem(Save_Map)
testbutton = wx.MenuItem(map, 7, '&Bouton Test\tCtrl+C')
map.AppendItem(testbutton)
# Link the choices to the def routines
self.Bind(wx.EVT_MENU, self.OnFetchData, id=1)
self.Bind(wx.EVT_MENU, self.OnLoadData, id=2)
self.Bind(wx.EVT_MENU, self.OnQuit, id=3)
self.Bind(wx.EVT_MENU, self.OnShowMap, id=4)
self.Bind(wx.EVT_MENU, self.OnDrawCities, id=6)
self.Bind(wx.EVT_MENU, Ontestbutton, id=7)
self.Bind(wx.EVT_MENU, self.OnSaveMap, id=8)
self.Bind(wx.EVT_MENU, self.OnShowConquers, id=9)
# Add the menus to the menu bar
menubar.Append(file, '&Fichier')
menubar.Append(map, '&Carte')
# add the menu bar to the window
self.SetMenuBar(menubar)
self.statusbar = self.CreateStatusBar()
#-----------------------------------------------------------------------
# Creating player data section
#-----------------------------------------------------------------------
#!/usr/bin/python
# -*- coding: iso-8859-1 -*-
box1=wx.StaticBox(panel, -1, 'Données du monde', pos=(5, 3), size=(170, 140))
# Create the text labels and widgets on the interface window
self.aw = aw
world_label = wx.StaticText(panel, -1, 'Monde: ', (10, 20))
self.world_box = wx.ComboBox(panel, -1, str(world[aw]), pos=(50, 17), size=(100, 10), name = 'World')
self.world_box.SetBackgroundColour(WHITE)
for w in range(0, len(world)):
self.world_box.Append(world[w])
players = "Pas de données"
self.players_text = wx.StaticText(panel, -1, players, (80, 40), (90,60))
self.players_label = wx.StaticText(panel, -1, "Joueurs:", (10, 40))
alliances = "Pas de données"
self.alliances_text = wx.StaticText(panel, -1, alliances, (80, 60), (90,20))
self.alliances_label = wx.StaticText(panel, -1, "Alliances:", (10, 60))
cities = "Pas de données"
self.cities_text = wx.StaticText(panel, -1, cities, (80, 80), (90,20))
self.cities_label = wx.StaticText(panel, -1, "Villes:", (10, 80))
islands = "Pas de données"
self.islands_text = wx.StaticText(panel, -1, islands, (80, 100), (90,20))
self.islands_label = wx.StaticText(panel, -1, "Iles:", (10, 100))
conquers = "Pas de données"
self.conquers_text = wx.StaticText(panel, -1, conquers, (80, 120), (90,20))
self.conquers_label = wx.StaticText(panel, -1, "Conquiert:", (10, 120))
#-----------------------------------------------------------------------
# Creating the conquer map section
#-----------------------------------------------------------------------
box2=wx.StaticBox(panel, -1, 'Conquiert Carte', pos=(185, 3), size=(170, 140))
date_start_text = wx.StaticText(panel, -1, 'Selectionner une première date', (190,22), (150,20))
self.start_date=wx.DatePickerCtrl(panel, -1, size=(120, -1), pos=(200,40),
style=wx.DP_DROPDOWN | wx.DP_SHOWCENTURY)
date_end_text = wx.StaticText(panel, -1, 'Selectionner une deuxième date', (190,62), (160,20))
self.end_date=wx.DatePickerCtrl(panel, -1, size=(120, -1), pos=(200,80),
style=wx.DP_DROPDOWN | wx.DP_SHOWCENTURY)
self.ok_button=wx.Button(panel, -1, "Montrer les conquérants", pos=(193, 110))
self.ok_button.SetBackgroundColour(WHITE)
self.Bind(wx.EVT_BUTTON, self.OnShowConquers, self.ok_button)
#-----------------------------------------------------------------------
# Creating the message alliance section
#-----------------------------------------------------------------------
box1=wx.StaticBox(panel, -1, 'Message pour alliance', pos=(500, 50), size=(500, 500))
self.copy_players = wx.ListBox(panel, -1, pos=(550, 100), size=(140, 270))
self.copy_players.SetBackgroundColour(WHITE)
self.Bind(wx.EVT_BUTTON, self.OnCopyPlayers, self.copy_players)
#-----------------------------------------------------------------------
# Creating the listbox section
#-----------------------------------------------------------------------
