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package courseworkjava3d;
import java.awt.*;
import java.awt.event.*;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.swing.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import javax.media.j3d.PositionPathInterpolator;
import javax.media.j3d.Alpha;
import javax.media.j3d.BoundingSphere;
import com.sun.j3d.utils.applet.MainFrame;
import java.applet.Applet;
import java.awt.event.WindowAdapter;
import javax.swing.Timer;
import com.sun.j3d.utils.image.*;
public class Simple3D extends JFrame implements ActionListener, KeyListener
{
private TransformGroup objTransxx;
private Button go = new Button("Press to start the Bouncing Ball. Press A and S to move the ball Left and Right once it started!");
private Transform3D transxx = new Transform3D();
private float height=0.0f;
private float sign = 1.0f; // aller vers le haut ou vers le bas
private Timer timer;
private float xloc=-2.25f;
public Simple3D()
{
setSize(800, 800);
GraphicsConfiguration graphicsConfig = SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas = new Canvas3D(graphicsConfig);
getContentPane().add("Center", canvas);
BasicUniverse universe = new BasicUniverse(canvas, 8.0f);
// Rotate the view platform by PI/4 radians about X in the BasicUniverse
TransformGroup viewTransform = universe.getViewPlatformTransform();
Transform3D transform = new Transform3D();
transform.rotX(-Math.PI / 4.0);
Transform3D currentTransform = new Transform3D();
viewTransform.getTransform(currentTransform);
transform.mul(currentTransform);
viewTransform.setTransform(transform);
// Add something to display
BranchGroup scene = createCubeGraph();
universe.addBranchGraph(scene);
/* //ultra important! comment theses lines otherwise it bugs!
//Merde
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config); */
add("Center", canvas);
//i messed up te code, i replaced canvas c by "canvas" as i already had one!
canvas.addKeyListener(this);
timer = new Timer(75,this);
//timer.start();
Panel p =new Panel();
p.add(go);
add("North",p);
go.addActionListener(this);
go.addKeyListener(this);
// Créer une scène simple et lajouetr à lunivers
//BranchGroup scene2 = createCubeGraph();
//SimpleUniverse u = new SimpleUniverse(c);
//u.getViewingPlatform().setNominalViewingTransform();
//u.addBranchGraph(scene2);
//End Merde
}
public BranchGroup createCubeGraph() {
BranchGroup Humanoid = new BranchGroup();
//Debut Ball REBOUND
// Create the root of the branch graph
//BranchGroup objRoot = new BranchGroup();
objTransxx = new TransformGroup();
objTransxx.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
Humanoid.addChild(objTransxx);
// Créer une forme simple et lajouter au graph de scène
Sphere spherex = new Sphere(0.85f);
objTransxx = new TransformGroup();
objTransxx.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
Transform3D pos1 = new Transform3D();
pos1.setTranslation(new Vector3f(-2.0f,0.0f,-2.0f));
objTransxx.setTransform(pos1);
objTransxx.addChild(spherex);
Humanoid.addChild(objTransxx);
BoundingSphere boundsx =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
// I messed up the colors: I have applied 2 times some colorslights to the same BranchGroup
Color3f light1Colorx = new Color3f(1.0f, 1.0f, 1.0f);
Vector3f light1Directionx = new Vector3f(4.0f, -7.0f, -12.0f);
DirectionalLight light1x
= new DirectionalLight(light1Colorx, light1Directionx);
light1x.setInfluencingBounds(boundsx);
Humanoid.addChild(light1x);
// Régler la lumière ambiante
Color3f ambientColorx = new Color3f(1.0f, 1.0f, 1.0f);
AmbientLight ambientLightNodex = new AmbientLight(ambientColorx);
ambientLightNodex.setInfluencingBounds(boundsx);
Humanoid.addChild(ambientLightNodex);
// END BallRebound
// Apparence BODY
// Configurer les couleurs
Color3f blackbody = new Color3f(0.0f, 0.0f, 0.0f);
Color3f whitebody = new Color3f(1.0f, 1.0f, 1.0f);
Color3f redbody = new Color3f(0.8f, .85f, .85f);
// Configurer la texture
//if I want it in Black and white i need to replace RGB by LUMINANCE
