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private void SettingsScreen_TouchDown(object sender, TouchEventArgs e)// gestion evenement de la couche tactile
{
int x, y;
e.GetPosition((Clavier)sender, 0, out x, out y);
for (int i = 0; i < tabButtons.Length; i++)
{
if (x >= tabButtons[i].X && x <= tabButtons[i].X + tabButtons[i].Width &&
y >= tabButtons[i].Y && y <= tabButtons[i].Y + tabButtons[i].Height)
{
if (tabButtons[i].State == ActionButton.STATE_NORMAL)
{
tabButtons[buttonIndex].Blur();
tabButtons[i].State = ActionButton.STATE_FOCUSED;
}
buttonIndex = i;
BlurAll();
DrawSettings();
if (tabButtons[i].State == ActionButton.STATE_FOCUSED)
{
// action sur bouton
switch (buttonIndex)
{
// bouton 0
case 0:
if (tabButtons[0].IsEnabled)
{
code = "0";
}
break;
// bouton 1
case 1:
if (tabButtons[1].IsEnabled)
code = "1";
break;
// buttons 2
case 2:
if (tabButtons[2].IsEnabled)
{
code = "2";
}
break;
......// les autres boutons
//bouton valider
case 10:
if (tabButtons[10].IsEnabled)
{
if (code2 == "0123")
{
code = null;
code2 = null;
screen.DrawText("", ninaBFont, Colors.Red, 125, 40);
screen.DrawText("ok", ninaBFont, Colors.Orange, 150, 40);
}
else
{
code = null;
code2 = null;
screen.DrawText("", ninaBFont, Colors.Red, 125, 40);
screen.DrawText("Incorrect", ninaBFont, Colors.Red, 125, 40);
}
}
break;
}
}
break;
}
}
code2 = code2 + code;// code finale
screen.DrawText(code2, ninaBFont, Colors.Green, 120, 40);
screen.Flush();
} |
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