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| using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using WpfApplication3.Properties;
namespace WpfApplication3
{
class MyCube
{
Viewport3D Viewport = new Viewport3D(); //Viewport3D class provides a rendering surface for 3-D visual content
GeometryModel3D surface1 = new GeometryModel3D();//GeometryModel3D class object provides generalized transformation support for 3-D objects
GeometryModel3D surface2 = new GeometryModel3D();
GeometryModel3D surface3 = new GeometryModel3D();
GeometryModel3D surface4 = new GeometryModel3D();
GeometryModel3D surface5 = new GeometryModel3D();
GeometryModel3D surface6 = new GeometryModel3D();
//adding for test
GeometryModel3D text1 = new GeometryModel3D();
MeshGeometry3D text1plane = new MeshGeometry3D();
DiffuseMaterial surface1Materialtext1 = new DiffuseMaterial();
PerspectiveCamera Camera = new PerspectiveCamera();//PerspectiveCamera class object represents a perspective projection camera
DirectionalLight myDLight = new DirectionalLight();//DirectionalLight class object provides effect along a direction
DirectionalLight myDLight2 = new DirectionalLight();
AmbientLight AmLight = new AmbientLight();//AmbientLight class objects provides Lights every surface uniformly a bright AmbientLight creates because of lack of shading, but a low-intensity AmbientLight approximatesthe effect of light that has been scattered by reflecting between diffuse surfaces in the scene.
MaterialGroup myMaterials = new MaterialGroup();//MaterialGroup class objects applies multiple Materials to a model each Material is rendered in order, with the last Material in the group appearing on top.
Transform3DGroup Transgroup = new Transform3DGroup();//Transform3DGroup class contains a collection of Transform3Ds.
Model3DGroup Modelgroup = new Model3DGroup();//The Model3DGroup class is itself a Model3D and is often used to group multiple GeometryModel3Ds
Model3DGroup cube = new Model3DGroup();
MeshGeometry3D surface1Plane = new MeshGeometry3D();// MeshGeometry3D class represents a set of 3D surfaces
MeshGeometry3D surface2Plane = new MeshGeometry3D();
MeshGeometry3D surface3Plane = new MeshGeometry3D();
MeshGeometry3D surface4Plane = new MeshGeometry3D();
MeshGeometry3D surface5Plane = new MeshGeometry3D();
MeshGeometry3D surface6Plane = new MeshGeometry3D();
DiffuseMaterial surface1Material = new DiffuseMaterial();//DiffuseMaterial class provides scatters light striking the surface in all directions,
DiffuseMaterial surface2Material = new DiffuseMaterial();
DiffuseMaterial surface3Material = new DiffuseMaterial();
DiffuseMaterial surface4Material = new DiffuseMaterial();
DiffuseMaterial surface5Material = new DiffuseMaterial();
DiffuseMaterial surface6Material = new DiffuseMaterial();
ModelVisual3D ModelVisualD = new ModelVisual3D();//ModelVisual3D class contains 3-D models
TextBlock textBlock = new TextBlock();
//Name of the image
ImageBrush imageBrushFace1;
ImageBrush imageBrushFace2;
ImageBrush imageBrushFace3;
ImageBrush imageBrushFace4;
ImageBrush imageBrushFace5;
ImageBrush imageBrushFace6;
public MyCube(ImageBrush imageBrushFace1, ImageBrush imageBrushFace2, ImageBrush imageBrushFace3, ImageBrush imageBrushFace4, ImageBrush imageBrushFace5, ImageBrush imageBrushFace6)
{
this.imageBrushFace1 = imageBrushFace1;
this.imageBrushFace2 = imageBrushFace2;
this.imageBrushFace3 = imageBrushFace3;
this.imageBrushFace4 = imageBrushFace4;
this.imageBrushFace5 = imageBrushFace5;