# alliance listbox
box3=wx.StaticBox(panel, -1, 'Alliances', pos=(5, 150), size=(150, 480))
self.ally_listbox = wx.ListBox(panel, -1, pos=(10, 170), size=(140, 270))
self.ally_listbox.SetBackgroundColour(WHITE)
self.ally_filter = wx.TextCtrl(panel, -1, "", pos=(10, 460), size=(140, 20))
self.filter_ally = wx.Button(panel, -1, "Filtrer les alliances", pos=(10, 480), size=(140, 20))
self.filter_ally.SetBackgroundColour(WHITE)
self.draw_ally = wx.Button(panel, -1, "Dessiner l'alliance", pos=(10, 500), size=(140, 20))
self.draw_ally.SetBackgroundColour(WHITE)
self.copy_players = wx.Button(panel, -1, "Afficher dans la listebox", pos=(10, 520), size=(140, 20))
self.copy_players.SetBackgroundColour(WHITE)
self.copy_players_to_clipboard = wx.Button(panel, -1, "Copier dans le copier/coller", pos=(10, 540), size=(140, 20))
self.copy_players_to_clipboard.SetBackgroundColour(WHITE)
self.copy_players_to_clipboard = wx.Button(panel, -1, "Envoyer un message", pos=(10, 560), size=(140, 20))
self.copy_players_to_clipboard.SetBackgroundColour(WHITE)
self.ally_filter.Bind(wx.EVT_SET_FOCUS, self.OnGetFocus)
self.ally_filter.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus)
self.Bind(wx.EVT_BUTTON, self.OnFilterAlly, self.filter_ally)
self.Bind(wx.EVT_BUTTON, self.OnDrawAlly, self.draw_ally)
self.Bind(wx.EVT_BUTTON, self.OnCopyPlayers, self.copy_players)
self.Bind(wx.EVT_BUTTON, self.OnCopyPlayersToClipboard, self.copy_players_to_clipboard)
# player listbox
box3=wx.StaticBox(panel, -1, 'Joueur', pos=(165, 150), size=(150, 480))
self.player_listbox = wx.ListBox(panel, -1, pos=(170, 170), size=(140, 270))
self.player_listbox.SetBackgroundColour(WHITE)
self.player_filter = wx.TextCtrl(panel, -1, "", pos=(170, 460), size=(140, 20))
self.filter_player = wx.Button(panel, -1, "Filtrer les joueurs", pos=(170, 480), size=(140, 20))
self.filter_player.SetBackgroundColour(WHITE)
self.draw_player = wx.Button(panel, -1, "Dessiner le joueur", pos=(170, 500), size=(140, 20))
self.draw_player.SetBackgroundColour(WHITE)
self.copy_cities = wx.Button(panel, -1, "Afficher dans la listebox", pos=(170, 520), size=(140, 20))
self.copy_cities.SetBackgroundColour(WHITE)
self.copy_cities_to_clipboard = wx.Button(panel, -1, "Copier dans le copier/coller", pos=(170, 540), size=(140, 20))
self.copy_cities_to_clipboard.SetBackgroundColour(WHITE)
self.player_filter.Bind(wx.EVT_SET_FOCUS, self.OnGetFocus)
self.player_filter.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus)
self.Bind(wx.EVT_COMBOBOX, self.OnSelectWorld, self.world_box)
self.Bind(wx.EVT_BUTTON, self.OnFilterPlayer, self.filter_player)
self.Bind(wx.EVT_BUTTON, self.OnDrawPlayer, self.draw_player)
self.Bind(wx.EVT_BUTTON, self.OnCopyCities, self.copy_cities)
self.Bind(wx.EVT_BUTTON, self.OnCopyCitiesToClipboard, self.copy_cities_to_clipboard)
# cities listbox
box3=wx.StaticBox(panel, -1, 'Villes', pos=(325, 150), size=(150, 480))
self.cities_listbox = wx.ListBox(panel, -1, pos=(330, 170), size=(140, 270))
self.cities_listbox.SetBackgroundColour(WHITE)
self.cities_filter = wx.TextCtrl(panel, -1, "", pos=(330, 460), size=(140, 20))
self.filter_cities = wx.Button(panel, -1, "Filtrer les alliances", pos=(330, 480), size=(140, 20))
self.filter_cities.SetBackgroundColour(WHITE)
self.draw_cities = wx.Button(panel, -1, "Dessiner les villes", pos=(330, 500), size=(140, 20))
self.draw_cities.SetBackgroundColour(WHITE)
self.cities_filter.Bind(wx.EVT_SET_FOCUS, self.OnGetFocus)
self.cities_filter.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus)
self.Bind(wx.EVT_BUTTON, self.OnFilterCities, self.filter_cities)
self.Bind(wx.EVT_BUTTON, self.OnDrawCity, self.draw_cities)
#self.OnLoadData(self)
# Present the window
self.Show(True)
self.OnShowMap(True)
