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| # -*- coding: utf-8 -*-
from random import randint
a=0
b=0
c=0
d=0
e=0
hand=[a, b, c, d, e]
control=1
def play() :
global a, b, c, d, e, hand
a=randint(1,6)
b=randint(1,6)
c=randint(1,6)
d=randint(1,6)
e=randint(1,6)
hand=[a, b, c, d, e]
print hand
tester()
def change_a () :
global a, b, c, d, e, hand
a=randint(1, 6)
hand=[a, b, c, d, e]
tester()
def change_b () :
global a, b, c, d, e, hand
b=randint(1, 6)
hand=[a, b, c, d, e]
tester()
def change_c () :
global a, b, c, d, e, hand
c=randint(1, 6)
hand=[a, b, c, d, e]
tester()
def change_d () :
global a, b, c, d, e, hand
d=randint(1, 6)
hand=[a, b, c, d, e]
tester()
def change_e () :
global a, b, c, d, e, hand
e=randint(1, 6)
hand=[a, b, c, d, e]
tester()
def tester () :
global hand, control
oner=hand.count(1)
twoer=hand.count(2)
treeer=hand.count(3)
fourer=hand.count(4)
fiver=hand.count(5)
sixer=hand.count(6)
if oner == 0 :
oner='false'
if twoer == 0 :
twoer='false'
if treeer == 0 :
treeer='false'
if fourer == 0 :
fourer='false'
if fiver == 0 :
fiver='false'
if sixer == 0 :
sixer='false'
if ((oner == 3) or (twoer) == 3 or (treeer) == 3 or (fourer) == 3 or (fiver == 3) or (sixer ==3)) and ((oner != 2) and (twoer != 2) and (treeer != 2) and (fourer != 2) and (fiver != 2) and (sixer != 2)) :
print 'Brelan'
if (oner == 4 )or (twoer == 4) or (treeer == 4) or (fourer == 4) or (fiver == 4) or (sixer == 4) :
print 'Full'
if ((oner == 2) or (twoer == 2) or (treeer == 2) or (fourer == 2) or (fiver == 2) or (sixer == 2)) and ((oner == 3) or (twoer == 3) or (treeer == 3) or (fourer == 3) or (fiver == 3) or (sixer == 3)) :
print 'Full House'
if ((twoer == 1) and (treeer == 1) and (fourer == 1) and (fiver == 1)) and (((sixer == 1) and (oner != 1)) or ((sixer != 1) and (oner == 1))) :
print 'Long suite'
control=0
if ((treeer == 1) and (fourer == 1)) and (((oner == 1) and (twoer == 1)) or ((fiver == 1) and (sixer == 1)) or ((twoer == 1) and (fiver != 1))) and (control == 1):
print 'Little suite' |