this.imageBrushFace6 = imageBrushFace6;
}
public Viewport3D createMyCube()
{
Camera.Position = new Point3D(0, 0, 4);
Camera.LookDirection = new Vector3D(0, 0, -1);
Camera.UpDirection = new Vector3D(0, 1, 0);
Camera.FieldOfView = Convert.ToDouble(50);
//setting the color of light
AmLight.Color = Colors.White;
text1.Geometry = text1plane;
surface1.Geometry = surface1Plane;
surface2.Geometry = surface2Plane;
surface3.Geometry = surface3Plane;
surface4.Geometry = surface4Plane;
surface5.Geometry = surface5Plane;
surface6.Geometry = surface6Plane;
Vector3D vecD = new Vector3D(-50, -90, 0);
Rotation3D RD = new AxisAngleRotation3D(vecD, 1);
RotateTransform3D RotateTrans = new RotateTransform3D(RD);//RotateTransform3D class specify rotation transformation that is parameterized
//Define an animation for the rotation
DoubleAnimation myAnimation = new DoubleAnimation();
myAnimation.From = 1;
myAnimation.To = 361;
myAnimation.Duration = new Duration(TimeSpan.FromMilliseconds(5000));//Defining time in second for cube that will be rotate
myAnimation.RepeatBehavior = RepeatBehavior.Forever;
RotateTrans.Rotation.BeginAnimation(AxisAngleRotation3D.AngleProperty, myAnimation);
//Add transformation to the model
Transgroup.Children.Add(RotateTrans);
cube.Children.Add(surface1);
cube.Children.Add(surface2);
cube.Children.Add(surface3);
cube.Children.Add(surface4);
cube.Children.Add(surface5);
cube.Children.Add(surface6);
Modelgroup.Transform = Transgroup;
//Create directional Light effects
myDLight.Color = Colors.White;
myDLight.Direction = new Vector3D(-0.612372, -0.5, -0.612372);
//Create directional Light effects
// myDLight2.Color = Colors.White;
// myDLight2.Direction = new Vector3D(-0.612372, -0.5, -0.612372);
//myDLight2.Direction = new Vector3D(0.612372, -0.5, -0.612372);
Modelgroup.Children.Add(cube);
Modelgroup.Children.Add(text1);
Modelgroup.Children.Add(myDLight);
// Modelgroup.Children.Add(myDLight2);
Modelgroup.Children.Add(AmLight);
Viewport.Camera = Camera;
// ModelVisualD.Content = myDLight;
//ModelVisualD.Content = myDLight2;
ModelVisualD.Content = Modelgroup;
Viewport.Children.Add(ModelVisualD);
//Defining surface position in world coordinate
text1plane.Positions.Add(new Point3D(4, 4, -5));
text1plane.Positions.Add(new Point3D(3.5,-3.5, -3.5));
text1plane.Positions.Add(new Point3D(4, 4, -5));
text1plane.Positions.Add(new Point3D(4, 4, -5));
text1plane.Positions.Add(new Point3D(4, 4, -5));
text1plane.Positions.Add(new Point3D(4, 4, -5));
text1plane.TriangleIndices.Add(0);
text1plane.TriangleIndices.Add(1);
text1plane.TriangleIndices.Add(0);
text1plane.TriangleIndices.Add(0);
text1plane.TriangleIndices.Add(0);
text1plane.Normals.Add(new Vector3D(0, 0, -6));
text1plane.Normals.Add(new Vector3D(0, 0, -5));
text1.Material = new DiffuseMaterial(imageBrushFace1);
//Defining surface position in world coordinates
//-----------------------surface1------------------------
surface1Plane.Positions.Add(new Point3D(0.5, 0.5, -0.5));
surface1Plane.Positions.Add(new Point3D(0.5, -0.5, -0.5));
surface1Plane.Positions.Add(new Point3D(-0.5, -0.5, -0.5));
surface1Plane.Positions.Add(new Point3D(-0.5, -0.5, -0.5));
surface1Plane.Positions.Add(new Point3D(-0.5, 0.5, -0.5));
surface1Plane.Positions.Add(new Point3D(0.5, 0.5, -0.5));
//TriangleIndicesDescribes the connections between the vertices to form triangles if TriangleIndices is not specified, it is implied that the positions should beconnected in the order they appear: 0 1 2, then 3 4 5, and so on.
