Salut tout le monde, je viens ici pour demander un petit coup de pouce :

J'ai une classe qui extends GestureAdapter qui est presque terminée mais pour zoomer, au lieu de zoomer/dézoomer simplement au centre de l'écran j'aimerai que l'endroit qui est au milieu des 2 doigts (par une moyenne des 2 pointeurs) reste au milieu des 2 doigts, l'histoire d'avoir un zoom précis et clair, j'ai essayé plusieurs et je commence à désespérer !

Je vous remerci d'avance pour votre aide

Voici la classe WeedFarmerGame.java :
Code : Sélectionner tout - Visualiser dans une fenêtre à part
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package com.bertho.weedFarmer;
 
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.input.GestureDetector;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TmxMapLoader;
import com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer;
import com.bertho.weedFarmer.utils.CameraGestureController;
 
public class WeedFarmerGame extends ApplicationAdapter {
    private TiledMap map;
    private IsometricTiledMapRenderer renderer;
    private OrthographicCamera camera;
    private BitmapFont font;
    private SpriteBatch batch;
 
    private CameraGestureController cameraController;
    private GestureDetector gestureDetector;
 
    @Override
    public void create () {
        float w = Gdx.graphics.getWidth();
        float h = Gdx.graphics.getHeight();
 
        map = new TmxMapLoader().load("maps/isometric.tmx");
        renderer = new IsometricTiledMapRenderer(map);
 
        int mapPixelWidth = map.getProperties().get("width", Integer.class) * map.getProperties().get("tilewidth", Integer.class);
        int mapPixelHeight = map.getProperties().get("height", Integer.class) * map.getProperties().get("tileheight", Integer.class);
 
        camera = new OrthographicCamera(w/(h/mapPixelHeight), mapPixelHeight);
        camera.position.set(mapPixelWidth/2, map.getProperties().get("tileheight", Integer.class) / 2, 0);
        camera.update();
 
        cameraController = new CameraGestureController(camera, map);
        gestureDetector = new GestureDetector(cameraController);
        Gdx.input.setInputProcessor(gestureDetector);
 
        batch = new SpriteBatch();
        font = new BitmapFont();
 
        Gdx.app.log("Width & Height", "Gdx.graphics.getWidth() " + Gdx.graphics.getWidth() + ", Gdx.graphics.getHeight() " + Gdx.graphics.getHeight());
        Gdx.app.log("Camera viewport width & height", "camera.viewportWidth " + camera.viewportWidth + ", camera.viewportHeight " + camera.viewportHeight);
        Gdx.app.log("Map", "mapPixelWidth " + mapPixelWidth + "px, mapPixelHeight " + mapPixelHeight + "px");
    }
 
    @Override
    public void render () {
        Gdx.gl.glClearColor(0.55f, 0.55f, 0.55f, 1f);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
 
        cameraController.update();
        camera.update();
 
        renderer.setView(camera);
        renderer.render();
 
        batch.begin();
        font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond() + " | Camera position : X=" + camera.position.x + " Y=" + camera.position.y + " | Zoom : zoom=" + camera.zoom +
                " | Camera Top=" + (camera.position.y + camera.viewportHeight/2*camera.zoom) + " Bottom=" + (camera.position.y + camera.viewportHeight/2*camera.zoom) + " Left=" + (camera.position.x - camera.viewportWidth/2*camera.zoom) + " Right=" + (camera.position.x + camera.viewportWidth/2*camera.zoom), 10, 20);
        batch.end();
    }
 
    @Override
    public void resize(int width, int height) {
        //TODO resize la camera proportionnellement par rapport à avant
    }
 
    @Override
    public void dispose () {
        map.dispose();
    }
}
Et maintenant la classe concernée, CameraGestureController.java :
Code : Sélectionner tout - Visualiser dans une fenêtre à part
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package com.bertho.weedFarmer.utils;
 
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.input.GestureDetector.GestureAdapter;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
 
public class CameraGestureController extends GestureAdapter {
    final private float MINIMUM_FLING_VELOCITY = 200;
 
    private OrthographicCamera camera;
    private TiledMap map;
 
    final public float TOP, BOTTOM, LEFT, RIGHT;
    private int mapPixelWidth, mapPixelHeight;
 
    private float origDistance, baseDistance, origZoom;
 
    private Vector2 pinchInitialPointer1 = new Vector2(0,0), pinchInitialPointer2 = new Vector2(0,0);
    private Vector3 pinchPosition = new Vector3(0,0,0), pinchLastPosition = new Vector3(0,0,0);
    private Vector3 pinchLastMapPosition = new Vector3(0,0,0), pinchMapPositionBeforeZoom = new Vector3(0,0,0);
 
    private boolean flingable = true;
    private float velX = 0, velY = 0;
 
 
    public CameraGestureController (OrthographicCamera camera, TiledMap map) {
        this.camera = camera;
        this.map = map;
 
        mapPixelWidth = map.getProperties().get("width", Integer.class) * map.getProperties().get("tilewidth", Integer.class);
        mapPixelHeight = map.getProperties().get("height", Integer.class) * map.getProperties().get("tileheight", Integer.class);
 
        LEFT = 0;
        RIGHT = mapPixelWidth;
        TOP = mapPixelHeight/2 + map.getProperties().get("tileheight", Integer.class)/2;
        BOTTOM = -(mapPixelHeight/2 - map.getProperties().get("tileheight", Integer.class)/2);
    }
 
    @Override
    public boolean longPress (float x, float y) {
        Gdx.app.log("GestureDetectorTest", "long press at " + x + ", " + y);
        return false;
    }
 
