Bonjour,

Je dois réaliser 4 compteurs qui commencent et finissent en même temps. J'utilise le script Jquery counter mais les nombres à compter étant tous très différents, je n'arrive pas à régler la vitesse pour les synchroniser.

Voici mon code HTML :
Code html : Sélectionner tout - Visualiser dans une fenêtre à part
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<!-- Start Counter -->
        <section class="logistic_counter_area">
            <div class="container">
                <div class="row">
                    <div class="logistic_counter clearfix">
                        <div class="col-md-3 col-sm-6">
                            <div class="single-counter">
                                <img src="images/project-done.png" alt="project-done">
                                <span class="counter1">24103</span>
                                <h4>Projects Done</h4>
                            </div>
                        </div>
                        <div class="col-md-3 col-sm-6">
                            <div class="single-counter">
                                <img src="images/countries-covered.png" alt="project-done">
                                <span class="counter2">193</span>
                                <h4>Countries Covered</h4>
                            </div>
                        </div>
                        <div class="col-md-3 col-sm-6">
                            <div class="single-counter">
                                <img src="images/years-of-experience.png" alt="project-done">
                                <span class="counter3">18</span>
                                <h4>Years Of Experience</h4>
                            </div>
                        </div>
                        <div class="col-md-3 col-sm-6">
                            <div class="single-counter">
                                <img src="images/brances.png" alt="project-done">
                                <span class="counter4">56</span>
                                <h4>Branches</h4>
                            </div>
                        </div>
                    </div>
                </div>
            </div>
        </section>
        <!-- End Counter -->

Et voici le script Jquery :
Code : Sélectionner tout - Visualiser dans une fenêtre à part
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<script src="http://code.jquery.com/jquery-1.11.3.min.js"></script>
<script src="countid.js"></script>
<script>
    $('.counter1').countid();
    Date.prototype.addSeconds = function(h) {
        this.setSeconds(this.getSeconds() + h);
        return this;
    }
    $('.counter2').countid();
    Date.prototype.addSeconds = function(h) {
        this.setSeconds(this.getSeconds() + h);
        return this;
    }
    $('.counter3').countid();
    Date.prototype.addSeconds = function(h) {
        this.setSeconds(this.getSeconds() + h);
        return this;
    }
    $('.counter4').countid();
    Date.prototype.addSeconds = function(h) {
        this.setSeconds(this.getSeconds() + h);
        return this;
    }
</script>
Dans la doc, ils disent ceci :
Option | Data Attribute | Default | Description

----|------|----|----

start | data-start | 0 | start

end | data-end | 0 | end

speed | data-speed | 10 | speed in fps - frames per seconds

tick | data-tick | 10 | tick

clock | data-clock | false | clock

switchClock | data-switch-clock | true | switchClock

dateTime | data-date-time | '%m/%d/%y %h:%i:%s' | Possible formats: You can set this value to the number of seconds or specific MM/DD/YYYY H:i:s date or you can set a mask '%m/%d/%y %h:%i:%s' and every mask input will be replaced by current datetime value. For example you can set this option to '12/24/%y' and the counter will count up or count down to/from the Christmas Eve of this year.
Enfin, voici le détail du fichier countid.js

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/*
 *  Project: Countid 1.0
 *  Description: jQuery Plugin to count up and count down numbers
 *  Author: miso25
 *  License: MIT
 */
 
// the semi-colon before function invocation is a safety net against concatenated
// scripts and/or other plugins which may not be closed properly.
 
