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| //---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include "UTP_071.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TForm1 *Form1;
//---------------------------------------------------------------------------
__fastcall TForm1::TForm1(TComponent* Owner)
: TForm(Owner)
{
Form1->KeyPreview = true;
Form1->Label1->Caption = "Entrez le nombre de monstres :";
Form1->Label1->Top = 384;
Form1->Label1->Left = 100;
Form1->Edit1->Top = 380;
Form1->Edit1->Left = 312;
Form1->Edit1->Text = "20";
Form1->GroupBox1->Top = 8;
Form1->GroupBox1->Left = 16;
Form1->GroupBox1->Width = 470;
Form1->GroupBox1->Height = 470;
Form1->Memo1->Top = 56;
Form1->Memo1->Left = 41;
Form1->Memo1->Width = 415;
Form1->Memo1->Height = 288;
Form1->Memo1->Alignment = taCenter;
Form1->Memo1->ReadOnly = true;
Form1->Button1->Top = 420;
Form1->Button1->Left = 208;
Form1->Button1->Caption = "Commencer";
Form1->Button1->Height = 25;
Form1->Label2->Caption = "Nombre de coup : 0";
Form1->Label2->Top = 528;
Form1->Label2->Left = 24;
Form1->Label2->Visible = false;
Form1->Label3->Caption = "Vous êtes à coté de 0 monstres";
Form1->Label3->Top = 592;
Form1->Label3->Left = 75;
Form1->Label3->Visible = false;
Form1->Label4->Caption = "Touche de déplacement";
Form1->Label4->Top = 504;
Form1->Label4->Left = 320;
Form1->Label4->Visible = false;
Form1->Image1->Stretch = true;
Form1->Image1->Visible = false;
Form1->Image1->Width = 153;
Form1->Image1->Height = 153;
Form1->Image1->Top = 528;
Form1->Image1->Left = 312;
for(int i = 0; i < 12; i++)
{
for(int j = 0; j < 12; j++)
{
TerrainJeu[i][j]= 0 ;
GrilleJeu[i][j] = new TImage(GroupBox1);
GrilleJeu[i][j]->Parent= GroupBox1;
GrilleJeu[i][j]->Picture->LoadFromFile("C:\\Users\\Mathieu\\Desktop\\Img_Carre.BMP");
GrilleJeu[i][j]->Stretch = true ;
GrilleJeu[i][j]->Height = 40 ;
GrilleJeu[i][j]->Width = 40 ;
GrilleJeu[i][j]->Top = (39 * i) ;
GrilleJeu[i][j]->Left = (39 * j) ;
GrilleJeu[i][j]->Visible = false ;
}
}
}
//---------------------------------------------------------------------------
void __fastcall TForm1::Button1Click(TObject *Sender)
{
Form1->Label1->Visible = false;
Form1->Memo1->Visible = false;
Form1->Edit1->Visible = false;
Form1->Button1->Visible = false;
Form1->Label2->Visible = true;
Form1->Label3->Visible = true;
Form1->Label4->Visible = true;
Form1->Image1->Visible = true;
nbmonstres = StrToInt(Form1->Edit1->Text);
int Posx = 0;
int Posy = 11;
for(int i = 0 ; i<12 ; i++)
{
for(int j = 0 ; j<12 ; j++)
{
GrilleJeu[i][j]->Visible = true ;
}
}
GrilleJeu[Posy][Posx]->Picture->LoadFromFile("C:\\Users\\Mathieu\\Desktop\\Img_Coureur2.bmp");
randomize();
for(int k = 0 ; k <= nbmonstres ; k++)
{
int randi = random(12);
int randj = random(12);
TerrainJeu[randi][randj]= 9;
}
//void MessageRadar(void); Affiche le nmbre de mines autour du joueur
AfficheMines();
}
//---------------------------------------------------------------------------
//affiche les mines du tableaiu
void TForm1::AfficheMines(void)
{
for(int i = 0 ; i<12 ; i++)
{
for(int j = 0 ; j<12 ; j++)
{
if(TerrainJeu[i][j] == 9)
{
GrilleJeu[i][j]->Picture->LoadFromFile("C:\\Users\\Mathieu\\Desktop\\Img_Carre2.BMP");
GrilleJeu[i][j]->Stretch = true;
}
}
}
}
//----------------------------------------------------------------------------
void __fastcall TForm1::FormKeyPress(TObject *Sender, char &Key)
{
if( Key == VK_NUMPAD2)
{
ShowMessage("You pressed Enter");
}
}
//---------------------------------------------------------- |
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