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jQuery Discussion :

Compteur avec JQuery


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jQuery

  1. #1
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    Par défaut Compteur avec JQuery
    Bonjour,

    Je dois réaliser 4 compteurs qui commencent et finissent en même temps. J'utilise le script Jquery counter mais les nombres à compter étant tous très différents, je n'arrive pas à régler la vitesse pour les synchroniser.

    Voici mon code HTML :
    Code html : Sélectionner tout - Visualiser dans une fenêtre à part
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    <!-- Start Counter -->
            <section class="logistic_counter_area">
                <div class="container">
                    <div class="row">
                        <div class="logistic_counter clearfix">
                            <div class="col-md-3 col-sm-6">
                                <div class="single-counter">
                                    <img src="images/project-done.png" alt="project-done">
                                    <span class="counter1">24103</span>
                                    <h4>Projects Done</h4>
                                </div>
                            </div>
                            <div class="col-md-3 col-sm-6">
                                <div class="single-counter">
                                    <img src="images/countries-covered.png" alt="project-done">
                                    <span class="counter2">193</span>
                                    <h4>Countries Covered</h4>
                                </div>
                            </div>
                            <div class="col-md-3 col-sm-6">
                                <div class="single-counter">
                                    <img src="images/years-of-experience.png" alt="project-done">
                                    <span class="counter3">18</span>
                                    <h4>Years Of Experience</h4>
                                </div>
                            </div>
                            <div class="col-md-3 col-sm-6">
                                <div class="single-counter">
                                    <img src="images/brances.png" alt="project-done">
                                    <span class="counter4">56</span>
                                    <h4>Branches</h4>
                                </div>
                            </div>
                        </div>
                    </div>
                </div>
            </section>
            <!-- End Counter -->

    Et voici le script Jquery :
    Code : Sélectionner tout - Visualiser dans une fenêtre à part
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    <script src="http://code.jquery.com/jquery-1.11.3.min.js"></script>
    <script src="countid.js"></script>
    <script>
        $('.counter1').countid();
        Date.prototype.addSeconds = function(h) {
            this.setSeconds(this.getSeconds() + h);
            return this;
        }
        $('.counter2').countid();
        Date.prototype.addSeconds = function(h) {
            this.setSeconds(this.getSeconds() + h);
            return this;
        }
        $('.counter3').countid();
        Date.prototype.addSeconds = function(h) {
            this.setSeconds(this.getSeconds() + h);
            return this;
        }
        $('.counter4').countid();
        Date.prototype.addSeconds = function(h) {
            this.setSeconds(this.getSeconds() + h);
            return this;
        }
    </script>
    Dans la doc, ils disent ceci :
    Option | Data Attribute | Default | Description

    ----|------|----|----

    start | data-start | 0 | start

    end | data-end | 0 | end

    speed | data-speed | 10 | speed in fps - frames per seconds

    tick | data-tick | 10 | tick

    clock | data-clock | false | clock

    switchClock | data-switch-clock | true | switchClock

    dateTime | data-date-time | '%m/%d/%y %h:%i:%s' | Possible formats: You can set this value to the number of seconds or specific MM/DD/YYYY H:i:s date or you can set a mask '%m/%d/%y %h:%i:%s' and every mask input will be replaced by current datetime value. For example you can set this option to '12/24/%y' and the counter will count up or count down to/from the Christmas Eve of this year.
    Enfin, voici le détail du fichier countid.js

    Code : Sélectionner tout - Visualiser dans une fenêtre à part
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    /*
     *  Project: Countid 1.0
     *  Description: jQuery Plugin to count up and count down numbers
     *  Author: miso25
     *  License: MIT
     */
     
    // the semi-colon before function invocation is a safety net against concatenated
    // scripts and/or other plugins which may not be closed properly.
     