;(function ( $, window, document, undefined ) {
 
 
    window.cancelRequestAnimFrame = ( function() {
            return window.cancelAnimationFrame          ||
                window.webkitCancelRequestAnimationFrame    ||
                window.mozCancelRequestAnimationFrame       ||
                window.oCancelRequestAnimationFrame     ||
                window.msCancelRequestAnimationFrame        ||
                clearTimeout
        } )();
 
 
    window.requestAnimFrame = (function(){
        return  window.requestAnimationFrame       ||
            window.webkitRequestAnimationFrame ||
                window.mozRequestAnimationFrame    ||
                window.oRequestAnimationFrame      ||
                window.msRequestAnimationFrame     ||
                function(/* function */ callback, /* DOMElement */ element){
                    return window.setTimeout(callback, 1000 / 60);
                };
        })();
 
 
    // undefined is used here as the undefined global variable in ECMAScript 3 is
    // mutable (ie. it can be changed by someone else). undefined isn't really being
    // passed in so we can ensure the value of it is truly undefined. In ES5, undefined
    // can no longer be modified.
 
    // window is passed through as local variable rather than global
    // as this (slightly) quickens the resolution process and can be more efficiently
    // minified (especially when both are regularly referenced in your plugin).
 
    // Create the defaults once
    var pluginName = 'countid',
        defaults = {
            propertyName: "value"
        };
 
    // The actual plugin constructor
    function countidPlugin( element, options ) {
        //this.element = element;
 
        // jQuery has an extend method which merges the contents of two or
        // more objects, storing the result in the first object. The first object
        // is generally empty as we don't want to alter the default options for
        // future instances of the plugin
 
        this.elem = element;
        this.$elem = $(element);
        this.$elem_original = this.$elem
        this.options = options;
 
 
        // This next line takes advantage of HTML5 data attributes
        // to support customization of the plugin on a per-element
        // basis. For example,
        // <div class=item' data-plugin-options='{"message":"Goodbye World!"}'></div>
        //this.metadata = this.$elem.data( 'plugin-options' );
        this.metadata = this.$elem.data( );
 
        this._init();
 
    }
 
 
    //Plugin.prototype =
    countidPlugin.prototype =
    {
 
        defaults: {
 
            start : 0,
            end : 0,
            speed : 10,
            tick : 10,
 
            clock: false,
            switchClock: true,
            dateTime: '%m/%d/%y %h:%i:%s',
            dateTplRemaining: 'Remaining time: %D days and %H:%M:%S ', // '%Y %O %W %D %H %M %S %U',
            dateTplElapsed: 'Elapsed time: %D days and %H:%M:%S ', // '%Y %O %W %D %H %M %S %U',
 
            format: false,
            complete : false
        },
 
 
        lang: {
            textSelectAll: function () { return "Select all"; }
        },
 
        _init: function() {
            // Introduce defaults that can be extended either
            // globally or using an object literal.
            this.config = $.extend({}, this.defaults, this.options,
            this.metadata);
            //alert( JSON.stringify( this.lang.textSearching() ) )
 
 
            var self = this
 
            self.id = self._getRandomInt(999,99999)
 
            self.timer = {}
            self.isPaused = false
            self.speed = self.config.speed
            self.tick = self.config.tick
            self.clock = self.config.clock
            //self.currentTime = false
            self.dateTpl = self.config.dateTplRemaining
            //alert(typeof self.config.end)
 
            if( self.config.start === 0 && self.config.end === 0 )
            self.config.end = 1 * self.$elem.text()
            //alert( self.id )
 
            self.request = 0
            self.paused = false
            //var text = 1 * self.$elem.text()
            //alert( typeof self.$elem.waypointa )
 
 
 
 
            //self.steps = 1 * ( Math.abs( self.current - self.end ) /  self.config.tick  ) 
            //self.dir = self.current > self.end ? -1 * self.config.tick : 1 * self.config.tick;
            self._setSteps( self.config.start, self.config.end )
 
            if(self.clock)
            {
                // initial date validation
                if(!isNaN(self.config.dateTime))    // date is in seconds
                {
                    //var now =
                    self.config.dateTime = new Date(self.config.dateTime * 1000);
                    //alert( now )
                    //alert(self.config.dateTime)
                }
                self._setClock()
            }
 
            if( typeof self.$elem.waypoint === 'function' )
            self.$elem.waypoint( function(){ self._loop() }, { offset: '100%', triggerOnce: true });
            else
            self._loop()
 
