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| using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Collections.ObjectModel;
namespace BuzzerGame
{
/// <summary>
/// Logique d'interaction pour Window1.xaml
/// </summary>
public partial class Window1 : Window
{
public class MyItemType
{
public System.Windows.Media.ImageSource Image { get; set; }
}
public Window1()
{
InitializeComponent();
this.DataContext = this;
MyItems = new ObservableCollection<MyItemType>();
MyItems.Add(new MyItemType { Image = new BitmapImage(new Uri(@"C:\Users\a.jpg")) });
MyItems.Add(new MyItemType { Image = new BitmapImage(new Uri(@"C:\Users\b.jpg")) });
MyItems.Add(new MyItemType { Image = new BitmapImage(new Uri(@"C:\Users\c.jpg")) });
}
public ObservableCollection<MyItemType> MyItems { get; set; }
private void button1_Click(object sender, RoutedEventArgs e)
{
MyItems.Move(0, 1);
}
}
} |
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