Voici un script shell qui pourra vous êtres utile un de ces quatre!!
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327 #!/bin/bash # Description : Générer le fichier object (.obj) d'un cube. # Possibilité de mettre une texture différente sur chaque face (option -m "tex1 tex2 tex3 tex4...") #==================================================================================== # Options -x : x origine # -y : y origine # -w : largeur du cube # -h : hauteur du cube # -o : nom de base (sans extention) du fichiers .obj # -a : angle de rotation autour de Ox # -b : angle de rotation autour de Oy # -c : angle de rotation autour de Oz # -e : Epaisseur du cube # -f : fichier mtl # -m : materiel à* utiliser # -i : inverse la texture #======================================================== # # CONSTANTES # USAGE="Utilisation : $0 -f <mtl_file> -m <material> [-i] [-x <x_origin>] [-y <y_origin>] [-z <z_origin>] [-w <width>] [-h <height>] [-a <angle(deg)>] [-b <angle(deg)>] [-c <angle(deg)>] [-e <ply>] [-o <output_basename>]" PI=$(echo "scale=10; 4*a(1)" | bc -l) # # OPTIONS PAR DEFAUT # mtl="" # chemin du fichier mtl # @TODO mtl obligatoire pour valeur dans mtl_name # @TODO TEXTURE OBLIGATOIRE mtl_alias="" # nom du matériel à* utiliser obj="out.obj" # nom du fichier de sortie objet x0=0 y0=0 z0=0 width=10 height=10 a=0 b=0 c=0 e=2 reverse=0 # # ANALYSE DES OPTIONS # while getopts :x:y:z:w:h:o:a:b:c:e:m:f:i option do case ${option} in x) x0=$OPTARG ;; y) y0=$OPTARG ;; z) z0=$OPTARG ;; w) width=$OPTARG ;; h) height=$OPTARG ;; o) obj="$OPTARG.obj" ;; a) a=$OPTARG ;; b) b=$OPTARG ;; c) c=$OPTARG ;; e) e=$OPTARG ;; m) mtl_alias=$OPTARG ;; f) mtl=$OPTARG ;; i) reverse=1 ;; # qui n'en a pas :) echo "L'option $OPTARG requiert un argument" echo $USAGE exit 5 ;; \?) echo "Option incorrecte... " echo $USAGE exit 3 ;; esac done # gestion des alias de textures # L'option mtl_alias pipe=$(echo $mtl_alias | grep " ") if [ ${#pipe} -eq 0 ]; then # possède pas espace multiple_mtl=0 else multiple_mtl=1 mtl_front=$(echo $mtl_alias | cut -d " " -f1) mtl_left=$(echo $mtl_alias | cut -d " " -f2) mtl_top=$(echo $mtl_alias | cut -d " " -f3) mtl_right=$(echo $mtl_alias | cut -d " " -f4) mtl_bottom=$(echo $mtl_alias | cut -d " " -f5) mtl_back=$(echo $mtl_alias | cut -d " " -f6) fi # besoin de rotations ? if [ $a -ne 0 ] || [ $b -ne 0 ] || [ $c -ne 0 ]; then needRot=1 else needRot=0 fi # Position des points x1=$x0 y1=$y0 z1=$(echo "scale=2; $z0+$e" | bc -l) x2=$x0 y2=$(echo "scale=2; $y0+$height" | bc -l) z2=$z0 x3=$x0 y3=$y2 z3=$z1 x4=$(echo "scale=2; $x0+$width" | bc -l) y4=$y0 z4=$z0 x5=$x4 y5=$y1 z5=$z1 x6=$x4 y6=$y2 z6=$z4 x7=$x5 y7=$y3 z7=$z5 # Besoin d'une rotation if [ $needRot -eq 1 ]; then # convertion des angles en radian a=$(echo "scale=2; $PI*$a/180" | bc -l) b=$(echo "scale=2; $PI*$b/180" | bc -l) c=$(echo "scale=2; $PI*$c/180" | bc -l) # Matrice de rotation globale cosa=$(echo "scale=2; c($a)" | bc -l) sina=$(echo "scale=2; s($a)" | bc -l) cosb=$(echo "scale=2; c($b)" | bc -l) sinb=$(echo "scale=2; s($b)" | bc -l) cosc=$(echo "scale=2; c($c)" | bc -l) sinc=$(echo "scale=2; s($c)" | bc -l) MRG_00=$(echo "scale=2; $cosb*$cosc" | bc -l) MRG_01=$(echo "scale=2; -($cosa)*$sinc+$sina*$sinb*$cosc" | bc -l) MRG_02=$(echo "scale=2; $sina*$sinc+$cosa*$sinb*$cosc" | bc -l) MRG_10=$(echo "scale=2; $cosb*$sinc" | bc -l) MRG_11=$(echo "scale=2; $cosa*$cosc+$sina*$sinb*$sinc" | bc -l) MRG_12=$(echo "scale=2; -($sina)*$cosc+$cosa*$sinb*$sinc" | bc -l) MRG_20=$(echo "scale=2; -($sinb)" | bc -l) MRG_21=$(echo "scale=2; $sina*$cosb" | bc -l) MRG_22=$(echo "scale=2; $cosa*$cosb" | bc -l) # Rotation de ses points rx0=$(echo "scale=2; $x0*$MRG_00 + $y0*$MRG_01 + $z0*$MRG_02" | bc -l) ry0=$(echo "scale=2; $x0*$MRG_10 + $y0*$MRG_11 + $z0*$MRG_12" | bc -l) rz0=$(echo "scale=2; $x0*$MRG_20 + $y0*$MRG_21 + $z0*$MRG_22" | bc -l) rx1=$(echo "scale=2; $x1*$MRG_00 + $y1*$MRG_01 + $z1*$MRG_02" | bc -l) ry1=$(echo "scale=2; $x1*$MRG_10 + $y1*$MRG_11 + $z1*$MRG_12" | bc -l) rz1=$(echo "scale=2; $x1*$MRG_20 + $y1*$MRG_21 + $z1*$MRG_22" | bc -l) rx2=$(echo "scale=2; $x2*$MRG_00 + $y2*$MRG_01 + $z2*$MRG_02" | bc -l) ry2=$(echo "scale=2; $x2*$MRG_10 + $y2*$MRG_11 + $z2*$MRG_12" | bc -l) rz2=$(echo "scale=2; $x2*$MRG_20 + $y2*$MRG_21 + $z2*$MRG_22" | bc -l) rx3=$(echo "scale=2; $x3*$MRG_00 + $y3*$MRG_01 + $z3*$MRG_02" | bc -l) ry3=$(echo "scale=2; $x3*$MRG_10 + $y3*$MRG_11 + $z3*$MRG_12" | bc -l) rz3=$(echo "scale=2; $x3*$MRG_20 + $y3*$MRG_21 + $z3*$MRG_22" | bc -l) rx4=$(echo "scale=2; $x4*$MRG_00 + $y4*$MRG_01 + $z4*$MRG_02" | bc -l) ry4=$(echo "scale=2; $x4*$MRG_10 + $y4*$MRG_11 + $z4*$MRG_12" | bc -l) rz4=$(echo "scale=2; $x4*$MRG_20 + $y4*$MRG_21 + $z4*$MRG_22" | bc -l) rx5=$(echo "scale=2; $x5*$MRG_00 + $y5*$MRG_01 + $z5*$MRG_02" | bc -l) ry5=$(echo "scale=2; $x5*$MRG_10 + $y5*$MRG_11 + $z5*$MRG_12" | bc -l) rz5=$(echo "scale=2; $x5*$MRG_20 + $y5*$MRG_21 + $z5*$MRG_22" | bc -l) rx6=$(echo "scale=2; $x6*$MRG_00 + $y6*$MRG_01 + $z6*$MRG_02" | bc -l) ry6=$(echo "scale=2; $x6*$MRG_10 + $y6*$MRG_11 + $z6*$MRG_12" | bc -l) rz6=$(echo "scale=2; $x6*$MRG_20 + $y6*$MRG_21 + $z6*$MRG_22" | bc -l) rx7=$(echo "scale=2; $x7*$MRG_00 + $y7*$MRG_01 + $z7*$MRG_02" | bc -l) ry7=$(echo "scale=2; $x7*$MRG_10 + $y7*$MRG_11 + $z7*$MRG_12" | bc -l) rz7=$(echo "scale=2; $x7*$MRG_20 + $y7*$MRG_21 + $z7*$MRG_22" | bc -l) fi # # Sortie du fichier objet # echo "#" > $obj echo "# $obj" >> $obj echo "#" >> $obj echo >> $obj echo "mtllib "$mtl >> $obj echo >> $obj if [ $needRot -eq 1 ]; then echo "v $rx0 $ry0 $rz0" >> $obj echo "v $rx1 $ry1 $rz1" >> $obj echo "v $rx2 $ry2 $rz2" >> $obj echo "v $rx3 $ry3 $rz3" >> $obj echo "v $rx4 $ry4 $rz4" >> $obj echo "v $rx5 $ry5 $rz5" >> $obj echo "v $rx6 $ry6 $rz6" >> $obj echo "v $rx7 $ry7 $rz7" >> $obj else echo "v $x0 $y0 $z0" >> $obj echo "v $x1 $y1 $z1" >> $obj echo "v $x2 $y2 $z2" >> $obj echo "v $x3 $y3 $z3" >> $obj echo "v $x4 $y4 $z4" >> $obj echo "v $x5 $y5 $z5" >> $obj echo "v $x6 $y6 $z6" >> $obj echo "v $x7 $y7 $z7" >> $obj fi echo >> $obj if [ $reverse -eq 0 ]; then echo "vt 0.0 0.0" >> $obj echo "vt 1.0 0.0" >> $obj echo "vt 0.0 1.0" >> $obj echo "vt 1.0 1.0" >> $obj else echo "vt 1.0 0.0" >> $obj echo "vt 0.0 0.0" >> $obj echo "vt 1.0 1.0" >> $obj echo "vt 0.0 1.0" >> $obj fi echo >> $obj echo "vn 0.0 0.0 1.0" >> $obj echo "vn 0.0 0.0 -1.0" >> $obj echo "vn 0.0 1.0 0.0" >> $obj echo "vn 0.0 -1.0 0.0" >> $obj echo "vn 1.0 0.0 0.0" >> $obj echo "vn -1.0 0.0 0.0" >> $obj echo >> $obj if [ $multiple_mtl -eq 1 ];then echo "usemtl "$mtl_front >> $obj else echo "usemtl "$mtl_alias >> $obj fi echo >> $obj echo "f 1/2/2 7/3/2 5/1/2" >> $obj echo "f 1/2/2 3/4/2 7/3/2" >> $obj if [ $multiple_mtl -eq 1 ];then echo >> $obj echo "usemtl "$mtl_left >> $obj echo >> $obj fi echo "f 1/1/6 4/4/6 3/3/6" >> $obj echo "f 1/1/6 2/2/6 4/4/6" >> $obj if [ $multiple_mtl -eq 1 ];then echo >> $obj echo "usemtl "$mtl_top >> $obj echo >> $obj fi echo "f 3/3/3 8/2/3 7/4/3" >> $obj echo "f 3/3/3 4/1/3 8/2/3" >> $obj if [ $multiple_mtl -eq 1 ];then echo >> $obj echo "usemtl "$mtl_right >> $obj echo >> $obj fi echo "f 5/2/5 7/4/5 8/3/5" >> $obj echo "f 5/2/5 8/3/5 6/1/5" >> $obj if [ $multiple_mtl -eq 1 ];then echo >> $obj echo "usemtl "$mtl_bottom >> $obj echo >> $obj fi echo "f 1/3/4 5/4/4 6/2/4" >> $obj echo "f 1/3/4 6/2/4 2/1/4" >> $obj if [ $multiple_mtl -eq 1 ];then echo >> $obj echo "usemtl "$mtl_back >> $obj echo >> $obj fi echo "f 2/1/1 6/2/1 8/4/1" >> $obj echo "f 2/1/1 8/4/1 4/3/1" >> $obj exit 0
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