            //self.$elem.appear();
 
            //$(document).on('appear',  self.$elem, function(e, $affected) {
              //self.$elem.on('appear', function(e, $affected) {
                //$affected.each(function() {
                //  if($(this).hasClass('countid-appeared')) return;
 
                //  self.$elem.addClass('countid-appeared')
 
                //  self._countIt()
 
 
                //})
            //  });
 
 
 
 
            //alert(text)
 
        },
 
 
        _setTime: function()
        {
            var self = this
 
            var now = Date.now()
            //var d = new Date("Wed Jun 20 19:20:44 +0000 2012");
            var t = new Date( self.config.dateTime ).getTime();
            //var d1 = new Date("11/28/2015 15:30");
            //var t= d.getTime(); //returns miliseconds
            //var t1= d1.getTime(); //returns miliseconds
 
            var now_floor = 1 * Math.floor( now / 1 )
            var end_floor = 1 * ( t / 1 )
 
 
            var start = ( Math.abs( now_floor - end_floor ) )
            var end = 0
 
            //alert(start)
            if( now_floor > end_floor )  // now is bigger than input date = counting elapsed time
            {
                end = 9999999999999999
                //alert(start2)
                //alert(end)
                //self.remaining = false
            }
            else    // input date is bigger than now = counting remaining time
            {
                //self.config.start = end - start
                start = end_floor - now_floor + 1000
                //start = 5555
                //end = 0
                //end = 0
            }
            //console.log( now_floor + ' - ' + end_floor );
            //
 
 
            self.step = Math.floor( start / 1000 ) + 1
            //var x = 1 * ( Math.abs( self.current - start ) /  self.tick  )
 
            //console.log( start + ' - ' + end + ' / '+ self.step);
 
            return [ start, end ]
        },
 
 
        _setClock: function()
        {
 
            var self = this
            //var months = ["Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"];
            //var days = ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"];
            // clock
            var maskTime={
            'Y' : 60*60*24*365*1000,
            'O' : 60*60*24*30.4368*1000,
            'W' : 60*60*24*7*1000,
            'D' : 60*60*24*1000,
            'H' : 60*60*1000,
            'M' : 60*1000,
            'S' : 1000,
            'U' : 1
            }
 
 
 
 
            //alert(self.config.dateTime)
            // date validation
 
            //var now = 1 * self.config.dateTime;
 
            var t = new Date( self.config.dateTime ).getTime();
 
 
            if( isNaN(t) )
            {  
 
                var currentTime = new Date()
                // returns the month (from 0 to 11)
                var month = currentTime.getMonth() + 1
                // returns the day of the month (from 1 to 31)
                var day = currentTime.getDate()
                // returns the year (four digits)
                var year = currentTime.getFullYear()
                // write output MM/dd/yyyy
                //alert(month + "/" + day + "/" + year)
                var hours = currentTime.getHours()
                var minutes = currentTime.getMinutes()
                var seconds = currentTime.getSeconds()
                //alert(seconds)
                //var nd = Date.now('Y')
                //var dt =  self.config.dateTime
                //var is_date = dt.search("/") !== -1 ? true : false
                //var is_time = dt.search(":") !== -1 ? true : false
 
