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| public class Action extends JComponent {
private final RoundRectangle2D quit = new RoundRectangle2D.Float(26, 22, 54, 15, 10, 10);
private final RoundRectangle2D slot1 = new RoundRectangle2D.Float(31, 96, 311, 39, 10, 10);
private final RoundRectangle2D slot2 = new RoundRectangle2D.Float(31, 145, 311, 39, 10, 10);
private final RoundRectangle2D viseur = new RoundRectangle2D.Float(31, 193, 311, 39, 10, 10);
private final RoundRectangle2D armes = new RoundRectangle2D.Float(31, 241, 311, 39, 10, 10);
private final RoundRectangle2D Moving = new RoundRectangle2D.Float(195, 22, 98, 15, 10, 10);
private final RoundRectangle2D Overlay = new RoundRectangle2D.Float(88, 22, 99, 15, 10, 10);
private final RoundRectangle2D Paramettre = new RoundRectangle2D.Float(302, 22, 99, 15, 10, 10);
private final RoundRectangle2D SelectGameWeapons = new RoundRectangle2D.Float(409, 22, 99, 15, 10, 10);
private final RoundRectangle2D ConfigArmes1 = new RoundRectangle2D.Float(409, 100, 99, 15, 10, 10);
private final RoundRectangle2D ConfigArmes2 = new RoundRectangle2D.Float(409, 150, 99, 15, 10, 10);
private boolean mouseDown = false;
private Optional<Point2D> lastCoord = empty();
private Optional<Point2D> lastCoord1 = empty();
private Optional<Point2D> lastCoord2 = empty();
private Optional<Point2D> lastCoord3 = empty();
private Optional<Point2D> lastCoord4 = empty();
private Optional<Point2D> lastCoord5 = empty();
private Optional<Point2D> lastCoord6 = empty();
private Optional<Point2D> lastCoord7 = empty();
private Optional<Point2D> lastCoord8 = empty();
private Optional<Point2D> lastCoord9 = empty();
private Optional<Point2D> lastCoord10 = empty();
private Optional<Point2D> lastCoord11 = empty();
private String path1 = "src/images/STANDING.png";
private BufferedImage Standing2 = ImageIO.read(new File(path1));
private String path2 = "src/images/CROUCH.png";
private BufferedImage Crouch2 = ImageIO.read(new File(path2));
private String path3 = "src/images/PRONE.png";
private BufferedImage Prone2 = ImageIO.read(new File(path3));
private Font myFont = new Font("Serif", Font.BOLD, 30);
private Font myFont1 = new Font("Arial arrondi MT Bold", Font.BOLD, 10);
private Font myFont2 = new Font("Arial arrondi MT Bold", Font.BOLD + Font.ITALIC, 8);
private Color COLOR1 = new Color(0.85F, 0.90F, 0.90F, 0.4F);
private Color COLOR2 = new Color(0.0F, 0.0F, 0.0F, 0.5F);
private Color COLOR5 = new Color(225, 96, 0);
private Color VIOLET = new Color(254, 40, 211);
private Color BLEU = new Color(1, 1, 254);
private Color NOIR = new Color(0, 0, 0);
private Color GRIS = new Color(128, 128, 128);
private Color BLANC = new Color(255, 255, 255);
private Color VERT = new Color(0, 255, 0);
private Color ROUGE = new Color(255, 0, 0);
private Color JAUNE = new Color(255, 255, 0);
Action() throws IOException {
MouseInputListener mouseInputListener2 = new MouseInputAdapter() {
@Override
public void mouseClicked(MouseEvent event) {
if (slot1.contains(event.getX(), event.getY())) {
ConfigManager1.getInstance1().cycleConfigs();
Weapons_Config.NomArme.setText(ConfigManager1.getInstance1().getCurrentConfig().name);
Weapons_Config.Cadencedetir.setText(String.valueOf(ConfigManager1.getInstance1().getCurrentConfig().rateoffire));