surface1Plane.TriangleIndices.Add(0);
surface1Plane.TriangleIndices.Add(1);
surface1Plane.TriangleIndices.Add(2);
surface1Plane.TriangleIndices.Add(3);
surface1Plane.TriangleIndices.Add(4);
surface1Plane.TriangleIndices.Add(5);
surface1Plane.Normals.Add(new Vector3D(0, 0, -1));
surface1Plane.Normals.Add(new Vector3D(0, 0, -1));
surface1Plane.Normals.Add(new Vector3D(0, 0, -1));
surface1Plane.Normals.Add(new Vector3D(0, 0, -1));
surface1Plane.Normals.Add(new Vector3D(0, 0, -1));
surface1Plane.Normals.Add(new Vector3D(0, 0, -1));
surface1Plane.TextureCoordinates.Add(new Point(1, 0));
surface1Plane.TextureCoordinates.Add(new Point(1, 1));
surface1Plane.TextureCoordinates.Add(new Point(0, 1));
surface1Plane.TextureCoordinates.Add(new Point(0, 1));
surface1Plane.TextureCoordinates.Add(new Point(0, 0));
surface1Plane.TextureCoordinates.Add(new Point(1, 0));
//-----------------------surface2------------------------
surface2Plane.Positions.Add(new Point3D(0.5, 0.5, 0.5));
surface2Plane.Positions.Add(new Point3D(-0.5, 0.5, 0.5));
surface2Plane.Positions.Add(new Point3D(-0.5, -0.5, 0.5));
surface2Plane.Positions.Add(new Point3D(-0.5, -0.5, 0.5));
surface2Plane.Positions.Add(new Point3D(0.5, -0.5, 0.5));
surface2Plane.Positions.Add(new Point3D(0.5, 0.5, 0.5));
surface2Plane.TriangleIndices.Add(0);
surface2Plane.TriangleIndices.Add(1);
surface2Plane.TriangleIndices.Add(2);
surface2Plane.TriangleIndices.Add(3);
surface2Plane.TriangleIndices.Add(4);
surface2Plane.TriangleIndices.Add(5);
surface2Plane.Normals.Add(new Vector3D(0, 0, 1));
surface2Plane.Normals.Add(new Vector3D(0, 0, 1));
surface2Plane.Normals.Add(new Vector3D(0, 0, 1));
surface2Plane.Normals.Add(new Vector3D(0, 0, 1));
surface2Plane.Normals.Add(new Vector3D(0, 0, 1));
surface2Plane.Normals.Add(new Vector3D(0, 0, 1));
surface2Plane.TextureCoordinates.Add(new Point(0, 0));
surface2Plane.TextureCoordinates.Add(new Point(1, 0));
surface2Plane.TextureCoordinates.Add(new Point(1, 1));
surface2Plane.TextureCoordinates.Add(new Point(1, 1));
surface2Plane.TextureCoordinates.Add(new Point(0, 1));
surface2Plane.TextureCoordinates.Add(new Point(0, 0));
//-----------------------surface3------------------------
surface3Plane.Positions.Add(new Point3D(0.5, -0.5, 0.5));
surface3Plane.Positions.Add(new Point3D(-0.5, -0.5, 0.5));
surface3Plane.Positions.Add(new Point3D(-0.5, -0.5, -0.5));
surface3Plane.Positions.Add(new Point3D(-0.5, -0.5, -0.5));
surface3Plane.Positions.Add(new Point3D(0.5, -0.5, -0.5));
surface3Plane.Positions.Add(new Point3D(0.5, -0.5, 0.5));
surface3Plane.TriangleIndices.Add(0);
surface3Plane.TriangleIndices.Add(1);
surface3Plane.TriangleIndices.Add(2);
surface3Plane.TriangleIndices.Add(3);
surface3Plane.TriangleIndices.Add(4);
surface3Plane.TriangleIndices.Add(5);
surface3Plane.Normals.Add(new Vector3D(0, -1, 0));
surface3Plane.Normals.Add(new Vector3D(0, -1, 0));
surface3Plane.Normals.Add(new Vector3D(0, -1, 0));