#-------------------------------------------------------------------------------
# The following routines are needed to make pygame and wxpython work together.
# Pygame has the focus most of the time, but when the user wants to enter data
# the focus is set to the widget that the player wants to use.
# By setting the pygame_events_on flag to 0 the pygame event loop is terminated
# allowing the user to enter data.
# When the widget loses focus the control is returned to the routine that
# handles pygame events
#-------------------------------------------------------------------------------
def OnGetFocus(self, event):
global pygame_events_on
pygame_events_on=0
def OnKillFocus(self, event):
global pygame_events_on
pygame_events_on=1
self.OnShowMap(self)
#-------------------------------------------------------------------------------
# The following routine downloads the world data from internet
# The data is saved to a \data directory that is created if not exist
# the filename tells the world and the data stored in it
# This is done because it is not possible to make subdirectories because
# of the escape behaviour of the "\" character.
# the self.aw variable contains the currently selected world (0 = world alfa)
#-------------------------------------------------------------------------------
#!/usr/bin/python
# -*- coding: iso-8859-1 -*-
def OnFetchData(self, event):
self.datadir = "données"
if not (os.path.isdir(self.datadir)):
os.mkdir(self.datadir)
#!/usr/bin/python
# -*- coding: iso-8859-1 -*-
self.players_text.SetLabel("Téléchargement...")
req = urllib2.urlopen(url_players[self.aw])
players = req.read()
fn = r'data\world_' + world[self.aw]+ '_players.txt'
f = open(fn, 'w')
f.write(players)
f.close()
self.players_text.SetLabel("Fini")
self.alliances_text.SetLabel("Téléchargement...")
req = urllib2.urlopen(url_alliances[self.aw])
alliances = req.read()
fn = r'data\world_' + world[self.aw]+ '_alliances.txt'
f = open(fn, 'w')
f.write(alliances)
f.close()
self.alliances_text.SetLabel("Fini")
self.cities_text.SetLabel("Téléchargement...")
req = urllib2.urlopen(url_towns[self.aw])
towns = req.read()
fn = r'data\world_' + world[self.aw]+ '_towns.txt'
f = open(fn, 'w')
f.write(towns)
f.close()
self.cities_text.SetLabel("Fini")
self.islands_text.SetLabel("Téléchargement...")
req = urllib2.urlopen(url_islands[self.aw])
islands = req.read()
fn = r'data\world_' + world[self.aw]+ '_islands.txt'
f = open(fn, 'w')
f.write(islands)
f.close()
self.islands_text.SetLabel("Fini")
self.conquers_text.SetLabel("Téléchargement...")
