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 | float luminosite = c.GetBrightness()*100;
                        float teinte = c.GetHue();
                        float saturation = c.GetSaturation() * 100;
 
                        float tMax = 240;
                        float lMax = 240;
                        float sMax = 240;
                        float VMax = 255;
 
                        float M = 0;
                        float m = 0;
                        float delta = 0;
 
                        float R = 0;
                        float G = 0;
                        float B = 0;
 
                        float t0 = ((6 * teinte) / tMax);
 
                        if (luminosite <= (lMax / 2))
                        {
                            M = VMax * (luminosite / lMax) * (1 + (saturation / sMax));
                            m = VMax * (luminosite / lMax) * (1 - (saturation / sMax));
                        }
                        else
                        {
                            M = VMax * (((luminosite / lMax) * (1 - (saturation / sMax))) + (saturation / sMax));
                            m = VMax * (((luminosite / lMax) * (1 + (saturation / sMax))) - (saturation / sMax));
                        }
 
                        delta = M - m;
 
                        int i = (Int16)t0;
                        switch (i)
                        {
                            case 0:
                                R = R;
                                G = m + (t0 * delta);
                                B = m;
                                break;
                            case 1:
                                R = m + ((2 - t0) * delta);
                                G = M;
                                B = m;
                                break;
                            case 2:
                                R = m;
                                G = M;
                                B = m + ((t0 - 2) * delta);
                                break;
                            case 3:
                                R = m;
                                G = m + ((4 - t0) * delta);
                                B = M;
                                break;
                            case 4:
                                R = m + ((t0 - 4) * delta); ;
                                G = m;
                                B = M;
                                break;
                            case 5:
                                R = M;
                                G = m;
                                B = m + ((6 - t0) * delta);
                                break;
                        }
                        Color color = Color.FromArgb((Int16)R, (Int16)G, (Int16)B); | 
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