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| import pygame
from pygame.locals import *
from math import *
pygame.init()
fenetre = pygame.display.set_mode((1280, 800))
Clk=pygame.time.Clock()
sprite_origine=pygame.Surface((32,160))
sprite_origine.fill((255,0,0))
AngleB=0
speed=0
rspeed=0
Xb=300
Yb=300
while True:
event=pygame.event.poll()
Clk.tick(30)
#gestion event
if event.type == KEYDOWN :
if event.key==K_UP:
speed-=2
elif event.key==K_DOWN:
speed+=1
elif event.key==K_LEFT:
rspeed+=0.5
elif event.key==K_RIGHT:
rspeed-=0.5
AngleB+=rspeed
AngleB_rad=((AngleB*pi)/180)
Vx=speed*sin(AngleB_rad)
Vy=speed*cos(AngleB_rad)
Xb+=Vx
Yb+=Vy
round(Xb)
round(Yb)
Rotationboat=pygame.transform.rotozoom(sprite_origine,AngleB,1)
RectBoat=Rotationboat.get_rect(center=(Xb,Yb))
fenetre.fill((0,0,0))
fenetre.blit(Rotationboat,RectBoat)
pygame.display.flip() |
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