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package org.plissken.ogl;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import md5Loader.Md5Model;
import md5Loader.Vect3f;
import md5Loader.VertexArray;
import android.opengl.GLU;
import android.opengl.GLSurfaceView.Renderer;
public class MainRenderer implements Renderer{
private Md5Model mdl = null;
private Vect3f viewFrom;
private Vect3f viewTo;
public void setModel(Md5Model m){
mdl = m;
}
@Override
public void onDrawFrame(GL10 gl) {
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
GLU.gluLookAt(gl, viewFrom.x, viewFrom.y, viewFrom.z, viewTo.x, viewTo.y, viewTo.z, 0, 0, 1);
float[] fx = {0f, 0f, 0f, 100f, 0f, 0f};
VertexArray vx = new VertexArray(fx);
float[] fy = {0f, 0f, 0f, 0f, 100f, 0f};
VertexArray vy = new VertexArray(fy);
float[] fz = {0f, 0f, 0f, 0f, 0f, 100f};
VertexArray vz = new VertexArray(fz);
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vx.getVertex());
gl.glColor4f(1.f, 0f, 0f, 1.f);
gl.glDrawElements(GL10.GL_LINES, 2, GL10.GL_UNSIGNED_SHORT, vx.getIndexes());
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vy.getVertex());
gl.glColor4f(0.f, 1, 0, 1.f);
gl.glDrawElements(GL10.GL_LINES, 2, GL10.GL_UNSIGNED_SHORT, vy.getIndexes());
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vz.getVertex());
gl.glColor4f(0.f, 0, 1f, 1.f);
gl.glDrawElements(GL10.GL_LINES, 2, GL10.GL_UNSIGNED_SHORT, vz.getIndexes());
gl.glColor4f(1f, 1f, 0, 1f);
gl.glPointSize(3f);
if(mdl != null){
drawVertexArray(gl, GL10.GL_TRIANGLES, mdl.getMeshes()[0].getVertexArray());
drawVertexArray(gl, GL10.GL_TRIANGLES, mdl.getMeshes()[1].getVertexArray());
drawVertexArray(gl, GL10.GL_TRIANGLES, mdl.getMeshes()[2].getVertexArray());
drawVertexArray(gl, GL10.GL_TRIANGLES, mdl.getMeshes()[3].getVertexArray());
drawVertexArray(gl, GL10.GL_TRIANGLES, mdl.getMeshes()[4].getVertexArray());
drawVertexArray(gl, GL10.GL_TRIANGLES, mdl.getMeshes()[5].getVertexArray());
}
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
gl.glViewport(0, 0, width, height);
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
viewFrom = new Vect3f(0, 100, 1);
viewTo = new Vect3f(0, 0, 0);
}
public Vect3f getViewFrom() {
return viewFrom;
}
public void setViewFrom(Vect3f viewFrom) {
this.viewFrom = viewFrom;
}
public Vect3f getViewTo() {
return viewTo;
}
public void setViewTo(Vect3f viewTo) {
this.viewTo = viewTo;
}
public void drawVertexArray(GL10 gl, int mode, VertexArray va){
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, va.getVertex());
gl.glDrawElements(mode, va.getSize(), GL10.GL_UNSIGNED_SHORT, va.getIndexes());
}
public void TouchScreen(float x, float y){
viewTo.z+=.1f;
}
} |