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| private void OnVertexBufferCreate(object sender, EventArgs e)
{
CustomVertex[][] verts = new CustomVertex[6][];
for(int i =0;i<6;i++)
verts[i] = new CustomVertex[6];
// 1st facet -----------------------------------------------------
//triangle 1
verts[0][0] = CreateVertex(-75, -75, -75, 0, 0);
verts[0][1] = CreateVertex(75, -75, -75, 1, 0);
verts[0][2] = CreateVertex(-75, 75, -75, 0, 1);
//triangle 2
verts[0][3] = CreateVertex(-75, 75, -75, 0, 1);
verts[0][4] = CreateVertex(75, -75, -75, 1, 0);
verts[0][5] = CreateVertex(75, 75, -75, 1, 1);
// 2nd facet -----------------------------------------------
//triangle 1
verts[1][0] = CreateVertex(75, -75, -75, 0, 0);
verts[1][1] = CreateVertex(75, 75, -75, 1, 0);
verts[1][2] = CreateVertex(75, -75, 75, 0, 1);
//triangle 2
verts[1][3] = CreateVertex(75, -75, 75, 0, 1);
verts[1][4] = CreateVertex(75, 75, -75, 1, 0);
verts[1][5] = CreateVertex(75, 75, 75, 1, 1);
// 3rd facet -------------------------------------------------
//triangle 1
verts[2][0] = CreateVertex(-75, -75, -75, 0, 0);
verts[2][1] = CreateVertex(75, -75, -75, 1, 0);
verts[2][2] = CreateVertex(-75, -75, 75, 0, 1);
//triangle 2
verts[2][3] = CreateVertex(-75, -75, 75, 0, 1);
verts[2][4] = CreateVertex(75, -75, -75, 1, 0);
verts[2][5] = CreateVertex(75, -75, 75, 1, 1);
// 4th facet ---------------------------------------------
//triangle 1
verts[3][0] = CreateVertex(-75, -75, -75, 0, 0);
verts[3][1] = CreateVertex(-75, 75, -75, 1, 0);
verts[3][2] = CreateVertex(-75, -75, 75, 0, 1);
//triangle 2
verts[3][3] = CreateVertex(-75, -75, 75, 0, 1);
verts[3][4] = CreateVertex(-75, 75, -75, 1, 0);
verts[3][5] = CreateVertex(-75, 75, 75, 1, 1);
// 5th facet ---------------------------------------------------
//triangle 1
verts[4][0] = CreateVertex(-75, -75, 75, 0, 0);
verts[4][1] = CreateVertex(75, -75, 75, 1, 0);
verts[4][2] = CreateVertex(-75, 75, 75, 0, 1);
//triangle 2
verts[4][3] = CreateVertex(-75, 75, 75, 0, 1);
verts[4][4] = CreateVertex(75, -75, 75, 1, 0);
verts[4][5] = CreateVertex(75, 75, 75, 1, 1);
// 6th facet ---------------------------------------------
//triangle 1
verts[5][0] = CreateVertex(-75, 75, -75, 0, 0);
verts[5][1] = CreateVertex(75, 75, -75, 1, 0);
verts[5][2] = CreateVertex(-75, 75, 75, 0, 1);
//triangle 2
verts[5][3] = CreateVertex(-75, 75, 75, 0, 1);
verts[5][4] = CreateVertex(75, 75, -75, 1, 0);
verts[5][5] = CreateVertex(75, 75, 75, 1, 1);
for(int i=0;i<6;i++)
vertexBuffer[0].SetData(verts[0], 0, LockFlags.None);
} |
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