                //Y-m-d H:i:s
                self.config.dateTime = self.config.dateTime.replace('%m', month)
                self.config.dateTime = self.config.dateTime.replace('%d', day)
                self.config.dateTime = self.config.dateTime.replace('%y', year)
                self.config.dateTime = self.config.dateTime.replace('%h', hours)
                self.config.dateTime = self.config.dateTime.replace('%i', minutes)
                self.config.dateTime = self.config.dateTime.replace('%s', seconds)
                //if(is_date)
                //self.config.dateTime = dt +'/'+ year
                //else if(is_time)
                //self.config.dateTime = month + "/" + day + "/" + year + ' ' + dt
                //else
                //self.config.dateTime = '1/1/1970'
 
                var t2 = new Date( self.config.dateTime ).getTime();
                if( isNaN(t2) )
                self.config.dateTime = '1/1/1970'
                //alert( self.config.dateTime )
            }
            //self.config.dateTime = '11/30/2015 11:09'
            //alert(start + " = " + end)
            //alert( t )
            //alert(self.config.dateTime )
            if( !self.config.dateTime )
            {
            //self.currentTime = true
            //self.config.dateTime = Date.now()
 
            }
 
            //alert( self.config.dateTime )
 
            self.speed = 1000
            self.tick = 1
 
            var st = self._setTime()
 
            self._setSteps( st[0], st[1] )
 
            if( st[0] < st[1] )
            self.dateTpl = self.config.dateTplElapsed
            //self.dateTpl = self.config.dateTplAlt
 
            var tpl = self.dateTpl
 
            var tplYears = tpl.search("%Y") !== -1 ? true : false
            //var tplYearsMand = tpl.search("%y") !== -1 ? true : false
            var tplMonths = tpl.search("%O") !== -1 ? true : false
            var tplWeeks = tpl.search("%W") !== -1 ? true : false
            var tplDays = tpl.search("%D") !== -1 ? true : false
            var tplHours = tpl.search("%H") !== -1 ? true : false
            var tplMinutes = tpl.search("%M") !== -1 ? true : false
            var tplSeconds = tpl.search("%S") !== -1 ? true : false
            var tplMseconds = tpl.search("%U") !== -1 ? true : false
            //alert(tplDays)
            //alert(self.end)
            //var start_clock = '11/27/15'
            //var end_clock = '11/28/15'
            //alert(tpl)
            self.secLeft = false;
            //self.thisTpl = tpl;
 
            function zeroPad(num, places) {
              var zero = places - num.toString().length + 1;
              return Array(+(zero > 0 && zero)).join("0") + num;
            }
            var maskTime={
            'Y' : 60*60*24*365*1000,
            'O' : 60*60*24*30.4368*1000,
            'W' : 60*60*24*7*1000,
            'D' : 60*60*24*1000,
            'H' : 60*60*1000,
            'M' : 60*1000,
            'S' : 1000,
            'U' : 1
            }
            var maskPad={
            'Y' : 0,
            'O' : 0,
            'W' : 0,
            'D' : 0,
            'H' : 2,
            'M' : 2,
            'S' : 2,
            'U' : 3
            }
            function setT( m, thisTpl )
            {
                var ptime = Math.floor( self.secLeft / ( maskTime[ m ] ))
                var stime = maskPad[ m ] > 0 ? zeroPad( ptime, maskPad[ m ] ) : ptime
                //self.secLeft = ptime
                self.thisTpl = self.thisTpl.replace( "%" + m, stime )
                self.secLeft = self.secLeft - ptime * maskTime[ m ]
                //return thisTpl
            }
 
            self.config.format = function( val ){
 
                //console.log(self.end)
 
 
                var st = self._setTime()
 
                var msec = st[0]
 
                if( val == 0 )      // set time to 0 because of miliseconds
                msec = 0
 
                self.secLeft = msec
                self.thisTpl = tpl
 
                //var thisTpl = tpl
 
                //var years = 0
                //var months = 0
                //var weeks = 0
                //var days = 0
                //var hours = 0
                //var minutes = 0
                //var seconds = 0
                //var mseconds = 0
                var ptime = 0
                //var msec = seconds
 
                //msec = setd( thisTpl, tplYears )
                 tplYears ? setT('Y') : ''
                 tplMonths ? setT('O') : ''
                 tplWeeks ? setT('W') : ''
                 tplDays ? setT('D') : ''
                 tplHours ? setT('H') : ''
                 tplMinutes ? setT('M') : ''
                 tplSeconds ? setT('S') : ''
                 tplMseconds ? setT('U') : ''
 