req = urllib2.urlopen(url_conquers[self.aw])
conquers = req.read()
fn = r'data\world_' + world[self.aw]+ '_conquers.txt'
f = open(fn, 'w')
f.write(conquers)
f.close()
self.conquers_text.SetLabel("Fini")
# now load the data
self.OnLoadData(0)
#-------------------------------------------------------------------------------
# The following routine loads the world data from the data files
# These data are stored in global arrays which are defined in the routine
# For players and alliances the data is appended to the respective listbox
#-------------------------------------------------------------------------------
def OnLoadData(self, event):
#----------------
# Load player data
#----------------
global player_ID; player_ID = []
global player_name; player_name = []
global player_alliance_ID; player_alliance_ID = []
global player_points; player_points = []
global player_rank; player_rank = []
global player_cities; player_cities = []
fn = r'data\world_' + world[self.aw]+ '_players.txt'
if not (os.path.isfile(fn)):
dlg = wx.MessageDialog(None, "Aucune données disponible pour ce monde "+ world[self.aw], caption="No Data Available", style = wx.OK)
dlg.ShowModal()
return
f = open(fn, 'r')
self.players_text.SetLabel("Chargement...")
x = 0
player = f.readline()
while (len(player) > 0):
k1 = player.find(',')
k2 = player.find(',', k1+1)
k3 = player.find(',', k2+1)
k4 = player.find(',', k3+1)
k5 = player.find(',', k4+1)
player_ID.append(player[0:k1])
player_name.append(player[k1+1:k2])
player_alliance_ID.append(player[k2+1:k3])
player_points.append(player[k3+1:k4])
player_rank.append(player[k4+1:k5])
player_cities.append(player[k5+1:len(player)-1])
x+=1
player = f.readline()
f.close()
for x in range(1, len(player_ID)):
self.player_listbox.Append(str(player_name[x]))
self.players_text.SetLabel(str(len(player_ID)))
#----------------
# Load alliance data
#----------------
global alliance_ID; alliance_ID = []
global alliance_name; alliance_name = []
global alliance_points; alliance_points = []
global alliance_rank; alliance_rank = []
global alliance_cities; alliance_cities = []
global alliance_members; alliance_members = []
fn = r'data\world_' + world[self.aw]+ '_alliances.txt'
f = open(fn, 'r')
x = 0
alliance = f.readline()
while (len(alliance) > 0):
k1 = alliance.find(',')
k2 = alliance.find(',', k1+1)
k3 = alliance.find(',', k2+1)
k4 = alliance.find(',', k3+1)
k5 = alliance.find(',', k4+1)
alliance_ID.append(alliance[0:k1])
alliance_name.append(alliance[k1+1:k2])
alliance_points.append(alliance[k2+1:k3])
alliance_cities.append(alliance[k3+1:k4])
alliance_members.append(alliance[k4+1:k5])
alliance_rank.append(alliance[k5+1:len(alliance)-1])
x+=1
alliance = f.readline()
f.close()
for x in range(0,len(alliance_ID)):
self.ally_listbox.Append(str(alliance_name[x]))
self.alliances_text.SetLabel(str(len(alliance_ID)))
#----------------
# Load city data
#----------------
global town_ID; town_ID = []
global town_player; town_player = []
global town_name; town_name = []
global town_island_x; town_island_x = []
global town_island_y; town_island_y = []
global town_island_number; town_island_number = []
global town_points; town_points = []
fn = r'data\world_' + world[self.aw]+ '_towns.txt'
f = open(fn, 'r')
self.cities_text.SetLabel("Chargement...")
x = 0
town = f.readline()
while (len(town) > 0):
k1 = town.find(',')
k2 = town.find(',', k1+1)
k3 = town.find(',', k2+1)
k4 = town.find(',', k3+1)
k5 = town.find(',', k4+1)
k6 = town.find(',', k5+1)
town_ID.append(town[0:k1])
town_player.append(town[k1+1:k2])
town_name.append(town[k2+1:k3])
town_island_x.append(town[k3+1:k4])
town_island_y.append(town[k4+1:k5])
town_island_number.append(town[k5+1:k6])
town_points.append(town[k6+1:len(town)-1])
x+=1
town = f.readline()
f.close()
self.cities_text.SetLabel(str(len(town_ID)))
#----------------
# Load island data
#----------------
global island_ID; island_ID = []
global island_x; island_x = []
global island_y; island_y = []
global island_number; island_number = []
global island_color; island_color = []
fn = r'data\world_' + world[self.aw]+ '_islands.txt'
f = open(fn, 'r')
self.islands_text.SetLabel("Chargement...")