    ;(function ( $, window, document, undefined ) {
     
     
        window.cancelRequestAnimFrame = ( function() {
                return window.cancelAnimationFrame          ||
                    window.webkitCancelRequestAnimationFrame    ||
                    window.mozCancelRequestAnimationFrame       ||
                    window.oCancelRequestAnimationFrame     ||
                    window.msCancelRequestAnimationFrame        ||
                    clearTimeout
            } )();
     
     
        window.requestAnimFrame = (function(){
            return  window.requestAnimationFrame       ||
                window.webkitRequestAnimationFrame ||
                    window.mozRequestAnimationFrame    ||
                    window.oRequestAnimationFrame      ||
                    window.msRequestAnimationFrame     ||
                    function(/* function */ callback, /* DOMElement */ element){
                        return window.setTimeout(callback, 1000 / 60);
                    };
            })();
     
     
        // undefined is used here as the undefined global variable in ECMAScript 3 is
        // mutable (ie. it can be changed by someone else). undefined isn't really being
        // passed in so we can ensure the value of it is truly undefined. In ES5, undefined
        // can no longer be modified.
     
        // window is passed through as local variable rather than global
        // as this (slightly) quickens the resolution process and can be more efficiently
        // minified (especially when both are regularly referenced in your plugin).
     
        // Create the defaults once
        var pluginName = 'countid',
            defaults = {
                propertyName: "value"
            };
     
        // The actual plugin constructor
        function countidPlugin( element, options ) {
            //this.element = element;
     
            // jQuery has an extend method which merges the contents of two or
            // more objects, storing the result in the first object. The first object
            // is generally empty as we don't want to alter the default options for
            // future instances of the plugin
     
            this.elem = element;
            this.$elem = $(element);
            this.$elem_original = this.$elem
            this.options = options;
     
     
            // This next line takes advantage of HTML5 data attributes
            // to support customization of the plugin on a per-element
            // basis. For example,
            // <div class=item' data-plugin-options='{"message":"Goodbye World!"}'></div>
            //this.metadata = this.$elem.data( 'plugin-options' );
            this.metadata = this.$elem.data( );
     
            this._init();
     
        }
     
     
        //Plugin.prototype =
        countidPlugin.prototype =
        {
     
            defaults: {
     
                start : 0,
                end : 0,
                speed : 10,
                tick : 10,
     
                clock: false,
                switchClock: true,
                dateTime: '%m/%d/%y %h:%i:%s',
                dateTplRemaining: 'Remaining time: %D days and %H:%M:%S ', // '%Y %O %W %D %H %M %S %U',
                dateTplElapsed: 'Elapsed time: %D days and %H:%M:%S ', // '%Y %O %W %D %H %M %S %U',
     
                format: false,
                complete : false
            },
     
     
            lang: {
                textSelectAll: function () { return "Select all"; }
            },
     
            _init: function() {
                // Introduce defaults that can be extended either
                // globally or using an object literal.
                this.config = $.extend({}, this.defaults, this.options,
                this.metadata);
                //alert( JSON.stringify( this.lang.textSearching() ) )
     
     
                var self = this
     
                self.id = self._getRandomInt(999,99999)
     
                self.timer = {}
                self.isPaused = false
                self.speed = self.config.speed
                self.tick = self.config.tick
                self.clock = self.config.clock
                //self.currentTime = false
                self.dateTpl = self.config.dateTplRemaining
                //alert(typeof self.config.end)
     
                if( self.config.start === 0 && self.config.end === 0 )
                self.config.end = 1 * self.$elem.text()
                //alert( self.id )
     
                self.request = 0
                self.paused = false
                //var text = 1 * self.$elem.text()
                //alert( typeof self.$elem.waypointa )
     
     
     
     
                //self.steps = 1 * ( Math.abs( self.current - self.end ) /  self.config.tick  ) 
                //self.dir = self.current > self.end ? -1 * self.config.tick : 1 * self.config.tick;
                self._setSteps( self.config.start, self.config.end )
     
                if(self.clock)
                {
                    // initial date validation
                    if(!isNaN(self.config.dateTime))    // date is in seconds
                    {
                        //var now =
                        self.config.dateTime = new Date(self.config.dateTime * 1000);
                        //alert( now )
                        //alert(self.config.dateTime)
                    }
                    self._setClock()
                }
     
                if( typeof self.$elem.waypoint === 'function' )
                self.$elem.waypoint( function(){ self._loop() }, { offset: '100%', triggerOnce: true });
                else
                self._loop()
     