                /*
                if(tplYears)
                {
                    ptime = Math.floor(msec / ( mask['Y'] ))
                    thisTpl = thisTpl.replace( "%Y", ptime )
                    msec = msec - ptime* mask['Y']
                }
                if(tplMonths)
                {
                    ptime = Math.floor(msec / ( mask['O'] ))
                    thisTpl = thisTpl.replace( "%O", ptime )
                    msec = msec - ptime* mask['O']
                }
                if(tplWeeks)
                {
                    ptime = Math.floor(msec / ( mask['W']))
                    thisTpl = thisTpl.replace( "%W", ptime )
                    msec = msec - ptime* mask['W']
                }
                if(tplDays)
                {
                    ptime = Math.floor(msec / ( mask['D'] ))
                    thisTpl = thisTpl.replace( "%D", ptime )
                    msec = msec - ptime* mask['D']
                }
                if(tplHours)
                {
                    ptime = Math.floor( msec / ( mask['H'] ) )
                    thisTpl = thisTpl.replace( "%H", zeroPad(ptime,2) )
                    msec = msec - ptime* mask['H']
                }
                if(tplMinutes)
                {
                    ptime = Math.floor( msec / ( mask['M']  ) )
                    //minutes.toString().length < 2 ? pad("0" + str, max) : str;
                    thisTpl = thisTpl.replace( "%M", zeroPad(ptime,2) )
                    msec = msec - ptime * mask['M']
                }
                if(tplSeconds)
                {
                    ptime = Math.floor( msec / mask['S'] )
                    //var n = zeroPad(seconds,2).toString()
                    thisTpl = thisTpl.replace( "%S", zeroPad(ptime,2) )
                    msec = msec - ptime*mask['S']
                }
                if(tplMseconds)
                {
                    //mseconds = Math.floor( msec  )
                    thisTpl = thisTpl.replace( "%U", zeroPad(msec,3) )
                    //msec = msec - minutes*60
                }
                */
 
 
                //thisTpl = thisTpl.replace( "%H", Math.floor(msec / (60*60)) )
                //var d
                //self.step = 1 * ( Math.abs( st[0] - st[1] ) /  self.tick  )
                //var seconds = Math.floor((dateFuture - (dateNow))/1000);
                //var minutes = Math.floor(seconds/60);
                //var hours = Math.floor(minutes/60);
                //var days = Math.floor(hours/24);
                //var diff = dateDiff(seconds)
                //console.log( self.thisTpl )
 
                return self.thisTpl
 
                //var n = 0         //  zostava este do
 
                //var now = Date.now()
                //var now_floor = 1 * (now / 1000)
                //if(self.config.start < self.config.end)
 
                //n = val
                //var days =  n / (3600*24)
                //var hours =  n / (3600*24)
                //var total = self.config.start
                //var diff = Math.abs( self.diff - val )
                //var theDate = new Date(val * 1000);
                //var dateString = theDate.toGMTString();
 
                //var n = val - self.config.end
 
                //n = val
                //var d = new Date( val );
                //console.log( dateString )
 
                //return n
                //
                //var d = new Date();
                //var day = days[d.getDay()];
                //var hr = d.getHours();
                //var min = d.getMinutes();
                //var sec = d.getSeconds();
                //if (min < 10) {
                //  min = "0" + min;
                //}
                //var ampm = hr < 12 ? "am" : "pm";
                //var date = d.getDate();
                //var month = months[d.getMonth()];
                //var year = d.getFullYear();
                //var x = document.getElementById("time");
                //return day + " " + hr + ":" + min + sec + ampm + " " + date + " " + month + " " + year;
 