x = 0
island = f.readline()
while (len(island) > 0):
k1 = island.find(',')
k2 = island.find(',', k1+1)
k3 = island.find(',', k2+1)
k4 = island.find(',', k3+1)
island_ID.append(island[0:k1])
island_x.append(island[k1+1:k2])
island_y.append(island[k2+1:k3])
island_number.append(island[k3+1:k4])
x+=1
island = f.readline()
f.close()
self.islands_text.SetLabel(str(len(island_ID)))
#----------------
# Load conquer data
#----------------
global conquer_town_ID; conquer_town_ID = []
global conquer_time; conquer_time = []
global conquer_new_player_ID; conquer_new_player_ID = []
global conquer_old_player_ID; conquer_old_player_ID = []
global conquer_new_ally_ID; conquer_new_ally_ID = []
global conquer_old_ally_ID; conquer_old_ally_ID = []
global conquer_town_points; conquer_town_points = []
fn = r'data\world_' + world[self.aw]+ '_conquers.txt'
f = open(fn, 'r')
self.conquers_text.SetLabel("Chargement...")
x = 0
conquer = f.readline()
while (len(conquer) > 0):
k1 = conquer.find(',')
k2 = conquer.find(',', k1+1)
k3 = conquer.find(',', k2+1)
k4 = conquer.find(',', k3+1)
k5 = conquer.find(',', k4+1)
k6 = conquer.find(',', k5+1)
conquer_town_ID.append(conquer[0:k1])
conquer_time.append(conquer[k1+1:k2])
conquer_new_player_ID.append(conquer[k2+1:k3])
conquer_old_player_ID.append(conquer[k3+1:k4])
conquer_new_ally_ID.append(conquer[k4+1:k5])
conquer_old_ally_ID.append(conquer[k5+1:k6])
conquer_town_points.append(conquer[k6+1:len(conquer)-1])
x+=1
conquer = f.readline()
f.close()
self.conquers_text.SetLabel(str(len(conquer_town_ID)))
#-------------------------------------------------------------------------------
# The following routines are initiated by pressing the filter button
# The string entered in the text input field is collected
# then the names containing the string are appended to the listbox
#-------------------------------------------------------------------------------
#!/usr/bin/python
# -*- coding: iso-8859-1 -*-
def OnFilterPlayer(self, event):
self.player_listbox.Clear()
s = self.player_filter.GetValue()
for x in range (0, len(player_ID)):
if s in player_name[x]:
self.player_listbox.Append(str(player_name[x]))
def OnFilterAlly(self, event):
self.ally_listbox.Clear()
s = self.ally_filter.GetValue()
for x in range (0, len(alliance_ID)):
if s in alliance_name[x]:
self.ally_listbox.Append(str(alliance_name[x]))
def OnFilterCities(self, event):
self.cities_listbox.Clear()
s = self.cities_filter.GetValue()
for x in range (0, len(town_ID)):
if s in town_name[x]:
self.cities_listbox.Append(str(town_name[x]))
def OnCopyPlayers(self, event):
alliance_name = self.ally_listbox.GetStringSelection()
alliance = get_alliance_ID(alliance_name)
self.player_listbox.Clear()
for player in range(0, len(player_ID)):
if (str(player_alliance_ID[player]) == str(alliance)):
self.player_listbox.Append(str(player_name[player]))
def OnCopyCities(self, event):
player_name = self.player_listbox.GetStringSelection()
player = get_player_ID(player_name)
self.cities_listbox.Clear()
for city in range(0, len(town_ID)):
# print str(town_player[city]), str(player)
if (str(town_player[city]) == str(player)):
self.cities_listbox.Append(str(town_name[city]))
def OnCopyPlayersToClipboard(self, event):
alliance_name = self.ally_listbox.GetStringSelection()
alliance = get_alliance_ID(alliance_name)
ct=''
for player in range(0, len(player_ID)):
if (str(player_alliance_ID[player]) == str(alliance)):
ct=ct + '[player]'+(str(player_name[player]))+'[/player]\n'
CopyToClipboard(ct)
def OnCopyCitiesToClipboard(self, event):
player_name = self.player_listbox.GetStringSelection()
player = get_player_ID(player_name)
ct=''
for city in range(0, len(town_ID)):
if (str(town_player[city]) == str(player)):
ct=ct + '[town]'+(str(town_ID[city]))+'[/town]\n'
CopyToClipboard(ct)
#-------------------------------------------------------------------------------
# The following toutines are initiated by pressing the draw button
# The selected name is collected, then the corresponding ID is searched for
# For one player the towns are checked and drawn if belonging to the player
# For an alliance the players are checked and drawn if belonging to the alliance
#-------------------------------------------------------------------------------