Weapons_Config.Nombredeballes.setText(String.valueOf(ConfigManager1.getInstance1().getCurrentConfig().bullets));
Weapons_Config.ReculVertical.setText(Arrays.toString(ConfigManager1.getInstance1().getCurrentConfig().weaponssetbackTablevertical).replace("[", "").replace("]", "").replace("\"", ""));
Weapons_Config.ReculHorizontal.setText(Arrays.toString(ConfigManager1.getInstance1().getCurrentConfig().weaponssetbackTablehorizontal).replace("[", "").replace("]", "").replace("\"", ""));
Weapons_Config.NomViseur1.setText(String.valueOf(ConfigManager1.getInstance1().getCurrentConfig().Scopex1name));
Weapons_Config.TauxdereculX1.setText(String.valueOf(ConfigManager1.getInstance1().getCurrentConfig().Scopex1));
Weapons_Config.NomViseur2.setText(String.valueOf(ConfigManager1.getInstance1().getCurrentConfig().Scopex2name));
Weapons_Config.TauxdereculX2.setText(String.valueOf(ConfigManager1.getInstance1().getCurrentConfig().Scopex2));
Weapons_Config.NomViseur3.setText(String.valueOf(ConfigManager1.getInstance1().getCurrentConfig().Scopex3name));
Weapons_Config.TauxdereculX3.setText(String.valueOf(ConfigManager1.getInstance1().getCurrentConfig().Scopex3));
Weapons_Config.NomViseur4.setText(String.valueOf(ConfigManager1.getInstance1().getCurrentConfig().Scopex4name));
Weapons_Config.TauxdereculX4.setText(String.valueOf(ConfigManager1.getInstance1().getCurrentConfig().Scopex4));
Weapons_Config.Standing.setText(String.valueOf(ConfigManager1.getInstance1().getCurrentConfig().Standing));
Weapons_Config.Crouch.setText(String.valueOf(ConfigManager1.getInstance1().getCurrentConfig().Crouch));
Weapons_Config.Prone.setText(String.valueOf(ConfigManager1.getInstance1().getCurrentConfig().Prone));
System.out.println("Arme1");
}
if (slot2.contains(event.getX(), event.getY())) {
ConfigManager2.getInstance2().cycleConfigs();
Weapons_Config2.NomArme.setText(ConfigManager2.getInstance2().getCurrentConfig().name);
Weapons_Config2.Cadencedetir.setText(String.valueOf(ConfigManager2.getInstance2().getCurrentConfig().rateoffire));
Weapons_Config2.Nombredeballes.setText(String.valueOf(ConfigManager2.getInstance2().getCurrentConfig().bullets));
Weapons_Config2.ReculVertical.setText(Arrays.toString(ConfigManager2.getInstance2().getCurrentConfig().weaponssetbackTablevertical).replace("[", "").replace("]", "").replace("\"", ""));
Weapons_Config2.ReculHorizontal.setText(Arrays.toString(ConfigManager2.getInstance2().getCurrentConfig().weaponssetbackTablehorizontal).replace("[", "").replace("]", "").replace("\"", ""));
Weapons_Config2.NomViseur1.setText(String.valueOf(ConfigManager2.getInstance2().getCurrentConfig().Scopex1name));
Weapons_Config2.TauxdereculX1.setText(String.valueOf(ConfigManager2.getInstance2().getCurrentConfig().Scopex1));
Weapons_Config2.NomViseur2.setText(String.valueOf(ConfigManager2.getInstance2().getCurrentConfig().Scopex2name));
Weapons_Config2.TauxdereculX2.setText(String.valueOf(ConfigManager2.getInstance2().getCurrentConfig().Scopex2));
Weapons_Config2.NomViseur3.setText(String.valueOf(ConfigManager2.getInstance2().getCurrentConfig().Scopex3name));
Weapons_Config2.TauxdereculX3.setText(String.valueOf(ConfigManager2.getInstance2().getCurrentConfig().Scopex3));
Weapons_Config2.NomViseur4.setText(String.valueOf(ConfigManager2.getInstance2().getCurrentConfig().Scopex4name));