    @Override
    public boolean fling (float velocityX, float velocityY, int button) {
        if(Math.abs(velocityX) > MINIMUM_FLING_VELOCITY ||  Math.abs(velocityY) > MINIMUM_FLING_VELOCITY) {
            velX = camera.zoom * velocityX;
            velY = camera.zoom * velocityY;
        }
 
        return false;
    }
 
    @Override
    public boolean pan (float x, float y, float deltaX, float deltaY) {
        moveCamera(true, camera.zoom * -deltaX, camera.zoom * deltaY);
 
        return false;
    }
 
    @Override
    public boolean panStop (float x, float y, int pointer, int button) {
        return false;
    }
 
    @Override
    public boolean zoom (float originalDistance, float currentDistance) {
        flingable = false;
 
        if(origDistance != originalDistance){
            origDistance = originalDistance;
            baseDistance = originalDistance;
            origZoom = camera.zoom;
        }
 
        if (pinchLastPosition.x != 0 && pinchLastPosition.y != 0) {
            //Gdx.app.log("GestureDetectorTest", "Pinch test x=" + (pinchLastPosition.x - pinchPosition.x) + ", y=" + (pinchLastPosition.y - pinchPosition.y));
            moveCamera(true, (pinchLastPosition.x - pinchPosition.x)*camera.zoom, -(pinchLastPosition.y - pinchPosition.y)*camera.zoom);
        }
 
        float ratio = baseDistance/currentDistance;
        float newZoom = origZoom*ratio;
 
        if (newZoom >= 1) {
            camera.zoom = 1;
            origZoom = 1;
            baseDistance = currentDistance;
        } else if (newZoom <= 0.5) {
            camera.zoom = (float) 0.5;
            origZoom = (float) 0.5;
            baseDistance = currentDistance;
        } else {
            camera.zoom = newZoom;
        }
 
        camera.update();
 
        Vector3 pinchMapPosition = camera.unproject(new Vector3(pinchPosition.x, pinchPosition.y, 0));
        Gdx.app.log("GestureDetectorTest", "Actual position x=" + pinchMapPosition.x + ", y=" + pinchMapPosition.y + " to x=" + pinchPosition.x + ", y=" + pinchPosition.y);
        Gdx.app.log("GestureDetectorTest", "-----------------");
 
        return false;
    }
 
    @Override
    public boolean pinch (Vector2 initialFirstPointer, Vector2 initialSecondPointer, Vector2 firstPointer, Vector2 secondPointer) {
        if (pinchPosition.x != 0 && pinchPosition.y != 0) {
            pinchLastPosition = new Vector3(pinchPosition.x, pinchPosition.y, 0);
            pinchLastMapPosition = camera.unproject(new Vector3(pinchPosition.x, pinchPosition.y, 0));
        }
 
        if (!pinchInitialPointer1.equals(initialFirstPointer) || !pinchInitialPointer2.equals(initialSecondPointer)) {
            pinchInitialPointer1 = initialFirstPointer.cpy();
            pinchInitialPointer2 = initialSecondPointer.cpy();
 
            pinchLastPosition.set(0,0,0);
            pinchLastMapPosition.set(0,0,0);
        }
 
        pinchPosition = new Vector3((firstPointer.x+secondPointer.x)/2, (firstPointer.y+secondPointer.y)/2, 0);
 
        pinchMapPositionBeforeZoom = camera.unproject(new Vector3(pinchPosition.x, pinchPosition.y, 0));
        Gdx.app.log("GestureDetectorTest", "BeforeZoom x=" + pinchMapPositionBeforeZoom.x + ", y=" + pinchMapPositionBeforeZoom.y + " to x=" + pinchPosition.x + ", y=" + pinchPosition.y);
 
 
        return false;
    }
 
    @Override
    public boolean touchDown (float x, float y, int pointer, int button) {
        return false;
    }
 
    public void update () {
        if (velX != 0 && velY != 0) {
            if (flingable && !Gdx.input.justTouched()) {
                velX *= 0.94f;
                velY *= 0.94f;
 
                moveCamera(true, -velX * Gdx.graphics.getDeltaTime(), velY * Gdx.graphics.getDeltaTime());
 
                if (Math.abs(velX) < MINIMUM_FLING_VELOCITY && Math.abs(velY) < MINIMUM_FLING_VELOCITY) {
                    velX = 0;
                    velY = 0;
                }
            } else {
                flingable = true;
                velX = 0;
                velY = 0;
            }
        }
    }
 
    public void moveCamera (boolean add, float x, float y)
    {
        float newX, newY;
 
        if (add)
        {
            newX = camera.position.x + x;
            newY = camera.position.y + y;
        } else
        {
            newX = x;
            newY = y;
        }
 
        if (newX - camera.viewportWidth/2*camera.zoom < LEFT)
            newX = LEFT + camera.viewportWidth/2*camera.zoom;
        if (newX + camera.viewportWidth/2*camera.zoom > RIGHT)
            newX = RIGHT - camera.viewportWidth/2*camera.zoom;
        if (newY + camera.viewportHeight/2*camera.zoom > TOP)
            newY = TOP - camera.viewportHeight/2*camera.zoom;
        if (newY - camera.viewportHeight/2*camera.zoom < BOTTOM)
            newY = BOTTOM + camera.viewportHeight/2*camera.zoom;
 
        camera.position.x = newX;
        camera.position.y = newY;
    }
}
J'espère vraiment que vous pourez m'aider car je reste bloqué à tout essayé depuis plusieurs jours et rien ne va comme je voudrais

Encore merci et à bientôt