TextureLoader loaderbody = new TextureLoader("F:\\java3d\\body.jpg", "RGB", new Container());
Texture texturebody = loaderbody.getTexture();
texturebody.setBoundaryModeS(Texture.WRAP);
texturebody.setBoundaryModeT(Texture.WRAP);
texturebody.setBoundaryColor( new Color4f( 1.0f, 1.0f, 0.0f, 0.0f ) );
// Configurer les attributs de la texture
// Paramètres possibles : REPLACE, BLEND ou DECAL (ici, MODULATE)
TextureAttributes texAttrbody = new TextureAttributes();
texAttrbody.setTextureMode(TextureAttributes.MODULATE);
Appearance apbody = new Appearance();
apbody.setTexture(texturebody);
apbody.setTextureAttributes(texAttrbody);
//Configurer le matériau
apbody.setMaterial(new Material(redbody, blackbody, redbody, blackbody, 1.0f));
// Créer une sphère pour y appliquer les textures
int primflagsbody = Primitive.GENERATE_NORMALS + Primitive.GENERATE_TEXTURE_COORDS;
// End Apparence BODY
// Apparence BODYHEAD
// Configurer les couleurs
Color3f blackbodyH = new Color3f(0.0f, 0.0f, 0.0f);
Color3f whitebodyH = new Color3f(1.0f, 1.0f, 1.0f);
Color3f redbodyH = new Color3f(0.8f, .85f, .85f);
// Configurer la texture
//if I want it in Black and white i need to replace RGB by LUMINANCE
TextureLoader loaderbodyH = new TextureLoader("F:\\java3d\\head.jpg", "RGB", new Container());
Texture texturebodyH = loaderbodyH.getTexture();
texturebodyH.setBoundaryModeS(Texture.WRAP);
texturebodyH.setBoundaryModeT(Texture.WRAP);
texturebodyH.setBoundaryColor( new Color4f( 1.0f, 1.0f, 0.0f, 0.0f ) );
// Configurer les attributs de la texture
// Paramètres possibles : REPLACE, BLEND ou DECAL (ici, MODULATE)
TextureAttributes texAttrbodyH = new TextureAttributes();
texAttrbodyH.setTextureMode(TextureAttributes.MODULATE);
Appearance apbodyH = new Appearance();
apbodyH.setTexture(texturebodyH);
apbodyH.setTextureAttributes(texAttrbodyH);
//Configurer le matériau
apbodyH.setMaterial(new Material(redbodyH, blackbodyH, redbodyH, blackbodyH, 1.0f));
// Créer une sphère pour y appliquer les textures
int primflagsbodyH = Primitive.GENERATE_NORMALS + Primitive.GENERATE_TEXTURE_COORDS;
// End Apparence BODY HEAD
//for the trunk c le corps
TransformGroup fortheTrunk = new TransformGroup();
//will allow to modify object wgile executing
fortheTrunk.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
//alpha rotation time related
Alpha rotationAlpha2=new Alpha(-1,9000);
//behviour for our rotation
RotationInterpolator rotator2= new RotationInterpolator(rotationAlpha2,fortheTrunk);
// area where rotation will be
BoundingSphere bounds2=new BoundingSphere();
rotator2.setSchedulingBounds(bounds2);
fortheTrunk.addChild(rotator2);
//end of rtotation
Alpha transAlphahuman=new Alpha(-1,600);
//transform 3d trans for the interpolatipon HUMANOID
Transform3D transhumanoid=new Transform3D();
//matrix for 2positions
Point3f[] cheminhuman=new Point3f[3];
cheminhuman[0]=new Point3f(0.8f,0.0f,0.0f);
cheminhuman[1]=new Point3f(-0.8f,0.0f,0.0f);
cheminhuman[2]=new Point3f(0.8f,0.0f,0.0f);
//matrix of floats to make the dots match with timeline
float[] timePositionhuman={0.0f,0.50f,1.0f};
PositionPathInterpolator interpolhuman=new PositionPathInterpolator(transAlphahuman,fortheTrunk,transhumanoid,timePositionhuman,cheminhuman);
BoundingSphere bounds4=new BoundingSphere();
interpolhuman.setSchedulingBounds(bounds4);
fortheTrunk.addChild(interpolhuman);
//add the trunk to the branchgroup
Humanoid.addChild(fortheTrunk);
TransformGroup zeTrunk = new TransformGroup();
zeTrunk.addChild(new com.sun.j3d.utils.geometry.Box(.55f,.80f,.50f,
primflagsbody,apbody));
//t3D for the head= bouge up
Transform3D T3DHead = new Transform3D();
T3DHead.set(new Vector3f(0f,1.1f,0f));
//create a tranform group for this t3Dhead
TransformGroup fortheHead = new TransformGroup();
fortheHead.setTransform(T3DHead);
//add the box head
//fortheHead.addChild(new com.sun.j3d.utils.geometry.Box(.20f,.20f,.10f, primflagsbody,apbody));
fortheHead.addChild(new com.sun.j3d.utils.geometry.Sphere(0.35f,primflagsbodyH,apbodyH));
/* I dont need that anymore it was for putting a flat texture on a face. I chose a sphere instead!