surface3Plane.Normals.Add(new Vector3D(0, -1, 0));
surface3Plane.Normals.Add(new Vector3D(0, -1, 0));
surface3Plane.Normals.Add(new Vector3D(0, -1, 0));
surface3Plane.TextureCoordinates.Add(new Point(0, 0));
surface3Plane.TextureCoordinates.Add(new Point(1, 0));
surface3Plane.TextureCoordinates.Add(new Point(1, 1));
surface3Plane.TextureCoordinates.Add(new Point(1, 1));
surface3Plane.TextureCoordinates.Add(new Point(0, 1));
surface3Plane.TextureCoordinates.Add(new Point(0, 0));
//-----------------------surface4------------------------
surface4Plane.Positions.Add(new Point3D(0.5, 0.5, 0.5));
surface4Plane.Positions.Add(new Point3D(0.5, -0.5, 0.5));
surface4Plane.Positions.Add(new Point3D(0.5, -0.5, -0.5));
surface4Plane.Positions.Add(new Point3D(0.5, -0.5, -0.5));
surface4Plane.Positions.Add(new Point3D(0.5, 0.5, -0.5));
surface4Plane.Positions.Add(new Point3D(0.5, 0.5, 0.5));
surface4Plane.TriangleIndices.Add(0);
surface4Plane.TriangleIndices.Add(1);
surface4Plane.TriangleIndices.Add(2);
surface4Plane.TriangleIndices.Add(3);
surface4Plane.TriangleIndices.Add(4);
surface4Plane.TriangleIndices.Add(5);
surface4Plane.Normals.Add(new Vector3D(1, 0, 0));
surface4Plane.Normals.Add(new Vector3D(1, 0, 0));
surface4Plane.Normals.Add(new Vector3D(1, 0, 0));
surface4Plane.Normals.Add(new Vector3D(1, 0, 0));
surface4Plane.Normals.Add(new Vector3D(1, 0, 0));
surface4Plane.Normals.Add(new Vector3D(1, 0, 0));
surface4Plane.TextureCoordinates.Add(new Point(1, 0));
surface4Plane.TextureCoordinates.Add(new Point(1, 1));
surface4Plane.TextureCoordinates.Add(new Point(0, 1));
surface4Plane.TextureCoordinates.Add(new Point(0, 1));
surface4Plane.TextureCoordinates.Add(new Point(0, 0));
surface4Plane.TextureCoordinates.Add(new Point(1, 0));
// -----------------------surface5------------------------
surface5Plane.Positions.Add(new Point3D(-0.5, 0.5, 0.5));
surface5Plane.Positions.Add(new Point3D(0.5, 0.5, 0.5));
surface5Plane.Positions.Add(new Point3D(0.5, 0.5, -0.5));
surface5Plane.Positions.Add(new Point3D(0.5, 0.5, -0.5));
surface5Plane.Positions.Add(new Point3D(-0.5, 0.5, -0.5));
surface5Plane.Positions.Add(new Point3D(-0.5, 0.5, 0.5));
surface5Plane.TriangleIndices.Add(0);
surface5Plane.TriangleIndices.Add(1);
surface5Plane.TriangleIndices.Add(2);
surface5Plane.TriangleIndices.Add(3);
surface5Plane.TriangleIndices.Add(4);
surface5Plane.TriangleIndices.Add(5);
surface5Plane.Normals.Add(new Vector3D(0, 1, 0));
surface5Plane.Normals.Add(new Vector3D(0, 1, 0));
surface5Plane.Normals.Add(new Vector3D(0, 1, 0));
surface5Plane.Normals.Add(new Vector3D(0, 1, 0));
surface5Plane.Normals.Add(new Vector3D(0, 1, 0));
surface5Plane.Normals.Add(new Vector3D(0, 1, 0));
surface5Plane.TextureCoordinates.Add(new Point(1, 1));
surface5Plane.TextureCoordinates.Add(new Point(0, 1));
surface5Plane.TextureCoordinates.Add(new Point(0, 0));
surface5Plane.TextureCoordinates.Add(new Point(0, 0));