                //self.$elem.appear();
     
                //$(document).on('appear',  self.$elem, function(e, $affected) {
                  //self.$elem.on('appear', function(e, $affected) {
                    //$affected.each(function() {
                    //  if($(this).hasClass('countid-appeared')) return;
     
                    //  self.$elem.addClass('countid-appeared')
     
                    //  self._countIt()
     
     
                    //})
                //  });
     
     
     
     
                //alert(text)
     
            },
     
     
            _setTime: function()
            {
                var self = this
     
                var now = Date.now()
                //var d = new Date("Wed Jun 20 19:20:44 +0000 2012");
                var t = new Date( self.config.dateTime ).getTime();
                //var d1 = new Date("11/28/2015 15:30");
                //var t= d.getTime(); //returns miliseconds
                //var t1= d1.getTime(); //returns miliseconds
     
                var now_floor = 1 * Math.floor( now / 1 )
                var end_floor = 1 * ( t / 1 )
     
     
                var start = ( Math.abs( now_floor - end_floor ) )
                var end = 0
     
                //alert(start)
                if( now_floor > end_floor )  // now is bigger than input date = counting elapsed time
                {
                    end = 9999999999999999
                    //alert(start2)
                    //alert(end)
                    //self.remaining = false
                }
                else    // input date is bigger than now = counting remaining time
                {
                    //self.config.start = end - start
                    start = end_floor - now_floor + 1000
                    //start = 5555
                    //end = 0
                    //end = 0
                }
                //console.log( now_floor + ' - ' + end_floor );
                //
     
     
                self.step = Math.floor( start / 1000 ) + 1
                //var x = 1 * ( Math.abs( self.current - start ) /  self.tick  )
     
                //console.log( start + ' - ' + end + ' / '+ self.step);
     
                return [ start, end ]
            },
     
     
            _setClock: function()
            {
     
                var self = this
                //var months = ["Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"];
                //var days = ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"];
                // clock
                var maskTime={
                'Y' : 60*60*24*365*1000,
                'O' : 60*60*24*30.4368*1000,
                'W' : 60*60*24*7*1000,
                'D' : 60*60*24*1000,
                'H' : 60*60*1000,
                'M' : 60*1000,
                'S' : 1000,
                'U' : 1
                }
     
     
     
     
                //alert(self.config.dateTime)
                // date validation
     
                //var now = 1 * self.config.dateTime;
     
                var t = new Date( self.config.dateTime ).getTime();
     
     
                if( isNaN(t) )
                {  
     
                    var currentTime = new Date()
                    // returns the month (from 0 to 11)
                    var month = currentTime.getMonth() + 1
                    // returns the day of the month (from 1 to 31)
                    var day = currentTime.getDate()
                    // returns the year (four digits)
                    var year = currentTime.getFullYear()
                    // write output MM/dd/yyyy
                    //alert(month + "/" + day + "/" + year)
                    var hours = currentTime.getHours()
                    var minutes = currentTime.getMinutes()
                    var seconds = currentTime.getSeconds()
                    //alert(seconds)
                    //var nd = Date.now('Y')
                    //var dt =  self.config.dateTime
                    //var is_date = dt.search("/") !== -1 ? true : false
                    //var is_time = dt.search(":") !== -1 ? true : false
     
                    //Y-m-d H:i:s
                    self.config.dateTime = self.config.dateTime.replace('%m', month)
                    self.config.dateTime = self.config.dateTime.replace('%d', day)
                    self.config.dateTime = self.config.dateTime.replace('%y', year)
                    self.config.dateTime = self.config.dateTime.replace('%h', hours)
                    self.config.dateTime = self.config.dateTime.replace('%i', minutes)
                    self.config.dateTime = self.config.dateTime.replace('%s', seconds)
                    //if(is_date)
                    //self.config.dateTime = dt +'/'+ year
                    //else if(is_time)
                    //self.config.dateTime = month + "/" + day + "/" + year + ' ' + dt
                    //else
                    //self.config.dateTime = '1/1/1970'
     
                    var t2 = new Date( self.config.dateTime ).getTime();
                    if( isNaN(t2) )
                    self.config.dateTime = '1/1/1970'
                    //alert( self.config.dateTime )
                }
                //self.config.dateTime = '11/30/2015 11:09'
                //alert(start + " = " + end)
                //alert( t )
                //alert(self.config.dateTime )
                if( !self.config.dateTime )
                {
                //self.currentTime = true
                //self.config.dateTime = Date.now()
     
