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 | float min = GetMinValue();
float max = GetMaxValue();
float range = max-min;
float step = 0.0;
 
int precision = -3;
float power;
while (!step)
{
	power = pow(10.0, precision);
	if (range <= 1.0*power+power/100) {
		step = 0.1*power;
	}
	else if (range <= 2.0*power+power/100) {
		step = 0.2*power;
	}
        else if (range <= 5.0*power+power/100) {
                step = 0.5*power;
	}
	else { 
		precision++;
	}
}
 
precision--;
 
float time = min;
time = RoundUp(time, precision);
 
float remainder = (fabs(time)/step)-floor(fabs(time)/step);
while (remainder>0.0001) {
	time+=0.1*power;
	remainder = (fabs(time)/step)-floor(fabs(time)/step);
} | 
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