surface5Plane.TextureCoordinates.Add(new Point(1, 0));
surface5Plane.TextureCoordinates.Add(new Point(1, 1));
// -----------------------surface6------------------------
surface6Plane.Positions.Add(new Point3D(-0.5, -0.5, 0.5));
surface6Plane.Positions.Add(new Point3D(-0.5, 0.5, 0.5));
surface6Plane.Positions.Add(new Point3D(-0.5, 0.5, -0.5));
surface6Plane.Positions.Add(new Point3D(-0.5, 0.5, -0.5));
surface6Plane.Positions.Add(new Point3D(-0.5, -0.5, -0.5));
surface6Plane.Positions.Add(new Point3D(-0.5, -0.5, 0.5));
surface6Plane.TriangleIndices.Add(0);
surface6Plane.TriangleIndices.Add(1);
surface6Plane.TriangleIndices.Add(2);
surface6Plane.TriangleIndices.Add(3);
surface6Plane.TriangleIndices.Add(4);
surface6Plane.TriangleIndices.Add(5);
surface6Plane.Normals.Add(new Vector3D(-1, 0, 0));
surface6Plane.Normals.Add(new Vector3D(-1, 0, 0));
surface6Plane.Normals.Add(new Vector3D(-1, 0, 0));
surface6Plane.Normals.Add(new Vector3D(-1, 0, 0));
surface6Plane.Normals.Add(new Vector3D(-1, 0, 0));
surface6Plane.Normals.Add(new Vector3D(-1, 0, 0));
surface6Plane.TextureCoordinates.Add(new Point(0, 1));
surface6Plane.TextureCoordinates.Add(new Point(0, 0));
surface6Plane.TextureCoordinates.Add(new Point(1, 0));
surface6Plane.TextureCoordinates.Add(new Point(1, 0));
surface6Plane.TextureCoordinates.Add(new Point(1, 1));
surface6Plane.TextureCoordinates.Add(new Point(0, 1));
//Accessing ImageBrush tags from App.xaml file with their keys name
DiffuseMaterial surface1Material = new DiffuseMaterial(imageBrushFace1);
DiffuseMaterial surface2Material = new DiffuseMaterial(imageBrushFace1);
DiffuseMaterial surface3Material = new DiffuseMaterial(imageBrushFace1);
DiffuseMaterial surface4Material = new DiffuseMaterial(imageBrushFace1);
DiffuseMaterial surface5Material = new DiffuseMaterial(imageBrushFace1);
DiffuseMaterial surface6Material = new DiffuseMaterial(imageBrushFace1);
//DiffuseMaterial surface1Material = new DiffuseMaterial((Brush)Application.Current.Resources[ImageName1]);
//DiffuseMaterial surface2Material = new DiffuseMaterial((Brush)Application.Current.Resources[ImageName2]);
//DiffuseMaterial surface3Material = new DiffuseMaterial((Brush)Application.Current.Resources[ImageName3]);
//DiffuseMaterial surface4Material = new DiffuseMaterial((Brush)Application.Current.Resources[ImageName4]);
//DiffuseMaterial surface5Material = new DiffuseMaterial((Brush)Application.Current.Resources[ImageName5]);
//DiffuseMaterial surface6Material = new DiffuseMaterial((Brush)Application.Current.Resources[ImageName6]);
surface2.Material = surface2Material;
surface6.Material = surface6Material;
surface1.Material = surface1Material;
surface3.Material = surface3Material;
surface4.Material = surface4Material;
surface5.Material = surface5Material;
//mainWindow.Content = Viewport;
return Viewport;
}
}
} |
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