                }
     
                //alert( self.config.dateTime )
     
                self.speed = 1000
                self.tick = 1
     
                var st = self._setTime()
     
                self._setSteps( st[0], st[1] )
     
                if( st[0] < st[1] )
                self.dateTpl = self.config.dateTplElapsed
                //self.dateTpl = self.config.dateTplAlt
     
                var tpl = self.dateTpl
     
                var tplYears = tpl.search("%Y") !== -1 ? true : false
                //var tplYearsMand = tpl.search("%y") !== -1 ? true : false
                var tplMonths = tpl.search("%O") !== -1 ? true : false
                var tplWeeks = tpl.search("%W") !== -1 ? true : false
                var tplDays = tpl.search("%D") !== -1 ? true : false
                var tplHours = tpl.search("%H") !== -1 ? true : false
                var tplMinutes = tpl.search("%M") !== -1 ? true : false
                var tplSeconds = tpl.search("%S") !== -1 ? true : false
                var tplMseconds = tpl.search("%U") !== -1 ? true : false
                //alert(tplDays)
                //alert(self.end)
                //var start_clock = '11/27/15'
                //var end_clock = '11/28/15'
                //alert(tpl)
                self.secLeft = false;
                //self.thisTpl = tpl;
     
                function zeroPad(num, places) {
                  var zero = places - num.toString().length + 1;
                  return Array(+(zero > 0 && zero)).join("0") + num;
                }
                var maskTime={
                'Y' : 60*60*24*365*1000,
                'O' : 60*60*24*30.4368*1000,
                'W' : 60*60*24*7*1000,
                'D' : 60*60*24*1000,
                'H' : 60*60*1000,
                'M' : 60*1000,
                'S' : 1000,
                'U' : 1
                }
                var maskPad={
                'Y' : 0,
                'O' : 0,
                'W' : 0,
                'D' : 0,
                'H' : 2,
                'M' : 2,
                'S' : 2,
                'U' : 3
                }
                function setT( m, thisTpl )
                {
                    var ptime = Math.floor( self.secLeft / ( maskTime[ m ] ))
                    var stime = maskPad[ m ] > 0 ? zeroPad( ptime, maskPad[ m ] ) : ptime
                    //self.secLeft = ptime
                    self.thisTpl = self.thisTpl.replace( "%" + m, stime )
                    self.secLeft = self.secLeft - ptime * maskTime[ m ]
                    //return thisTpl
                }
     
                self.config.format = function( val ){
     
                    //console.log(self.end)
     
     
                    var st = self._setTime()
     
                    var msec = st[0]
     
                    if( val == 0 )      // set time to 0 because of miliseconds
                    msec = 0
     
                    self.secLeft = msec
                    self.thisTpl = tpl
     
                    //var thisTpl = tpl
     
                    //var years = 0
                    //var months = 0
                    //var weeks = 0
                    //var days = 0
                    //var hours = 0
                    //var minutes = 0
                    //var seconds = 0
                    //var mseconds = 0
                    var ptime = 0
                    //var msec = seconds
     
                    //msec = setd( thisTpl, tplYears )
                     tplYears ? setT('Y') : ''
                     tplMonths ? setT('O') : ''
                     tplWeeks ? setT('W') : ''
                     tplDays ? setT('D') : ''
                     tplHours ? setT('H') : ''
                     tplMinutes ? setT('M') : ''
                     tplSeconds ? setT('S') : ''
                     tplMseconds ? setT('U') : ''
     