def OnDrawCity(self, event):
city_name = self.cities_listbox.GetStringSelection()
t = town_name.index(city_name)
color = choose_colour()
x = int(town_island_x[t])
y = int(town_island_y[t])
self.draw_town(x, y, color, 'big')
# Done drawing, now handle control to pygame
pygame_events_on=1
self.Handle_Pygame_Events(self)
def OnDrawPlayer(self, event):
player_name = self.player_listbox.GetStringSelection()
player = get_player_ID(player_name)
color = choose_colour()
for town in range(0, len(town_ID)):
if (town_player[town] == player):
x = int(town_island_x[town])
y = int(town_island_y[town])
self.draw_town(x, y, color, 'big')
# Done drawing, now handle control to pygame
pygame_events_on=1
self.Handle_Pygame_Events(self)
def OnDrawAlly(self, event):
alliance_name = self.ally_listbox.GetStringSelection()
alliance = get_alliance_ID(alliance_name)
color = choose_colour()
for player in range(0, len(player_ID)):
if (str(player_alliance_ID[player]) == str(alliance)):
for town in range(0, len(town_ID)):
if (town_player[town] == player_ID[player]):
x = int(town_island_x[town])
y = int(town_island_y[town])
self.draw_town(x, y, color, 'big')
# Done drawing, now handle control to pygame
pygame_events_on=1
self.Handle_Pygame_Events(self)
def OnShowConquers(self, event):
date_start = get_date(self.start_date.GetValue())
date_end = get_date(self.end_date.GetValue())
mark = pygame.image.load("mark2.tga").convert_alpha()
print 'start date' + str(date_start)
print 'end date' + str(date_end)
for i in range(0, len(conquer_town_ID)):
d=datetime.fromtimestamp(float(conquer_time[i]))
date = d.date()
if (date > date_start and date < date_end and len(conquer_old_player_ID[i])>1):
c = conquer_town_ID[i]
if c in town_ID:
t = town_ID.index(c)
x = int(town_island_x[t])
y = int(town_island_y[t])
name = town_name[t]
player = get_player_name(town_player[t])
self.worldmap.blit(mark, (x-5, y-5))
# Done drawing, now handle control to pygame
pygame_events_on=1
self.Handle_Pygame_Events(self)
#-------------------------------------------------------------------------------
# This routine is initiated when another world is selected in the drop-down box
#-------------------------------------------------------------------------------
def OnSelectWorld(self, event):
self.aw = self.world_box.GetSelection()
#-------------------------------------------------------------------------------
# This routine is selected when quit is selected from the menu bar
#-------------------------------------------------------------------------------
def OnQuit(self, event):
pygame.quit()
self.Close()
#-------------------------------------------------------------------------------
# This routine is selected when the show map is selected from the menu bar
# A pygame surface withis created which opens in a new window
#-------------------------------------------------------------------------------
def OnShowMap(self, event):
# os.environ['SDL_VIDEO_WINDOW_POS'] = ('5,20') # this positions the map screen top left.
self.windowSurface = pygame.display.set_mode((px, py), RESIZABLE, 32)
pygame.display.set_caption('Carte du monde de Grepolis')
self.windowSurface.fill(BLACK)
self.windowSurface.blit(self.worldmap, dest=(0,0) , area=(xpos, ypos, px, py))
pygame.display.update()
self.Handle_Pygame_Events(self)
def Handle_Pygame_Events(self, event):
global pygame_events_on
global px, py, xpos, ypos, zoom, pxz, pyz
pygame_events_on = 1 # handle pygame events
move_screen=0 # dont move the screen
redraw=1 # redraw the screen on first pass
self.statusbar.SetStatusText('Handling pygame events on')
while pygame_events_on:
pygame.time.wait(10) # snooze a little to spare processor time
for action in pygame.event.get():
if action.type == QUIT: # User want to leave pygame control
pygame.display.quit()
pygame_events_on=0
if action.type== VIDEORESIZE: # window screen was resized
px = action.w
py = action.h
zoom = 1
redraw=1
if action.type == MOUSEMOTION: # mouse movenemt detected
if move_screen==1: # map movement required?