                //return val
            }
 
        },
 
        _setSteps: function ( start, end )
        {
            var self = this
            //if( start === undefined ) start =  self.config.start
            //if( end === undefined ) end =  self.config.end
 
 
            self.start = 1 * start
            self.end = 1 * end
            self.current = self.start
 
            if(!self.clock)
            self.$elem.html( self.start )
 
            self.step = 1 * ( Math.abs( self.current - self.end ) / self.tick  ) 
            self.dir = self.current > self.end ? -1 : 1;
            self.tick = self.dir * self.tick;
 
            //alert( (self.current - self.end)  / self.tick )
            //alert( self.current - self.end )
            //alert(self.step)
        },
 
        _rep: function ()
        {
            var self = this
 
             //console.log( Date.now() )
 
             //console.log( self.step )
 
             //var start_s = start
 
            //if( self.step >= 0 )
            if( self.step > 0 )
            {
 
                //alert( self.step )
                //console.log( self.step )
 
                var start_s = self.current
 
 
                //if( start_pom % 1 !== 0 )     // not integer - float
                if( typeof self.config.format === 'function')
                start_s = self.config.format( start_s )
                //start_pom =  start_pom.toString();
                //start_pom = addCommas(start_pom)
                //start_pom = start_pom.toFixed(1).replace(/(\d)(?=(\d{3})+\.)/g, '$1,');
                //start_pom = start_pom.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",");
                //
 
                //self.config.speed = self.config.speed + 100
 
 
                //if(self.clock
                self.$elem.html( start_s )
 
                self.step -= 1
                self.current += self.tick
 
 
            }
            else
            {
                // cancelAnimationFrame(globalID);
                cancelRequestAnimFrame(self.request);
 
                var end = self.end
 
 
                //var end2 = end.toFixed(1)
                //end2 = addCommas(end2) //text
                //end2 = end2.replace(/(\d)(?=(\d{3})+\.)/g, '$1,');
 
 
                //{
 
                //}
                //}
 
 
 
                if(self.clock)  // switch clock counter
                {
                    //self._setSteps( self.end, self.start )
                    //cancelRequestAnimFrame( self.request );
                    //alert(53)
                    if( self.config.switchClock )
                    {
                        self._setClock()
                        self._loop()
                    }
                    else
                        end = 0     // set to 0 - miliseconds
                }
 
                //alert(end)
 
                if( typeof self.config.format === 'function' )
                end = self.config.format( end )
 
                self.$elem.html( end )
 
                //clearInterval( self.timer )
 
                if( typeof self.config.complete === 'function')
                self.config.complete( self.$elem )
 
 
 
 
 
                //self._setSteps( self.end, self.start )
                //cancelRequestAnimFrame( self.request );
                //self._setClock()
                //self._loop()
            }
 
 
        },
 
 
        _loop: function ( start, end )
        {
            var self = this
 
 
 
            var fps,fpsInterval,startTime,now,then,delta;
            fps = self.speed    // highest number = highest speed
 
 
            fpsInterval = 1000 / fps;
            //fpsInterval=1;
            then=Date.now();
            startTime=then;
 
            self.frames = 0
 
 
 
            //self.request = 0
 
                // usage:
                // instead of setInterval(render, 16) ....
 
            //var globalID;
 
            //function repeatThis() {
              //$("<div />").appendTo("body");
            //  globalID = requestAnimationFrame(repeatThis);
 
 
            //  }
 
 
            //return;
 
 
              //console.log( self.config.speed )
            //if( self.frames % self.config.speed  !== 0 )
            // return
 
            //self.config.speed = self.config.speed + 5
            //if(self.config.speed <= 0)
            //self.config.speed = 1
            //else
            //self.config.speed = 1
 
 
 
 
 
 
 
 
            //$("#start").on("click", function() {
            //globalID = requestAnimationFrame(repeatThis);
            //});
 
 
 
            //self.request = 0
 
 
            // to store the request
            //var request;
 