                    /*
                    if(tplYears)
                    {
                        ptime = Math.floor(msec / ( mask['Y'] ))
                        thisTpl = thisTpl.replace( "%Y", ptime )
                        msec = msec - ptime* mask['Y']
                    }
                    if(tplMonths)
                    {
                        ptime = Math.floor(msec / ( mask['O'] ))
                        thisTpl = thisTpl.replace( "%O", ptime )
                        msec = msec - ptime* mask['O']
                    }
                    if(tplWeeks)
                    {
                        ptime = Math.floor(msec / ( mask['W']))
                        thisTpl = thisTpl.replace( "%W", ptime )
                        msec = msec - ptime* mask['W']
                    }
                    if(tplDays)
                    {
                        ptime = Math.floor(msec / ( mask['D'] ))
                        thisTpl = thisTpl.replace( "%D", ptime )
                        msec = msec - ptime* mask['D']
                    }
                    if(tplHours)
                    {
                        ptime = Math.floor( msec / ( mask['H'] ) )
                        thisTpl = thisTpl.replace( "%H", zeroPad(ptime,2) )
                        msec = msec - ptime* mask['H']
                    }
                    if(tplMinutes)
                    {
                        ptime = Math.floor( msec / ( mask['M']  ) )
                        //minutes.toString().length < 2 ? pad("0" + str, max) : str;
                        thisTpl = thisTpl.replace( "%M", zeroPad(ptime,2) )
                        msec = msec - ptime * mask['M']
                    }
                    if(tplSeconds)
                    {
                        ptime = Math.floor( msec / mask['S'] )
                        //var n = zeroPad(seconds,2).toString()
                        thisTpl = thisTpl.replace( "%S", zeroPad(ptime,2) )
                        msec = msec - ptime*mask['S']
                    }
                    if(tplMseconds)
                    {
                        //mseconds = Math.floor( msec  )
                        thisTpl = thisTpl.replace( "%U", zeroPad(msec,3) )
                        //msec = msec - minutes*60
                    }
                    */
     
     
                    //thisTpl = thisTpl.replace( "%H", Math.floor(msec / (60*60)) )
                    //var d
                    //self.step = 1 * ( Math.abs( st[0] - st[1] ) /  self.tick  )
                    //var seconds = Math.floor((dateFuture - (dateNow))/1000);
                    //var minutes = Math.floor(seconds/60);
                    //var hours = Math.floor(minutes/60);
                    //var days = Math.floor(hours/24);
                    //var diff = dateDiff(seconds)
                    //console.log( self.thisTpl )
     
                    return self.thisTpl
     
                    //var n = 0         //  zostava este do
     
                    //var now = Date.now()
                    //var now_floor = 1 * (now / 1000)
                    //if(self.config.start < self.config.end)
     
                    //n = val
                    //var days =  n / (3600*24)
                    //var hours =  n / (3600*24)
                    //var total = self.config.start
                    //var diff = Math.abs( self.diff - val )
                    //var theDate = new Date(val * 1000);
                    //var dateString = theDate.toGMTString();
     
                    //var n = val - self.config.end
     
                    //n = val
                    //var d = new Date( val );
                    //console.log( dateString )
     
                    //return n
                    //
                    //var d = new Date();
                    //var day = days[d.getDay()];
                    //var hr = d.getHours();
                    //var min = d.getMinutes();
                    //var sec = d.getSeconds();
                    //if (min < 10) {
                    //  min = "0" + min;
                    //}
                    //var ampm = hr < 12 ? "am" : "pm";
                    //var date = d.getDate();
                    //var month = months[d.getMonth()];
                    //var year = d.getFullYear();
                    //var x = document.getElementById("time");
                    //return day + " " + hr + ":" + min + sec + ampm + " " + date + " " + month + " " + year;
     
                    //return val
                }
     
            },
     
            _setSteps: function ( start, end )
            {
                var self = this
                //if( start === undefined ) start =  self.config.start
                //if( end === undefined ) end =  self.config.end
     
     
                self.start = 1 * start
                self.end = 1 * end
                self.current = self.start
     
                if(!self.clock)
                self.$elem.html( self.start )
     
                self.step = 1 * ( Math.abs( self.current - self.end ) / self.tick  ) 
                self.dir = self.current > self.end ? -1 : 1;
                self.tick = self.dir * self.tick;
     