Weapons_Config2.TauxdereculX4.setText(String.valueOf(ConfigManager2.getInstance2().getCurrentConfig().Scopex4));
Weapons_Config2.Standing.setText(String.valueOf(ConfigManager2.getInstance2().getCurrentConfig().Standing));
Weapons_Config2.Crouch.setText(String.valueOf(ConfigManager2.getInstance2().getCurrentConfig().Crouch));
Weapons_Config2.Prone.setText(String.valueOf(ConfigManager2.getInstance2().getCurrentConfig().Prone));
System.out.println("Arme2");
}
if (viseur.contains(event.getX(), event.getY())) {
Main.choixviseur = Main.choixviseur.next();
System.out.println("Viseur");
}
if (Moving.contains(event.getX(), event.getY())) {
Main.Moving = !Main.Moving;
System.out.println("Moving");
}
if (ConfigArmes1.contains(event.getX(), event.getY())) {
SwingUtilities.invokeLater(() -> {
try {
new Weapons_Config();
} catch (Exception e) {
e.printStackTrace();
}
});
//new Weapons_Config();
// ic ont lance la nouvelle fenetre
}
if (ConfigArmes2.contains(event.getX(), event.getY())) {
SwingUtilities.invokeLater(() -> {
try {
new Weapons_Config2();
} catch (Exception e) {
e.printStackTrace();
}
});
// ic ont lance la nouvelle fenetre
}
if (SelectGameWeapons.contains(event.getX(), event.getY())) {
SwingUtilities.invokeLater(() -> {
try {
new Gameselection();
} catch (Exception e) {
e.printStackTrace();
}
});
}
if (Paramettre.contains(event.getX(), event.getY())) {
SwingUtilities.invokeLater(() -> {
try {
new Frameparameter();
} catch (Exception e) {
e.printStackTrace();
}
});
}
if (armes.contains(event.getX(), event.getY())) {
Main.change = !Main.change;
if (!Main.change) {
if (!Main.rightClick) {
System.out.println("Armes1enjeux");
switch (Main.switcharmes) {
case ARMES1:
Main.memoireChoix.put(ConfigManager1.getInstance1().getCurrentConfig(), Main.choixviseur);
break;
case ARMES2:
Main.memoireChoix.put(ConfigManager2.getInstance2().getCurrentConfig(), Main.choixviseur);
break;
}
Main.switcharmes = Main.Switcharmes.ARMES1;
switch (Main.switcharmes) {
case ARMES1:
Main.choixviseur = Main.memoireChoix.getOrDefault(ConfigManager1.getInstance1().getCurrentConfig(), Main.Choixviseur.VISEUR1);
break;
case ARMES2:
Main.choixviseur = Main.memoireChoix.getOrDefault(ConfigManager2.getInstance2().getCurrentConfig(), Main.Choixviseur.VISEUR1);
break;
}
System.out.println("mouse wheel Up");
}
}
if (Main.change) {
if (!Main.rightClick) {
System.out.println("Armes2enjeux");
switch (Main.switcharmes) {
case ARMES1:
Main.memoireChoix.put(ConfigManager1.getInstance1().getCurrentConfig(), Main.choixviseur);
break;
case ARMES2:
Main.memoireChoix.put(ConfigManager2.getInstance2().getCurrentConfig(), Main.choixviseur);
break;
}
Main.switcharmes = Main.Switcharmes.ARMES2;
switch (Main.switcharmes) {
case ARMES1:
Main.choixviseur = Main.memoireChoix.getOrDefault(ConfigManager1.getInstance1().getCurrentConfig(), Main.Choixviseur.VISEUR1);
break;
case ARMES2:
Main.choixviseur = Main.memoireChoix.getOrDefault(ConfigManager2.getInstance2().getCurrentConfig(), Main.Choixviseur.VISEUR1);
break;
}
System.out.println("mouse wheel Down");
}
}
}
if (quit.contains(event.getX(), event.getY())) {
System.out.println("Exit/CloseApps");
try {
GlobalScreen.unregisterNativeHook();
MouseListener.executorService.shutdown();
Gameselection.Servicegameselection.shutdown();
Weapons_Config.Serviceweaponsconfig1.shutdown();