            // start and run the animloop
 
 
 
            function animloop(){
              //render();
 
                self.request = requestAnimFrame( animloop );
 
                //console.log(self.request)
 
                self.frames ++
 
 
                now = Date.now();
                delta = now - then;
 
 
                // if enough time has elapsed, draw the next frame
                if (delta > fpsInterval) {
                //if (elapsed > fpsInterval) {
 
                //if(fpsInterval > 50)
                //fpsInterval = fpsInterval + steps
 
                    // Get ready for next frame by setting then=now, but also adjust for your
                    // specified fpsInterval not being a multiple of RAF's interval (16.7ms)
                    then = now - (delta % fpsInterval);
 
                    //if(!self.paused)
                    self._rep()
                }
 
 
                    // Put your drawing code here
                    //console.log( Date.now() )
 
 
 
 
            }
            //})();
            animloop()
 
            //})();
 
            // cancelRequestAnimFrame to stop the loop in 1 second
            //setTimeout(function(){
                //cancelRequestAnimFrame(request);               
            //}, 10000)
 
 
 
        },     
 
 
 
 
        /* 
        _countIt: function ()
        {
            var self = this
             
             
            var start = 1 * self.config.start
            var end = 1 * self.config.end
             
            var steps = 1 * ( Math.abs( start - end ) /  self.config.tick  ) 
            var dir = start > end ? -1 * self.config.tick : 1 * self.config.tick
             
             
            var start_s = start
            //var bigger = start > end ? start : end
            //var lower = start > end ? end : start
             
            //var start1 = start
            //alert(steps)
            //var start1 = 80
            //var end1 = 40
 
             
     
 
            //return;
             
            // self.timer = setInterval( function(){
             
                if( steps >= 0 )
                {
                    start_s = start
                    //if( start_pom % 1 !== 0 )     // not integer - float
                    if( typeof self.config.format === 'function')
                    start_s = self.config.format( start_s )
                    //start_pom =  start_pom.toString();
                    //start_pom = addCommas(start_pom)
                    //start_pom = start_pom.toFixed(1).replace(/(\d)(?=(\d{3})+\.)/g, '$1,');
                    //start_pom = start_pom.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",");
                    //
                     
                    self.config.speed = self.config.speed + 100
                     
                    //console.log( 1 )
                     
                    self.$elem.text( start_s )
                     
                    start += dir
                    steps -= 1
                }
                else
                {
                    //console.log( self.config.tick % 1 === 0 )
                    //if( self.config.tick % 1 !== 0 )      // not integer - float
                    //{
                    //var end2 = end
                    if( typeof self.config.format === 'function')
                    end = self.config.format( end )
                 
                    //var end2 = end.toFixed(1)
                    //end2 = addCommas(end2)
                    //end2 = end2.replace(/(\d)(?=(\d{3})+\.)/g, '$1,');
                    self.$elem.text( end )
                    //}
                     
                    clearInterval( self.timer )
                     
                    if( typeof self.config.complete === 'function')
                    self.config.complete( self.$elem )
                }
                //console.log( text )
             
            // }, self.config.speed )
             
        },
        */
 
 
 
        /**
         * Returns a random integer between min (inclusive) and max (inclusive)
         * Using Math.round() will give you a non-uniform distribution!
         */
         _getRandomInt: function(min, max) {
            return Math.floor(Math.random() * (max - min + 1)) + min;
        }, 
 
 
        _eventCallback : function( event ) {
            var self = this
 
            if(typeof self.config[ event ] === 'function')
            {
                //google.maps.event.addListener( mapObj, event, function(e) {
                //alert(1)
                //obj[event](e,mapObj)
                //var data = self.serialize()
                //self.config[ event ] (data)
 