                //alert( (self.current - self.end)  / self.tick )
                //alert( self.current - self.end )
                //alert(self.step)
            },
     
            _rep: function ()
            {
                var self = this
     
                 //console.log( Date.now() )
     
                 //console.log( self.step )
     
                 //var start_s = start
     
                //if( self.step >= 0 )
                if( self.step > 0 )
                {
     
                    //alert( self.step )
                    //console.log( self.step )
     
                    var start_s = self.current
     
     
                    //if( start_pom % 1 !== 0 )     // not integer - float
                    if( typeof self.config.format === 'function')
                    start_s = self.config.format( start_s )
                    //start_pom =  start_pom.toString();
                    //start_pom = addCommas(start_pom)
                    //start_pom = start_pom.toFixed(1).replace(/(\d)(?=(\d{3})+\.)/g, '$1,');
                    //start_pom = start_pom.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",");
                    //
     
                    //self.config.speed = self.config.speed + 100
     
     
                    //if(self.clock
                    self.$elem.html( start_s )
     
                    self.step -= 1
                    self.current += self.tick
     
     
                }
                else
                {
                    // cancelAnimationFrame(globalID);
                    cancelRequestAnimFrame(self.request);
     
                    var end = self.end
     
     
                    //var end2 = end.toFixed(1)
                    //end2 = addCommas(end2) //text
                    //end2 = end2.replace(/(\d)(?=(\d{3})+\.)/g, '$1,');
     
     
                    //{
     
                    //}
                    //}
     
     
     
                    if(self.clock)  // switch clock counter
                    {
                        //self._setSteps( self.end, self.start )
                        //cancelRequestAnimFrame( self.request );
                        //alert(53)
                        if( self.config.switchClock )
                        {
                            self._setClock()
                            self._loop()
                        }
                        else
                            end = 0     // set to 0 - miliseconds
                    }
     
                    //alert(end)
     
                    if( typeof self.config.format === 'function' )
                    end = self.config.format( end )
     
                    self.$elem.html( end )
     
                    //clearInterval( self.timer )
     
                    if( typeof self.config.complete === 'function')
                    self.config.complete( self.$elem )
     
     
     
     
     
                    //self._setSteps( self.end, self.start )
                    //cancelRequestAnimFrame( self.request );
                    //self._setClock()
                    //self._loop()
                }
     
     
            },
     
     
            _loop: function ( start, end )
            {
                var self = this
     
     
     
                var fps,fpsInterval,startTime,now,then,delta;
                fps = self.speed    // highest number = highest speed
     
     
                fpsInterval = 1000 / fps;
                //fpsInterval=1;
                then=Date.now();
                startTime=then;
     
                self.frames = 0
     
     
     
                //self.request = 0
     
                    // usage:
                    // instead of setInterval(render, 16) ....
     
                //var globalID;
     
                //function repeatThis() {
                  //$("<div />").appendTo("body");
                //  globalID = requestAnimationFrame(repeatThis);
     
     
                //  }
     
     
                //return;
     
     
                  //console.log( self.config.speed )
                //if( self.frames % self.config.speed  !== 0 )
                // return
     
                //self.config.speed = self.config.speed + 5
                //if(self.config.speed <= 0)
                //self.config.speed = 1
                //else
                //self.config.speed = 1
     
     
     
     
     
     
     
     
                //$("#start").on("click", function() {
                //globalID = requestAnimationFrame(repeatThis);
                //});
     
     
     
                //self.request = 0
     
     
                // to store the request
                //var request;
     
                // start and run the animloop
     
     
     
                function animloop(){
                  //render();
     
                    self.request = requestAnimFrame( animloop );
     
                    //console.log(self.request)
     
                    self.frames ++
     
     
                    now = Date.now();
                    delta = now - then;
     
     
                    // if enough time has elapsed, draw the next frame
                    if (delta > fpsInterval) {
                    //if (elapsed > fpsInterval) {
     