mouse_x = action.rel[0]
mouse_y = action.rel[1]
xpos=xpos-mouse_x # calculate new position
ypos=ypos-mouse_y
pxz = int(px/zoom)
pyz = int(py/zoom)
if (xpos<0): # dont leave the map area
xpos=0
if (ypos<0):
ypos=0
if (xpos+pxz>1000):
xpos=1000-pxz
if (ypos+pyz>1000):
ypos=1000-pyz
# In order to zoom the part of the worldmap the user wants to see
# is copied to a temporary surface, next the surface is scaled
# and copied to the window surface
self.tempmap=pygame.Surface((px/zoom, py/zoom))
self.tempmap.blit(self.worldmap, dest=(0,0) , area=(xpos, ypos, int(px/zoom), int(py/zoom)))
pygame.transform.smoothscale(self.tempmap, (px, py), self.windowSurface)
pygame.display.update()
redraw=0
if action.type == MOUSEBUTTONDOWN: # left mouse button pressed
mouse_button = action.button
if mouse_button == 1:
move_screen=1
if action.type == MOUSEBUTTONUP: # finished pressing left mouse button
move_screen=0
if action.type == KEYDOWN:
if (action.key == K_UP): # Calculate new zoom factor
zoom = zoom + 0.05
redraw=1
if (action.key == K_DOWN):
zoom = zoom - 0.05
redraw=1
# Dont redraw the window surface when not needed because
# the display_set_mode command causes a mouse-up event
# which messes-up the scrolling of the window.
if(redraw==1):
self.windowSurface = pygame.display.set_mode((px, py), RESIZABLE)
self.tempmap=pygame.Surface((px/zoom, py/zoom))
self.tempmap.blit(self.worldmap, dest=(0,0) , area=(xpos, ypos, int(px/zoom), int(py/zoom)))
pygame.transform.smoothscale(self.tempmap, (px, py), self.windowSurface)
pygame.display.update()
redraw=0
self.statusbar.SetStatusText('Handling pygame events off')
#-------------------------------------------------------------------------------
# This routine makes a 1000x1000 world map that is NOT presented to the user
# This is the original world-size map
# It also draws the grid and places ocean numbers on the map
#-------------------------------------------------------------------------------
def MakeWorldMap(self):
f=pygame.font.init()
self.worldmap = pygame.Surface((1000, 1000))
for i in range(1,11):
pygame.draw.line(self.worldmap, (125, 125, 125), (100*i, 0), (100*i, 1000), 1)
pygame.draw.line(self.worldmap, (125, 125, 125), (0, 100*i), (1000, 100*i), 1)
self.show_text(str((i*10)-10), 100*(i-1)+2, 2, WHITE)
self.show_text(str(i-1), 990, 100*(i-1)+2, WHITE)
#-------------------------------------------------------------------------------
# The following routine displays a text on the world map
#-------------------------------------------------------------------------------
def show_text(self, t, x, y, color):
basicFont = pygame.font.Font("freesansbold.ttf", 20)
text = basicFont.render(t, True, color, BLACK)
textRect = text.get_rect()
textRect.top = y
textRect.left = x
self.worldmap.blit(text, textRect)
#-------------------------------------------------------------------------------
# This routine draws all cities in the towns array
#-------------------------------------------------------------------------------
def OnDrawCities(self, event):
for i in range(0, len(town_ID)):
x = int(town_island_x[i])
y = int(town_island_y[i])
self.draw_town(x, y, GREY, 'small')
# Done drawing, now handle control to pygame
pygame_events_on=1
self.Handle_Pygame_Events(self)
#-------------------------------------------------------------------------------
# The following routine draws one single town on the map
# The town is made of 4 (small) or 8 (big) pixels
#-------------------------------------------------------------------------------
def draw_town(self, x, y, c, size):
self.worldmap.set_at((x, y), c)
self.worldmap.set_at((x+1, y), c)
self.worldmap.set_at((x-1, y), c)
self.worldmap.set_at((x, y+1), c)
self.worldmap.set_at((x, y-1), c)
if (size == 'big'):
self.worldmap.set_at((x+1, y+1), c)
self.worldmap.set_at((x+1, y-1), c)
self.worldmap.set_at((x-1, y+1), c)
self.worldmap.set_at((x-1, y-1), c)
#-------------------------------------------------------------------------------
