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| <div style="margin-left:40px">import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import javax.swing.JPanel;
public class GameScreen extends JPanel implements ActionListener {
ArrayList<Alphabet> listAlphabets = new ArrayList<Alphabet>();
Keyboard tf = new Keyboard();
public GameScreen() {
this.add(tf);
tf.addActionListener(this);
}
public ArrayList<Alphabet> getListAlphabets() {
return listAlphabets;
}
public void addAlphabet(int x, int y, String name) {
listAlphabets.add(new Alphabet(x, y, name));
}
public void paintComponent(Graphics g) {
g.setColor(Color.white);
g.fillRect(0, 0, this.getWidth(), this.getHeight());
Object[] tab = listAlphabets.toArray();
for(int i=0; i<tab.length; i++) {
Alphabet a = (Alphabet) tab[i];
String s = a.getName();
g.setColor(Color.black);
g.drawString(s, a.getPosX(), a.getPosY());
}
}
public void actionPerformed(ActionEvent e) {
String s = tf.getText().trim();
addAlphabet( (int) (Math.random()*this.getWidth()), 0, s);
}
}</div>La classe Keyboard est une extends de JTextField, la mise à jour de mon affichage se fait dans une autre classe que voici :
<div style="margin-left:40px">import java.util.ArrayList;
import javax.swing.JFrame;
public class GameUI extends JFrame {
GameScreen screen = new GameScreen();
Keyboard tf = new Keyboard();
public GameUI(int height, int width) {
this.setTitle("Attacker Game");
this.setSize(height, width);
this.setLocationRelativeTo(null);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setContentPane(screen);
this.setVisible(true);
update();
}
private void update() {
ArrayList<Alphabet> list = screen.getListAlphabets();
Object [] tab = list.toArray();
while(true) {
for(int i=0; i<tab.length; i++) {
Alphabet a = (Alphabet) tab[i];
int y = a.getPosY();
a.setPosY(++y);
screen.repaint();
}
}
}
}</div> |
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