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 | import pygame
from pygame.locals import *
def main():
 
    BLACK = (0, 0, 0)
    WHITE = (255, 255, 255)
 
 
 
    size = [700, 500]
    screen = pygame.display.set_mode(size)
 
    pygame.display.set_caption("My Game")
 
 
    done = False
 
 
    clock = pygame.time.Clock()
 
    font = pygame.font.Font(None, 25)
 
    frame_count = 0
    frame_rate = 60
    start_time = 5
 
# -------- Main Program Loop -----------
    while not done:
        for event in pygame.event.get(): 
            if event.type == pygame.QUIT: 
                done = True 
 
 
        screen.fill(WHITE)
 
 
 
        total_seconds = start_time - (frame_count // frame_rate)
        if total_seconds < 0:
            total_seconds = 0
 
 
        minutes = total_seconds // 60
 
 
        seconds = total_seconds % 60
 
 
        output_string = "Time left: {0:02}:{1:02}".format(minutes, seconds)
 
 
        text = font.render(output_string, True, BLACK)
 
        screen.blit(text, [250, 280])
 
 
        frame_count += 1
 
 
        clock.tick(frame_rate)
        if total_seconds == 0:
            fond = pygame.image.load("timeout.png").convert()
            screen.blit(fond, (0,0))
 
 
 
 
 
 
 
        pygame.display.flip()
pygame.init()
 
 
main()
 
 
 
pygame.quit() | 
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