//transform 3D for the face
Transform3D T3DFace = new Transform3D();
T3DFace.set(new Vector3f(0f,0f,.14f));
//create a TransformGroup for this Face
TransformGroup Face = new TransformGroup();
Face.setTransform(T3DFace);
//add the child box to the face;
Face.addChild(new com.sun.j3d.utils.geometry.Box(.20f,.20f,.2f,
primflagsbodyH,apbodyH));
//add this face to the head as a child
fortheHead.addChild(Face);
*/
//tranform3d left arm
Transform3D T3DArmL = new Transform3D();
T3DArmL.set(new Vector3f(-0.79f,0.73f,0f));
//create Tranform Group for the leftarm
TransformGroup fortheArmL = new TransformGroup();
fortheArmL.setTransform(T3DArmL);
//add the group for upperarm
TransformGroup ArmL = new TransformGroup();
ArmL.addChild(new com.sun.j3d.utils.geometry.Box(.25f,.14f,.10f,
primflagsbody,apbody));
fortheArmL.addChild(ArmL);
//create a transform3D for the forearmleft
Transform3D T3DForearmL = new Transform3D();
T3DForearmL.set(new Vector3f(-.51f,0f,0f));
//create the tranformgroup for the forearmleft
TransformGroup ForearmL = new TransformGroup();
ForearmL.setTransform(T3DForearmL);
//add the child box to forearm
ForearmL.addChild(new com.sun.j3d.utils.geometry.Box(.20f,.14f,.10f,
primflagsbody,apbody));
ArmL.addChild(ForearmL);
//create transform 3d for the lefthand
Transform3D T3DHandL = new Transform3D();
T3DHandL.set(new Vector3f(-.42f,0f,0f));
//create the child tranform group for the box of the hand
TransformGroup HandL= new TransformGroup();
HandL.setTransform(T3DHandL);
//add the child hand to the forearm
ForearmL.addChild(HandL);
//create the box for the handLeft
HandL.addChild(new com.sun.j3d.utils.geometry.Box(.10f,.140f,.10f,
primflagsbody,apbody));
//Right Arm
//tranform3d right arm
Transform3D T3DArmR = new Transform3D();
T3DArmR.set(new Vector3f(0.79f,0.73f,0f));
//create Tranform Group for the right arm
TransformGroup fortheArmR = new TransformGroup();
fortheArmR.setTransform(T3DArmR);
//add the group for upperarm right
TransformGroup ArmR = new TransformGroup();
ArmR.addChild(new com.sun.j3d.utils.geometry.Box(.25f,.14f,.10f, primflagsbody,apbody));
//com.sun.j3d.utils.geometry.Box.GENERATE_NORMALS,new Appearance()));
fortheArmR.addChild(ArmR);
//create a transform3D for the forearmright
Transform3D T3DForearmR = new Transform3D();
T3DForearmR.set(new Vector3f(.51f,0f,0f));
//create the tranformgroup for the forearmright
TransformGroup ForearmR = new TransformGroup();
ForearmR.setTransform(T3DForearmR);
//add the child box to forearmright
ForearmR.addChild(new com.sun.j3d.utils.geometry.Box(.20f,.14f,.10f, primflagsbody,apbody));
ArmR.addChild(ForearmR);
//create transform 3d for the righthand
Transform3D T3DHandR = new Transform3D();
T3DHandR.set(new Vector3f(.42f,0f,0f));
//create the child tranform group for the box of the hand
TransformGroup HandR= new TransformGroup();
HandR.setTransform(T3DHandR);
//add the child hand to the forearmright
ForearmR.addChild(HandR);
//create the box for the handright
HandR.addChild(new com.sun.j3d.utils.geometry.Box(.10f,.14f,.10f, primflagsbody,apbody));
//Left Leg
//tranform3d left leg
Transform3D T3DLegL = new Transform3D();
T3DLegL.set(new Vector3f(0.43f,-1.23f,0f));
//create Tranform Group for the leftleg
TransformGroup fortheLegL = new TransformGroup();
fortheLegL.setTransform(T3DLegL);
//add the group for uppeleg
TransformGroup LegL = new TransformGroup();
LegL.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.35f,.10f, primflagsbody,apbody));
fortheLegL.addChild(LegL);
//create a transform3D for the downlegleft
Transform3D T3DDownLegL = new Transform3D();
T3DDownLegL.set(new Vector3f(0f,-.70f,0f));
//create the tranformgroup for the downegleft
TransformGroup DownLegL = new TransformGroup();