Weapons_Config2.Serviceweaponsconfig2.shutdown();
System.exit(1);
} catch (NativeHookException e1) {
e1.printStackTrace();
}
}
}
@Override
public void mousePressed(MouseEvent event) {
mouseDown = true;
}
@Override
public void mouseReleased(MouseEvent e) {
mouseDown = false;
}
@Override
public void mouseEntered(MouseEvent event) {
lastCoord = lastCoord1 = lastCoord2 = lastCoord3 = lastCoord4 = lastCoord5 = lastCoord6 = lastCoord7 = lastCoord8 = lastCoord9 = lastCoord10 = lastCoord11 = of(new Point(event.getX(), event.getY()));
}
@Override
public void mouseMoved(MouseEvent event) {
lastCoord = lastCoord1 = lastCoord2 = lastCoord3 = lastCoord4 = lastCoord5 = lastCoord6 = lastCoord7 = lastCoord8 = lastCoord9 = lastCoord10 = lastCoord11 = of(new Point(event.getX(), event.getY()));
}
@Override
public void mouseExited(MouseEvent event) {
lastCoord = lastCoord1 = lastCoord2 = lastCoord3 = lastCoord4 = lastCoord5 = lastCoord6 = lastCoord7 = lastCoord8 = lastCoord9 = lastCoord10 = lastCoord11 = empty();
}
};
addMouseListener(mouseInputListener2);
addMouseMotionListener(mouseInputListener2);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
switch (Main.size) {
case SIZE1:
if (Main.Overlay) {
g2.setColor(GRIS);
g2.fillRoundRect(3, 10, 600, 310, 30, 30);
g2.setColor(NOIR);
g2.fillRoundRect(8, 15, 590, 300, 30, 30);
g2.setColor(BLANC);
g2.drawRoundRect(25, 21, 55, 16, 10, 10);
g2.drawRoundRect(87, 21, 100, 16, 10, 10);
g2.drawRoundRect(194, 21, 99, 16, 10, 10);
g2.drawRoundRect(301, 21, 99, 16, 10, 10);
g2.drawRoundRect(408, 21, 99, 16, 10, 10);
g2.drawRoundRect(30, 46, 312, 40, 10, 10);
g2.drawRoundRect(30, 95, 312, 40, 10, 10);
g2.drawRoundRect(30, 144, 312, 40, 10, 10);
g2.drawRoundRect(30, 192, 312, 40, 10, 10);
g2.drawRoundRect(30, 240, 312, 40, 10, 10);
g2.drawRoundRect(408, 99, 99, 16, 10, 10);
g2.drawRoundRect(408, 149, 99, 16, 10, 10);
g2.setFont(myFont1);
g2.setColor(JAUNE);
g2.drawString(Main.GameSelected, 410, 56);
g2.drawString(Main.Exit, 54, 33);
g2.setColor(ROUGE);
g2.drawString("Exit:", 31, 33);
g2.setColor(BLANC);
g2.drawString("OverlayMode:", 93, 33);
g2.drawString("Paramettre", 325, 33);
g2.drawString("Select Game", 427, 33);
g2.drawString("Config_SLOT1", 420, 111);
g2.drawString("Config_SLOT2", 420, 161);
Color fil6= COLOR1;
if (lastCoord5.isPresent() && quit.contains(lastCoord5.get())) { fil6 = mouseDown ? COLOR1 : COLOR2; }g2.setColor(fil6);g2.fill(quit);
Color fil7= COLOR1;
if (lastCoord6.isPresent() && Moving.contains(lastCoord6.get())) { fil7 = mouseDown ? COLOR1 : COLOR2; }g2.setColor(fil7);g2.fill(Moving);
Color fil8= COLOR1;
if (lastCoord7.isPresent() && Overlay.contains(lastCoord7.get())) { fil8 = mouseDown ? COLOR1 : COLOR2; }g2.setColor(fil8);g2.fill(Overlay);
Color fil9= COLOR1;
if (lastCoord8.isPresent() && Paramettre.contains(lastCoord8.get())) { fil9 = mouseDown ? COLOR1 : COLOR2; }g2.setColor(fil9);g2.fill(Paramettre);
Color fil10= COLOR1;
if (lastCoord9.isPresent() && SelectGameWeapons.contains(lastCoord9.get())) { fil10 = mouseDown ? COLOR1 : COLOR2; }g2.setColor(fil10);g2.fill(SelectGameWeapons);
Color fil11= COLOR1;
if (lastCoord10.isPresent() && ConfigArmes1.contains(lastCoord10.get())) { fil11 = mouseDown ? COLOR1 : COLOR2; }g2.setColor(fil11);g2.fill(ConfigArmes1);
Color fil12= COLOR1;