# This routine saves the map as presented on the windowsurface
#-------------------------------------------------------------------------------
def OnSaveMap(self, event):
dialog = wx.FileDialog(None, "Entrer le nom d'un fichier", style=wx.FD_SAVE)
if dialog.ShowModal() == wx.ID_OK:
filename = dialog.GetPath()
dialog.Destroy()
pygame.image.save(self.windowSurface, filename)
#-------------------------------------------------------------------------------
# Here the creation of the main user interface window ends
# The following routines are not part of the user interface
#-------------------------------------------------------------------------------
#-------------------------------------------------------------------------------
# This routine is used for testing purposes
#-------------------------------------------------------------------------------
def Ontestbutton(event):
pass
#print 'This is the test button allright'
#-------------------------------------------------------------------------------
# This routine loads the URLs of all worlds from the file grepomaps.cfg
#-------------------------------------------------------------------------------
def LoadConfigData():
global aw;aw = 0
global world; world = []
global url_players; url_players = []
global url_conquers; url_conquers = []
global url_alliances; url_alliances = []
global url_towns; url_towns = []
global url_islands; url_islands = []
f = open (r"grepomaps.cfg", 'r')
line = f.readline()
count = int(line[9:len(line)-1])
for w in range(0,count):
line = f.readline()
world.append(line[8:len(line)-1])
line = f.readline()
url_players.append(line[14:len(line)-1])
line = f.readline()
url_conquers.append(line[15:len(line)-1])
line = f.readline()
url_alliances.append(line[16:len(line)-1])
line = f.readline()
url_towns.append(line[12:len(line)-1])
line = f.readline()
url_islands.append(line[14:len(line)-1])
#-------------------------------------------------------------------------------
# The following routines transfer IDs in names and vice versa
#-------------------------------------------------------------------------------
def get_player_ID(player):
if player in player_name:
return player_ID[player_name.index(player)]
def get_player_name(player):
if player in player_ID:
return player_name[player_ID.index(player)]
def get_alliance_ID(alliance):
if alliance in alliance_name:
return alliance_ID[alliance_name.index(alliance)]
def get_alliance_name(alliance):
if alliance in alliance_ID:
return alliance_name[alliance_ID.index(alliance)]
def get_date(datestring):
yy=datestring.GetYear()
mm=datestring.GetMonth()+1
dd=datestring.GetDay()
return date(yy, mm, dd)
#-------------------------------------------------------------------------------
# The following routine presents the colour chooser window and returns a colour
#-------------------------------------------------------------------------------
def choose_colour():
dialog = wx.ColourDialog(None)
dialog.GetColourData().SetChooseFull(True)
if dialog.ShowModal() == wx.ID_OK:
data = dialog.GetColourData()
color = data.GetColour().Get()
dialog.Destroy()
return color
def CopyToClipboard(text):
text2=text.replace('+', ' ')
clipdata = wx.TextDataObject()
clipdata.SetText(text2)
wx.TheClipboard.Open()
wx.TheClipboard.SetData(clipdata)
wx.TheClipboard.Close()
#-------------------------------------------------------------------------------
# At this point we're done with defining routines
# The actual program (application) is initiated
#
# First the application that wxpython needs is defined
# Next the menu window is generated and presented to the user
# After that pygame is initiated
# Then the application loop is entered waiting for user generated events
#-------------------------------------------------------------------------------
app = wx.App()
Menu(None, -1, '')
pygame.init() # initialise the pygame engine
app.MainLoop() |
Partager