                //});
            }
 
        },
 
        _initEvents : function(){
        },
 
 
        setCurrent : function( val ){
 
            var self = this
 
            val = 1*val
 
            //if(self.start > val || self.end > val)
            if( ( self.dir == 1 && ( self.start > val || self.end < val ) )
                ||
                ( self.dir == -1 && ( self.start < val || self.end > val ) )
                )
            {
            //console.log('incorrect value');
            return;
            }
            //alert( self.dir )
 
            self.current = val
 
            self._setSteps( self.current, self.config.end )
 
            cancelRequestAnimFrame(self.request);
            //self.start = 1 * self.config.start
            //self.end = 1 * self.config.end
            //self.current = self.start
            //self._setSteps(  )
            self._loop()
 
        },
 
 
        toggleDir : function(){
 
            var self = this
            cancelRequestAnimFrame( self.request );
 
            //alert(self.start)
            self._setSteps( self.end, self.start )
            self._loop( )
        },
 
        togglePause : function(){
 
            var self = this
            //cancelRequestAnimFrame(self.request);
            if(self.isPaused)
            self.unpause()
            else
            self.pause()
 
        },
 
 
        pause : function(){
 
            var self = this
            cancelRequestAnimFrame(self.request);
            self.isPaused = true
        },
 
        unpause : function(){
            var self = this
            //self._loopRefresh()
            self.isPaused = false
            cancelRequestAnimFrame( self.request );
            self._loop( )
        },
 
        refresh : function(){
            var self = this
            cancelRequestAnimFrame( self.request );
 
            //self.steps = 1 * ( Math.abs( self.start - self.end ) /  self.config.tick  ) 
            //self.dir = self.start > self.end ? -1 * self.config.tick : 1 * self.config.tick
            //self.actual = self.start
            self._setSteps( self.config.start, self.config.end )
            //alert(self.start - self.end)
            //cancelRequestAnimFrame( self.request );
            //self.request = 0
            self._loop()
 
        }
 
 
 
 
 
    }
 
    // You don't need to change something below:
    // A really lightweight plugin wrapper around the constructor,
    // preventing against multiple instantiations and allowing any
    // public function (ie. a function whose name doesn't start
    // with an underscore) to be called via the jQuery plugin,
    // e.g. $(element).defaultPluginName('functionName', arg1, arg2)
    $.fn[pluginName] = function ( options ) {
        var args = arguments;
 
        // Is the first parameter an object (options), or was omitted,
        // instantiate a new instance of the plugin.
        if (options === undefined || typeof options === 'object') {
            return this.each(function () {
 
                // Only allow the plugin to be instantiated once,
                // so we check that the element has no plugin instantiation yet
                if (!$.data(this, 'plugin_' + pluginName)) {
 
                    // if it has no instance, create a new one,
                    // pass options to our plugin constructor,
                    // and store the plugin instance
                    // in the elements jQuery data object.
                    $.data(this, 'plugin_' + pluginName, new countidPlugin( this, options ));
                }
            });
 
        // If the first parameter is a string and it doesn't start
        // with an underscore or "contains" the `init`-function,
        // treat this as a call to a public method.
        } else if (typeof options === 'string' && options[0] !== '_' && options !== 'init') {
 
            // Cache the method call
            // to make it possible
            // to return a value
            var returns;
 
            this.each(function () {
                var instance = $.data(this, 'plugin_' + pluginName);
 
                // Tests that there's already a plugin-instance
                // and checks that the requested public method exists
                if (instance instanceof countidPlugin && typeof instance[options] === 'function') {
                    //alert( options )
                    // Call the method of our plugin instance,
                    // and pass it the supplied arguments.
                    returns = instance[options].apply( instance, Array.prototype.slice.call( args, 1 ) );
                }
 
                // Allow instances to be destroyed via the 'destroy' method
                if (options === 'destroy') {
                  $.data(this, 'plugin_' + pluginName, null);
                }
            });
 
            // If the earlier cached method
            // gives a value back return the value,
            // otherwise return this to preserve chainability.
            return returns !== undefined ? returns : this;
        }
    };
 
}(jQuery, window, document));
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