DownLegL.setTransform(T3DDownLegL);
//add the child box to downlegm
DownLegL.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.25f,.10f, primflagsbody,apbody));
LegL.addChild(DownLegL);
//create transform 3d for the leftfeet
Transform3D T3DFeetL = new Transform3D();
T3DFeetL.set(new Vector3f(.0f,-.45f,0f));
//create the child tranform group for the box of thefeet
TransformGroup FeetL= new TransformGroup();
FeetL.setTransform(T3DFeetL);
//add the child hand to the downleg
DownLegL.addChild(FeetL);
//create the box for the feetLeft
FeetL.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.10f,.15f, primflagsbody,apbody));
//Right Leg
//tranform3dright leg
Transform3D T3DLegR = new Transform3D();
T3DLegR.set(new Vector3f(-0.43f,-1.23f,0f));
//create Tranform Group for the righttleg
TransformGroup fortheLegR = new TransformGroup();
fortheLegR.setTransform(T3DLegR);
//add the group for uppelegR
TransformGroup LegR = new TransformGroup();
LegR.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.35f,.10f, primflagsbody,apbody));
fortheLegR.addChild(LegR);
//create a transform3D for the downlegright
Transform3D T3DDownLegR = new Transform3D();
T3DDownLegR.set(new Vector3f(0f,-.70f,0f));
//create the tranformgroup for the downegright
TransformGroup DownLegR = new TransformGroup();
DownLegR.setTransform(T3DDownLegR);
//add the child box to downlegRight
DownLegR.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.25f,.10f, primflagsbody,apbody));
LegR.addChild(DownLegR);
//create transform 3d for the rightfeet
Transform3D T3DFeetR = new Transform3D();
T3DFeetR.set(new Vector3f(.0f,-.45f,0f));
//create the child tranform group for the box of thefeetright
TransformGroup FeetR= new TransformGroup();
FeetR.setTransform(T3DFeetR);
//add the child feet right to the downleg
DownLegR.addChild(FeetR);
//create the box for the feetright
FeetR.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.10f,.15f, primflagsbody,apbody));
//rajoute la box zetrunk et des fils
fortheTrunk.addChild(zeTrunk);
fortheTrunk.addChild(fortheHead);
fortheTrunk.addChild(fortheArmL);
fortheTrunk.addChild(fortheArmR);
fortheTrunk.addChild(fortheLegL);
fortheTrunk.addChild(fortheLegR);
//DEBUT CUBE
//beginning of rotation
TransformGroup objSpin=new TransformGroup();
//create transform 3d for box which spin
Transform3D T3DobjSpin = new Transform3D();
T3DobjSpin.set(new Vector3f(-2.50f,.45f,0f));
//create the child tranform group for the box which spin
objSpin.setTransform(T3DobjSpin);
//will allow to modify object while executing
objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
//alpha rotation time related
Alpha rotationAlpha=new Alpha(-1,900);
Alpha transAlpha=new Alpha(-1,900);
//transform 3d trans for the interpolatipon
Transform3D trans=new Transform3D();
//matrix for 2positions
Point3f[] chemin=new Point3f[3];
chemin[0]=new Point3f(-2.8f,0.40f,1.0f);
chemin[1]=new Point3f(-0.8f,0.40f,1.0f);
chemin[2]=new Point3f(-2.8f,0.40f,1.0f);
//matrix of floats to make the dots match with timeline
float[] timePosition={0.0f,0.50f,1.0f};
PositionPathInterpolator interpol=new PositionPathInterpolator(transAlpha,objSpin,trans,timePosition,chemin);
BoundingSphere bounds3=new BoundingSphere();
interpol.setSchedulingBounds(bounds3);
objSpin.addChild(interpol);
//behviour for our rotation
RotationInterpolator rotator= new RotationInterpolator(rotationAlpha,objSpin);
// area where rotation will be
BoundingSphere bounds=new BoundingSphere();
rotator.setSchedulingBounds(bounds);
objSpin.addChild(rotator);
//end of rtotation
//add transform group objspin to branchgroup humanoid
Humanoid.addChild(objSpin);
//test a cube which heritate of this rotation?
