Bonjour à toutes et à tous,

j'ai écrit un petit jeu de démo que je dois fournir en .exe. Je développe sur linux et je n'ai jamais fait ce genre d'opération.
j'ai utilisé pour cela l'outil pygame2exe, qui a généré le .exe comme prévu. Mais lors du lancement de l'appli, un log est créé m'indiquant le problème suivant :
Traceback (most recent call last):
File "shoot_the_fox.py", line 21, in <module>
File "zipextimporter.pyo", line 82, in load_module
File "pygame\__init__.pyo", line 251, in <module>
File "zipextimporter.pyo", line 82, in load_module
File "pygame\surfarray.pyo", line 69, in <module>
File "zipextimporter.pyo", line 82, in load_module
File "pygame\_numpysurfarray.pyo", line 48, in <module>
File "zipextimporter.pyo", line 82, in load_module
File "numpy\__init__.pyo", line 191, in <module>
File "zipextimporter.pyo", line 82, in load_module
File "numpy\ma\__init__.pyo", line 49, in <module>
File "zipextimporter.pyo", line 82, in load_module
File "numpy\ma\extras.pyo", line 438, in <module>
AttributeError: 'NoneType' object has no attribute 'find'
Bon, j'ai un peu cherché sur le net, mais je n'ai rien trouvé à ce sujet.

Est ce que quelqu'un parmi vous à déjà utilisé cet outil, et a t'il eu des soucis.

Le rajoute le setup.py au cas où !
Code : Sélectionner tout - Visualiser dans une fenêtre à part
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# This will create a dist directory containing the executable file, all the data
# directories. All Libraries will be bundled in executable file.
#
# Run the build process by entering 'pygame2exe.py' or
# 'python pygame2exe.py' in a console prompt.
#
# To build exe, python, pygame, and py2exe have to be installed. After
# building exe none of this libraries are needed.
#Please Note have a backup file in a different directory as if it crashes you
#will loose it all!(I lost 6 months of work because I did not do this)
 
 
try:
    from distutils.core import setup
    import py2exe, pygame
    from pygame.locals import *
    from modulefinder import Module
    import glob, fnmatch
    import sys, os, shutil
    import operator
except ImportError, message:
    raise SystemExit,  "Unable to load module. %s" % message
 
#hack which fixes the pygame mixer and pygame font
origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it
def isSystemDLL(pathname):
    # checks if the freetype and ogg dll files are being included
    if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit.
            return 0
    return origIsSystemDLL(pathname) # return the orginal function
py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one
 
class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
    def copy_extensions(self, extensions):
        #Get pygame default font
        pygamedir = os.path.split(pygame.base.__file__)[0]
        pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
 
        #Add font to list of extension to be copied
        extensions.append(Module("pygame.font", pygame_default_font))
        py2exe.build_exe.py2exe.copy_extensions(self, extensions)
 
class BuildExe:
    def __init__(self):
        #Name of starting .py
        self.script = "shoot_the_fox.py"
 
        #Name of program
        self.project_name = "shoot_the_fox"
 
        #Project url
        self.project_url = "about:none"
 
        #Version of program
        self.project_version = "0.0"
 
        #License of the program
        self.license = "MyApps License"
 
        #Auhor of program
        self.author_name = "Me"
        self.author_email = "example@example.com"
        self.copyright = "Copyright (c) 2009 Me."
 
        #Description
        self.project_description = "MyApps Description"
 
        #Icon file (None will use pygame default icon)
        self.icon_file = None
 
        #Extra files/dirs copied to game
        self.extra_datas = []
 
        #Extra/excludes python modules
        self.extra_modules = []
        self.exclude_modules = []
 
        #DLL Excludes
        self.exclude_dll = ['']
        #python scripts (strings) to be included, seperated by a comma
        self.extra_scripts = []
 
        #Zip file name (None will bundle files in exe instead of zip file)
        self.zipfile_name = None
 
        #Dist directory
        self.dist_dir ='dist'
 
    ## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
    ## Originally borrowed from wxPython's setup and config files
    def opj(self, *args):
        path = os.path.join(*args)
        return os.path.normpath(path)
 
    def find_data_files(self, srcdir, *wildcards, **kw):
        # get a list of all files under the srcdir matching wildcards,
        # returned in a format to be used for install_data
        def walk_helper(arg, dirname, files):
            if '.svn' in dirname:
                return
            names = []
            lst, wildcards = arg
            for wc in wildcards:
                wc_name = self.opj(dirname, wc)
                for f in files:
                    filename = self.opj(dirname, f)
 
                    if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
                        names.append(filename)
            if names:
                lst.append( (dirname, names ) )
 
        file_list = []
        recursive = kw.get('recursive', True)
        if recursive:
            os.path.walk(srcdir, walk_helper, (file_list, wildcards))
        else:
            walk_helper((file_list, wildcards),
                        srcdir,
                        [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
        return file_list
 
    def run(self):
        if os.path.isdir(self.dist_dir): #Erase previous destination dir
            shutil.rmtree(self.dist_dir)
 
        #Use the default pygame icon, if none given
        if self.icon_file == None:
            path = os.path.split(pygame.__file__)[0]
            self.icon_file = os.path.join(path, 'pygame.ico')
 
        #List all data files to add
        extra_datas = []
        for data in self.extra_datas:
            if os.path.isdir(data):
                extra_datas.extend(self.find_data_files(data, '*'))
            else:
                extra_datas.append(('.', [data]))
 
        setup(
            cmdclass = {'py2exe': pygame2exe},
            version = self.project_version,
            description = self.project_description,
            name = self.project_name,
            url = self.project_url,
            author = self.author_name,
            author_email = self.author_email,
            license = self.license,
 
            # targets to build
            windows = [{
                'script': self.script,
                'icon_resources': [(0, self.icon_file)],
                'copyright': self.copyright
            }],
            options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \
                                  'excludes': self.exclude_modules, 'packages': self.extra_modules, \
                                  'dll_excludes': self.exclude_dll,
                                  'includes': self.extra_scripts} },
            zipfile = self.zipfile_name,
            data_files = extra_datas,
            dist_dir = self.dist_dir
            )
 
        if os.path.isdir('build'): #Clean up build dir
            shutil.rmtree('build')
 
if __name__ == '__main__':
    if operator.lt(len(sys.argv), 2):
        sys.argv.append('py2exe')
    BuildExe().run() #Run generation
    raw_input("Press any key to continue") #Pause to let user see that things ends
merci à tous