import pygame, sys
from pygame.locals import *
pygame.init()
ecran = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock()
fond1 = pygame.image.load('fondd.jpg')
fond2 = pygame.image.load('fondd.jpg')
ordonnee_fond1 = 0
ordonnee_fond2 = fond1.get_height()
while True:
ecran.blit(fond1, (0,-ordonnee_fond1))
ecran.blit(fond2, (0,-ordonnee_fond2))
pygame.display.update()
ordonnee_fond1 -= 1
ordonnee_fond2 -= 1
if ordonnee_fond1 == +1 * fond1.get_height():
ordonnee_fond1 = ordonnee_fond2 - fond2.get_height()
if fond2 == +1 * fond2.get_height():
ordonnee_fond2 = ordonnee_fond1 - fond1.get_height()
for event in pygame.event.get():
if event.type == QUIT or (event.type == KEYUP and event.key == K_ESCAPE):
sys.exit()
clock.tick(300)
Partager