objSpin.addChild(new ColorCube(0.25));
//test
//END CUBE
//DEBUT WHOLE BIRD
//beginning of Rotation for Bird
TransformGroup Bird=new TransformGroup();
//will allow to modify object while executing
Bird.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
//alpha rotation time related
Alpha rotationAlphaBird=new Alpha(-1,400);
Alpha transAlphaBird=new Alpha(-1,5990);
//transform 3d trans for the interpolatipon
Transform3D transBird=new Transform3D();
//create transform 3d for the Bird
transBird.set(new Vector3f(1.90f,-.45f,0.9f));
//create the child tranform group for the Bird Box
Bird.setTransform(transBird);
//matrix for 2positions
Point3f[] cheminBird=new Point3f[3];
cheminBird[0]=new Point3f(1.95f,0.0f,-6.8f);
cheminBird[1]=new Point3f(1.95f,0.90f,-0.8f);
cheminBird[2]=new Point3f(1.95f,0.0f,5.8f);
//matrix of floats to make the dots match with timeline
float[] timePositionBird={0.00f,0.50f,1.0f};
PositionPathInterpolator interpolBird=new PositionPathInterpolator(transAlphaBird,Bird,transBird,timePosition,cheminBird);
BoundingSphere bounds3Bird=new BoundingSphere();
interpolBird.setSchedulingBounds(bounds3Bird);
Bird.addChild(interpolBird);
//behviour for our rotation
RotationInterpolator rotatorBird= new RotationInterpolator(rotationAlphaBird,Bird);
// area where rotation will be
BoundingSphere boundsBird=new BoundingSphere();
rotatorBird.setSchedulingBounds(boundsBird);
Bird.addChild(rotatorBird);
//end of rotation For Bird
//add transform group objspin to branchgroup humanoid
Humanoid.addChild(Bird);
//debut test APPARENCE Wing Left
//test textures
// Configurer les couleurs
Color3f blackx = new Color3f(0.0f, 0.0f, 0.0f);
Color3f whitex = new Color3f(1.0f, 1.0f, 1.0f);
Color3f redx = new Color3f(0.7f, .75f, .75f);
// Configurer la texture
TextureLoader loaderx = new TextureLoader("F:\\java3d\\pois.jpg", "RGB", new Container());
Texture texturex = loaderx.getTexture();
texturex.setBoundaryModeS(Texture.WRAP);
texturex.setBoundaryModeT(Texture.WRAP);
texturex.setBoundaryColor( new Color4f( 0.0f, 1.0f, 0.0f, 0.0f ) );
// Configurer les attributs de la texture
// Paramètres possibles : REPLACE, BLEND ou DECAL (ici, MODULATE)
TextureAttributes texAttrx = new TextureAttributes();
texAttrx.setTextureMode(TextureAttributes.REPLACE);
Appearance apx = new Appearance();
apx.setTexture(texturex);
apx.setTextureAttributes(texAttrx);
//Configurer le matériau
apx.setMaterial(new Material(redx, blackx, redx, blackx, 1.0f));
int primflagsx = Primitive.GENERATE_NORMALS + Primitive.GENERATE_TEXTURE_COORDS;
//End test APPARENCE Wing Left
//test a cube which heritate of this rotation?