                    //if(fpsInterval > 50)
                    //fpsInterval = fpsInterval + steps
     
                        // Get ready for next frame by setting then=now, but also adjust for your
                        // specified fpsInterval not being a multiple of RAF's interval (16.7ms)
                        then = now - (delta % fpsInterval);
     
                        //if(!self.paused)
                        self._rep()
                    }
     
     
                        // Put your drawing code here
                        //console.log( Date.now() )
     
     
     
     
                }
                //})();
                animloop()
     
                //})();
     
                // cancelRequestAnimFrame to stop the loop in 1 second
                //setTimeout(function(){
                    //cancelRequestAnimFrame(request);               
                //}, 10000)
     
     
     
            },     
     
     
     
     
            /* 
            _countIt: function ()
            {
                var self = this
                 
                 
                var start = 1 * self.config.start
                var end = 1 * self.config.end
                 
                var steps = 1 * ( Math.abs( start - end ) /  self.config.tick  ) 
                var dir = start > end ? -1 * self.config.tick : 1 * self.config.tick
                 
                 
                var start_s = start
                //var bigger = start > end ? start : end
                //var lower = start > end ? end : start
                 
                //var start1 = start
                //alert(steps)
                //var start1 = 80
                //var end1 = 40
     
                 
         
     
                //return;
                 
                // self.timer = setInterval( function(){
                 
                    if( steps >= 0 )
                    {
                        start_s = start
                        //if( start_pom % 1 !== 0 )     // not integer - float
                        if( typeof self.config.format === 'function')
                        start_s = self.config.format( start_s )
                        //start_pom =  start_pom.toString();
                        //start_pom = addCommas(start_pom)
                        //start_pom = start_pom.toFixed(1).replace(/(\d)(?=(\d{3})+\.)/g, '$1,');
                        //start_pom = start_pom.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",");
                        //
                         
                        self.config.speed = self.config.speed + 100
                         
                        //console.log( 1 )
                         
                        self.$elem.text( start_s )
                         
                        start += dir
                        steps -= 1
                    }
                    else
                    {
                        //console.log( self.config.tick % 1 === 0 )
                        //if( self.config.tick % 1 !== 0 )      // not integer - float
                        //{
                        //var end2 = end
                        if( typeof self.config.format === 'function')
                        end = self.config.format( end )
                     
                        //var end2 = end.toFixed(1)
                        //end2 = addCommas(end2)
                        //end2 = end2.replace(/(\d)(?=(\d{3})+\.)/g, '$1,');
                        self.$elem.text( end )
                        //}
                         
                        clearInterval( self.timer )
                         
                        if( typeof self.config.complete === 'function')
                        self.config.complete( self.$elem )
                    }
                    //console.log( text )
                 
                // }, self.config.speed )
                 
            },
            */
     
     
     
            /**
             * Returns a random integer between min (inclusive) and max (inclusive)
             * Using Math.round() will give you a non-uniform distribution!
             */
             _getRandomInt: function(min, max) {
                return Math.floor(Math.random() * (max - min + 1)) + min;
            }, 
     
     
            _eventCallback : function( event ) {
                var self = this
     
                if(typeof self.config[ event ] === 'function')
                {
                    //google.maps.event.addListener( mapObj, event, function(e) {
                    //alert(1)
                    //obj[event](e,mapObj)
                    //var data = self.serialize()
                    //self.config[ event ] (data)
     
                    //});
                }
     
            },
     
            _initEvents : function(){
            },
     
     
            setCurrent : function( val ){
     
                var self = this
     
                val = 1*val
     
                //if(self.start > val || self.end > val)
                if( ( self.dir == 1 && ( self.start > val || self.end < val ) )
                    ||
                    ( self.dir == -1 && ( self.start < val || self.end > val ) )
                    )
                {
                //console.log('incorrect value');
                return;
                }
                //alert( self.dir )
     
                self.current = val
     
                self._setSteps( self.current, self.config.end )
     
                cancelRequestAnimFrame(self.request);
                //self.start = 1 * self.config.start
                //self.end = 1 * self.config.end
                //self.current = self.start
                //self._setSteps(  )
                self._loop()
     
