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| #!/usr/bin/python
import sys,pygame
pygame.init()
size=width,height=600,500
screen=pygame.display.set_mode(size)
pygame.display.set_caption("OpenMario")
white=255,255,255,255
def clavier():
for event in pygame.event.get():
while event.type==pygame.KEYDOWN:
if event.key==pygame.K_UP:
return("up")
if event.key==pygame.K_DOWN:
return("down")
if event.key==pygame.K_LEFT:
return("left")
if event.key==pygame.K_RIGHT:
return("right")
if event.key==pygame.K_q:
sys.exit()
if event.type==pygame.QUIT:
sys.exit()
mario=pygame.image.load("/home/hugo/Desktop/ball.gif")
global mariorect
mariorect=mario.get_rect()
mariorect=mariorect.move([230,350])
def move(direction):
global mariorect
if direction=="up":
y=350
x=y
while x!=0:
mariorect=mariorect.move([0,-1])
screen.fill(white)
screen.blit(mario,mariorect)
pygame.display.flip()
x=x-1
x=y
while x!=0:
mariorect=mariorect.move([0,1])
screen.fill(white)
screen.blit(mario,mariorect)
pygame.display.flip()
x=x-1
if direction=="left":
newpos=[-20,0]
essai=mariorect.move(newpos)
if essai[0]>=0:
mariorect=essai
if direction=="right":
newpos=[20,0]
essai=mariorect.move(newpos)
if essai[0]<width:
mariorect=essai
while 1:
screen.fill(white)
move(clavier())
screen.blit(mario,mariorect)
pygame.display.update() |
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