// Bird.addChild(new ColorCube(0.8));
//test bird body
// Bird.addChild(new com.sun.j3d.utils.geometry.Box(.25f,.22f,.45f,
// com.sun.j3d.utils.geometry.Box.GENERATE_NORMALS,new Appearance()));
Bird.addChild(new com.sun.j3d.utils.geometry.Box(.25f,.22f,.45f, primflagsx,apx));
//test WingRightBird
//create a transform3D for the BirdWIngR
Transform3D T3DBirdWingR = new Transform3D();
T3DBirdWingR.set(new Vector3f(0.45f,.0f,-0.35f));
//create the tranformgroup for the BirdWIngR
TransformGroup BirdWingR = new TransformGroup();
BirdWingR.setTransform(T3DBirdWingR);
//add the child box to BirdWIngR
// BirdWingR.addChild(new com.sun.j3d.utils.geometry.Box(.43f,.07f,.22f,
// com.sun.j3d.utils.geometry.Box.GENERATE_NORMALS,new Appearance()));
//End test WingRightBird
//beginning of Rotating WINR
//----------------------début de la création de la rotation--------------------------------
TransformGroup WinRSpin=new TransformGroup();
// permet de modifier l'objet pendant l'execution
WinRSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
// on crée un fonction de rotation au cours du temps
Alpha rotationAlphaWinRSpin=new Alpha(-1,2000);
Transform3D rot = new Transform3D();
// rot.rotX((float)Math.PI/- 2.0f);
rot.rotX(-45);
//rot.rotX(-Math.PI / 4.0);
//rot.rotY(-Math.PI / 4.0);
// rot.rotZ(-Math.PI / 4.0);
// rot.rotY(00);
//rot.rotZ(45);
// on crée un comportement qui va appliquer la rotation à l'objet voulu
RotationInterpolator rotatorWinRSpin=new RotationInterpolator(rotationAlphaWinRSpin,WinRSpin, rot, 0.50f,(float)(2.0*Math.PI));
// on définit la zone sur laquelle va s'appliquer la rotation
BoundingSphere boundsWinRSpin=new BoundingSphere();
rotatorWinRSpin.setSchedulingBounds(boundsWinRSpin);
WinRSpin.addChild(rotatorWinRSpin);
//----------------------début de la création de la rotation--------------------------------
BirdWingR.addChild(WinRSpin);
// on cree un cube qui hérite de la rotation
//WinRSpin.addChild(new ColorCube(0.5));// de rayon 50 cm
WinRSpin.addChild(new com.sun.j3d.utils.geometry.Box(.43f,.07f,.22f, primflagsx,apx));
//End of Rotating WINR
//test WingLeftBird
//create a transform3D for the BirdWIngL
Transform3D T3DBirdWingL = new Transform3D();
T3DBirdWingL.set(new Vector3f(-0.45f,.0f,-0.35f));
//create the tranformgroup for the BirdWIngL
TransformGroup BirdWingL = new TransformGroup();
BirdWingL.setTransform(T3DBirdWingL);
//add the child box to BirdWIngL
BirdWingL.addChild(new com.sun.j3d.utils.geometry.Box(.43f,.07f,.22f, primflagsx,apx));
//End test WingLeftBird
//test bird head
// Création d'un cone
Cone birdhead = new Cone (0.23f, 0.45f);
Transform3D conebirdheadTransformation = new Transform3D ();
conebirdheadTransformation.setTranslation (new Vector3f (0.0f, 0.0f, .48f));
TransformGroup BirdHead = new TransformGroup();
//end test bird head
//test rottation cone head
Transform3D rotationconehead = new Transform3D ();
rotationconehead.rotX (Math.PI / 2.0d);
conebirdheadTransformation.mul(rotationconehead);
//end test rotation cone head
BirdHead.setTransform(conebirdheadTransformation);
BirdHead.addChild(birdhead);
//attaching to the bird the wings R and L
Bird.addChild(BirdWingR);
Bird.addChild(BirdWingL);
Bird.addChild(BirdHead);
// END WHOLE BIRD
//Test Lights
//this is where I added twice the colours... as its different angle its ok, its different
Color3f light1Color = new Color3f(.91f, 0.90f, .01f); // green light
BoundingSphere boundsLight = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
//Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