            },
     
     
            toggleDir : function(){
     
                var self = this
                cancelRequestAnimFrame( self.request );
     
                //alert(self.start)
                self._setSteps( self.end, self.start )
                self._loop( )
            },
     
            togglePause : function(){
     
                var self = this
                //cancelRequestAnimFrame(self.request);
                if(self.isPaused)
                self.unpause()
                else
                self.pause()
     
            },
     
     
            pause : function(){
     
                var self = this
                cancelRequestAnimFrame(self.request);
                self.isPaused = true
            },
     
            unpause : function(){
                var self = this
                //self._loopRefresh()
                self.isPaused = false
                cancelRequestAnimFrame( self.request );
                self._loop( )
            },
     
            refresh : function(){
                var self = this
                cancelRequestAnimFrame( self.request );
     
                //self.steps = 1 * ( Math.abs( self.start - self.end ) /  self.config.tick  ) 
                //self.dir = self.start > self.end ? -1 * self.config.tick : 1 * self.config.tick
                //self.actual = self.start
                self._setSteps( self.config.start, self.config.end )
                //alert(self.start - self.end)
                //cancelRequestAnimFrame( self.request );
                //self.request = 0
                self._loop()
     
            }
     
     
     
     
     
        }
     
        // You don't need to change something below:
        // A really lightweight plugin wrapper around the constructor,
        // preventing against multiple instantiations and allowing any
        // public function (ie. a function whose name doesn't start
        // with an underscore) to be called via the jQuery plugin,
        // e.g. $(element).defaultPluginName('functionName', arg1, arg2)
        $.fn[pluginName] = function ( options ) {
            var args = arguments;
     
            // Is the first parameter an object (options), or was omitted,
            // instantiate a new instance of the plugin.
            if (options === undefined || typeof options === 'object') {
                return this.each(function () {
     
                    // Only allow the plugin to be instantiated once,
                    // so we check that the element has no plugin instantiation yet
                    if (!$.data(this, 'plugin_' + pluginName)) {
     
                        // if it has no instance, create a new one,
                        // pass options to our plugin constructor,
                        // and store the plugin instance
                        // in the elements jQuery data object.
                        $.data(this, 'plugin_' + pluginName, new countidPlugin( this, options ));
                    }
                });
     
            // If the first parameter is a string and it doesn't start
            // with an underscore or "contains" the `init`-function,
            // treat this as a call to a public method.
            } else if (typeof options === 'string' && options[0] !== '_' && options !== 'init') {
     
                // Cache the method call
                // to make it possible
                // to return a value
                var returns;
     
                this.each(function () {
                    var instance = $.data(this, 'plugin_' + pluginName);
     
                    // Tests that there's already a plugin-instance
                    // and checks that the requested public method exists
                    if (instance instanceof countidPlugin && typeof instance[options] === 'function') {
                        //alert( options )
                        // Call the method of our plugin instance,
                        // and pass it the supplied arguments.
                        returns = instance[options].apply( instance, Array.prototype.slice.call( args, 1 ) );
                    }
     
                    // Allow instances to be destroyed via the 'destroy' method
                    if (options === 'destroy') {
                      $.data(this, 'plugin_' + pluginName, null);
                    }
                });
     
                // If the earlier cached method
                // gives a value back return the value,
                // otherwise return this to preserve chainability.
                return returns !== undefined ? returns : this;
            }
        };
     
    }(jQuery, window, document));
    Comment dois-je faire pour qu'ils finissent tous en même temps ?

  2. #2
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    Salut^^

    Y a deux solutions que je vois, la dernière est la meilleure.

    1) Que l'incrément de chacun soit différent, par exemple +1 pour le plus grand compteur et +N pour le plus petit compteur.

    2) Que la vitesse d'incrémentation sur chacun soit différente mais avec le même incrément.

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  5. Compteur avec OpenDialog
    Par bajax dans le forum C++Builder
    Réponses: 3
    Dernier message: 25/08/2004, 13h48

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