Bonjour,
j'ai commencé un petit jeu, mais je bloque quant à la position du personnage en début de partie, je sais pas quoi rajouter ni où pour pouvoir le positionner :s
Les 2 classes concernées :
et
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57 namespace test { public class Player { Texture2D playerImage; Vector2 playerPosition; Vector2 tempCurrentFrame; KeyboardState keyState; float moveSpeed = 300f; Animation playerAnimation = new Animation(); public void Initialize() { playerAnimation.Initialize(playerPosition, new Vector2(6, 2)); tempCurrentFrame = Vector2.Zero; } public void LoadContent(ContentManager Content) { playerImage = Content.Load<Texture2D>("mainsheet"); playerAnimation.AnimationImage = playerImage; } public void Update(GameTime gameTime) { keyState = Keyboard.GetState(); playerAnimation.Active = true; playerPosition = playerAnimation.Position; if (keyState.IsKeyDown(Keys.Right)) { playerPosition.X += moveSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; tempCurrentFrame.Y = 0; } else if (keyState.IsKeyDown(Keys.Left)) { playerPosition.X -= moveSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; tempCurrentFrame.Y = 1; } else playerAnimation.Active = false; tempCurrentFrame.X = playerAnimation.CurrentFrame.X; playerAnimation.Position = playerPosition; playerAnimation.CurrentFrame = tempCurrentFrame; playerAnimation.Update(gameTime); } public void Draw(SpriteBatch spriteBatch) { playerAnimation.Draw(spriteBatch); } } }
merci d'avance
Code : Sélectionner tout - Visualiser dans une fenêtre à part
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80 namespace test { public class Animation { int nbFrame; int switchFrame; bool active; Vector2 position; Vector2 frameAmount; Vector2 currentFrame; public Texture2D Image; Rectangle sourceRect; public bool Active { get { return active; } set { active = value; } } public Vector2 CurrentFrame { get { return currentFrame; } set { currentFrame = value; } } public Vector2 Position { get { return position; } set { position = value; } } public Texture2D AnimationImage { set { Image = value; } } public int FrameWidth { get { return Image.Width / (int)frameAmount.X; } } public int FrameHeight { get { return Image.Height / (int)frameAmount.Y; } } public void Initialize(Vector2 position, Vector2 Frames) { active = false; switchFrame = 120; this.position = position; this.frameAmount = Frames; } public void Update(GameTime gameTime) { if (active) { nbFrame += (int)gameTime.ElapsedGameTime.TotalMilliseconds; } else nbFrame = 0; if (nbFrame >= switchFrame) { nbFrame = 0; currentFrame.X += FrameWidth; if (currentFrame.X >= Image.Width) { currentFrame.X = 0; } } sourceRect = new Rectangle((int)currentFrame.X, (int)currentFrame.Y * FrameHeight, FrameHeight, FrameWidth); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(Image, position, sourceRect, Color.White); } } }
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