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| import javax.swing.*;
import javax.swing.border.Border;
import javax.swing.border.LineBorder;
import java.awt.*;
public class PlateauJeu extends JFrame{
public PlateauJeu(){
construitJeu();
}
//Construction du plateau de jeu
public void construitJeu(){
JPanel panel = new JPanel();
//this.setContentPane(panel);
Border border = LineBorder.createBlackLineBorder();
panel.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
panel.setLayout(new GridLayout(5, 10, 5, 5));
//Construction haut du plateau
String[] haut = {
"Gagnant", "", "", "Joueur1", "Joueur2", "Joueur3", "Joueur4", "","","Atout"};
for (int i = 0; i < haut.length; i++) {
if (i == 1 || i == 2 || i == 7 || i == 8)
panel.add(new JLabel(haut[i]));
//buttons[i].setBorder(BorderFactory.createEmptyBorder(20, 20, 20, 20));
else
panel.add(new JButton(haut[i]));
}
//Construction milieu du plateau
JLabel gagnant = new JLabel("V");
gagnant.setBorder(border);
panel.add(gagnant);
panel.add(new JLabel(haut[2]));
panel.add(new JLabel(haut[2]));
JLabel p1 = new JLabel("P");
p1.setBorder(border);
panel.add(p1);
JLabel p2 = new JLabel("P");
p2.setBorder(border);
panel.add(p2);
JLabel p3 = new JLabel("P");
p3.setBorder(border);
panel.add(p3);
JLabel p4 = new JLabel("P");
p4.setBorder(border);
panel.add(p4);
panel.add(new JLabel(haut[2]));
panel.add(new JLabel(haut[2]));
JLabel atout = new JLabel("A");
atout.setBorder(border);
panel.add(atout);
//ligne blanche
for (int i = 20; i < 30; i++){
panel.add(new JLabel(haut[2]));
}
//bas de la fenetre
panel.add(new JLabel(haut[2]));
JLabel j1 = new JLabel("P");
j1.setBorder(border);
panel.add(j1);
JLabel j2 = new JLabel("P");
j2.setBorder(border);
panel.add(j2);
JLabel j3 = new JLabel("P");
j3.setBorder(border);
panel.add(j3);
JLabel j4 = new JLabel("P");
j4.setBorder(border);
panel.add(j4);
JLabel j5 = new JLabel("P");
j5.setBorder(border);
panel.add(j5);
JLabel j6 = new JLabel("P");
j6.setBorder(border);
panel.add(j6);
JLabel j7 = new JLabel("P");
j7.setBorder(border);
panel.add(j7);
JLabel j8 = new JLabel("P");
j8.setBorder(border);
panel.add(j8);
panel.add(new JLabel(haut[2]));
panel.add(new JLabel(haut[2]));
int j = 1;
for (int i = 42; i < 50; i++){
panel.add(new JButton(""+j));
j++;
}
add(panel);
setSize(900, 400);
setTitle("JEU DE BELOTE");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLocationRelativeTo(null);
setVisible(true);
}
public static void main(String[] args) {
// TODO Auto-generated method stub
PlateauJeu pla = new PlateauJeu();
}
} |
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