Vector3f light1Direction = new Vector3f(0.0f, -0.10f, -0.10f);
DirectionalLight light1= new DirectionalLight(light1Color, light1Direction);
light1.setInfluencingBounds(boundsLight);
Humanoid.addChild(light1);
//End Test Lights
// Régler la lumière ambiante
BoundingSphere boundsLight2 = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
Color3f ambientColor = new Color3f(1.0f, 1.0f, 1.0f);
AmbientLight ambientLightNode = new AmbientLight(ambientColor);
ambientLightNode.setInfluencingBounds(boundsLight2);
Humanoid.addChild(ambientLightNode);
//End Regler la Lumiere
//test textures
// Configurer les couleurs
Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
Color3f red = new Color3f(0.7f, .75f, .15f);
// Configurer la texture
//if I want it in Black and white i need to replace RGB by LUMINANCE
TextureLoader loader = new TextureLoader("F:\\java3d\\basket.jpg", "RGB", new Container());
Texture texture = loader.getTexture();
texture.setBoundaryModeS(Texture.WRAP);
texture.setBoundaryModeT(Texture.WRAP);
texture.setBoundaryColor( new Color4f( 0.0f, 1.0f, 0.0f, 0.0f ) );
// Configurer les attributs de la texture
// Paramètres possibles : REPLACE, BLEND ou DECAL (ici, MODULATE)
TextureAttributes texAttr = new TextureAttributes();
texAttr.setTextureMode(TextureAttributes.MODULATE);
Appearance ap = new Appearance();
ap.setTexture(texture);
ap.setTextureAttributes(texAttr);
//Configurer le matériau
ap.setMaterial(new Material(red, black, red, black, 1.0f));
// Créer une sphère pour y appliquer les textures
int primflags = Primitive.GENERATE_NORMALS + Primitive.GENERATE_TEXTURE_COORDS;
Sphere sphereZ = new Sphere(0.9f, primflags, ap);
TransformGroup TGsphereZ=new TransformGroup();
//create a transform3D for the textured sphereZ
Transform3D T3DsphereZ = new Transform3D();
T3DsphereZ.set(new Vector3f(1.5f,-1.0f,2.0f));
//create the tranformgroup for the textured sphereZ
TGsphereZ.addChild(sphereZ);
Transform3D rotationT3DsphereZ = new Transform3D ();
// rotationT3DsphereZ.rotX (Math.PI / 4.0d);
// rotationT3DsphereZ.rotY (Math.PI / 2.0d);
rotationT3DsphereZ.rotZ (Math.PI / 2.0d);
T3DsphereZ.mul(rotationT3DsphereZ);
TGsphereZ.setTransform(T3DsphereZ);
Humanoid.addChild(TGsphereZ);
//to make it transparent but it does not accept 0.5?? 0=visible=1=invisible
TransparencyAttributes t_attr = new TransparencyAttributes(TransparencyAttributes.BLENDED,0, TransparencyAttributes.BLEND_SRC_ALPHA, TransparencyAttributes.BLEND_ONE);
ap.setTransparencyAttributes( t_attr );
//fin test textures
return Humanoid;
}
//TEST KEYS
public void keyPressed(KeyEvent e) {
//Invoqué lorquune touche est appuyée
if (e.getKeyChar()=='s') {xloc = xloc + .1f;}
if (e.getKeyChar()=='a') {xloc = xloc - .1f;}
}
public void keyReleased(KeyEvent e){
// Invoqué lorsquune touche est relâchée
}
public void keyTyped(KeyEvent e){
//Invoqué lorsquun touche a été actionnée
}
public void actionPerformed(ActionEvent e ) {
// Démarrer le chrono (timer) lorsquune touche est appuyée
if (e.getSource()==go){
if (!timer.isRunning()) {
timer.start();
}
}
else {
height += .1 * sign;
if (Math.abs(height *2) >= 1 ) sign = -1.0f * sign;
if (height<-0.4f) {
transxx.setScale(new Vector3d(-1.1, .8, -1.1));
}
else {
transxx.setScale(new Vector3d(1.0, 1.0, 1.0));
}
transxx.setTranslation(new Vector3f(xloc,height,-3.0f));
objTransxx.setTransform(transxx);
}
}
//END TEST KEYS
public static void main(String[] args) {
Simple3D myCubes = new Simple3D();
myCubes.setVisible(true);
//display a text
System.out.println("Program Started");
}
} |
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