if (lastCoord11.isPresent() && ConfigArmes2.contains(lastCoord11.get())) { fil12 = mouseDown ? COLOR1 : COLOR2; }g2.setColor(fil12);g2.fill(ConfigArmes2);
}
Color fil2 = COLOR1;
if (lastCoord1.isPresent() && slot1.contains(lastCoord1.get())) { fil2 = mouseDown ? COLOR1 : COLOR2; }g2.setColor(fil2);g2.fill(slot1);
Color fil3 = COLOR1;
if (lastCoord2.isPresent() && slot2.contains(lastCoord2.get())) { fil3 = mouseDown ? COLOR1 : COLOR2; }g2.setColor(fil3);g2.fill(slot2);
Color fil4 = COLOR1;
if (lastCoord3.isPresent() && viseur.contains(lastCoord3.get())) { fil4 = mouseDown ? COLOR1 : COLOR2; }g2.setColor(fil4);g2.fill(viseur);
Color fil5 = COLOR1;
if (lastCoord4.isPresent() && armes.contains(lastCoord4.get())) { fil5 = mouseDown ? COLOR1 : COLOR2; }g2.setColor(fil5);g2.fill(armes);
g2.setFont(myFont);
g2.setColor(COLOR5);
g2.drawString("Viseur :", 50, 222);
g2.setColor(COLOR5);
g2.drawString("Slot1 :", 50, 125);
g2.setColor(BLEU);
g2.drawString(ConfigManager1.getInstance1().getCurrentConfig().name, 224, 125);
g2.setColor(COLOR5);
g2.drawString("Slot2 :", 50, 174);
g2.setColor(VIOLET);
g2.drawString(ConfigManager2.getInstance2().getCurrentConfig().name, 224, 174);
g2.setColor(COLOR5);
g2.drawString("Arme :", 50, 270);
switch (Main.switcharmes) {
case ARMES1: g2.setFont(myFont);g2.setColor(BLEU);g2.drawString(ConfigManager1.getInstance1().getCurrentConfig().name, 225, 270);break;
case ARMES2: g2.setFont(myFont);g2.setColor(VIOLET);g2.drawString(ConfigManager2.getInstance2().getCurrentConfig().name, 225, 270);break; }
if (Main.switcharmes == Main.Switcharmes.ARMES1) {
switch (Main.choixviseur) {
// case VISEUR1: g2.setColor(VERT);g2.setFont(myFont);g2.drawString(" RedDotX1", 180, 222);break;
case VISEUR1:
g2.setFont(myFont);
g2.setColor(VERT);
g2.drawString(ConfigManager1.getInstance1().getCurrentConfig().Scopex1name, 180, 222);
break;
case VISEUR2:
g2.setFont(myFont);
g2.setColor(VERT);
g2.drawString(ConfigManager1.getInstance1().getCurrentConfig().Scopex2name, 180, 222);
break;
case VISEUR3:
g2.setFont(myFont);
g2.setColor(VERT);
g2.drawString(ConfigManager1.getInstance1().getCurrentConfig().Scopex3name, 180, 222);
break;
case VISEUR4:
g2.setFont(myFont);
g2.setColor(VERT);
g2.drawString(ConfigManager1.getInstance1().getCurrentConfig().Scopex4name, 180, 222);
break;
}
}
if (Main.switcharmes == Main.Switcharmes.ARMES2) {
switch (Main.choixviseur) {
// case VISEUR1: g2.setColor(VERT);g2.setFont(myFont);g2.drawString(" RedDotX1", 180, 222);break;
case VISEUR1:
g2.setFont(myFont);
g2.setColor(VERT);
g2.drawString(ConfigManager2.getInstance2().getCurrentConfig().Scopex1name, 180, 222);
break;
case VISEUR2:
g2.setFont(myFont);
g2.setColor(VERT);
g2.drawString(ConfigManager2.getInstance2().getCurrentConfig().Scopex2name, 180, 222);
break;
case VISEUR3:
g2.setFont(myFont);
g2.setColor(VERT);
g2.drawString(ConfigManager2.getInstance2().getCurrentConfig().Scopex3name, 180, 222);
break;
case VISEUR4:
g2.setFont(myFont);
g2.setColor(VERT);
g2.drawString(ConfigManager2.getInstance2().getCurrentConfig().Scopex4name, 180, 222);
break;
}
}
switch (Main.positions) {
case STANDING: g2.drawImage(Standing2, 360, 200, this);break;
// case STANDING: g2.drawImage(Standing2, 380, 182, 50, 70, this);break;
case CROUCH: g2.drawImage(Crouch2, 360, 240, this);break;
case PRONE: g2.drawImage(Prone2, 350, 225, this);break; }
}
g2.dispose();
}
} |